- Joined
- Aug 31, 2005
- Messages
- 823
Anyone know how to make a neutral passive unit-type explode when it comes within a 100 range of another unit? I've read through the triggers and I cant seem to find anything that will work without leaks. Im looking for something like this:
- Event: A unit comes within 100 of unit(type of unit - bullet)
- Conditions: Unit type of unit not equal to Ship1
- Actions: Unit kill triggering unit