[General] Neutral Altar -- Build Heroes

Level 4
Joined
Sep 4, 2016
Messages
52
Hey y'all, I was looking to see if anyone knew how to create a neutral building that revives heroes like an altar does rather than instantly like a tavern. I've tried what abilities I could find, and tried searching other threads to no avail.

Ideally I want to keep it simple, of course. If I can't figure anything out, maybe I'll just have to make a trigger somehow do that, or make a third party ally to all players that acts as an altar (not sure if that would even work).

Thanks.
 
Level 13
Joined
Jun 15, 2016
Messages
743
Well, you can but that would be tricky. Here a simple idea:
- Create a custom Dummy Altar building, allows you to train heroes. Choose model which you can not be targeted by using mouse.
- In Gameplay Constant, add it in Altar of Heroes categories.
- Place that tiny Altar to same spot of original Tavern, each one for a player.
- Create a custom trigger, check whenever a hero click on a Tavern, switch control to that Dummy Altar.

Please don't laugh on me, dude. Hope someone else has better answer for you :).
 
Last edited:
Level 23
Joined
Mar 15, 2012
Messages
2,669
Hey y'all, I was looking to see if anyone knew how to create a neutral building that revives heroes like an altar does rather than instantly like a tavern. I've tried what abilities I could find, and tried searching other threads to no avail.

Ideally I want to keep it simple, of course. If I can't figure anything out, maybe I'll just have to make a trigger somehow do that, or make a third party ally to all players that acts as an altar (not sure if that would even work).

Thanks.
Would be something like this, I am sure there can be further modifications so the hero icons don't jump around however one has to make that list of order themselves instead of letting the game do it.
 

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Level 4
Joined
Sep 4, 2016
Messages
52
So, what I ended up doing is actually pretty similar to Unregret's answer (I thank you for, by the way). I had when the user clickes the tavern building (a Resurrection Stone, in my case), a trigger creates a miniature building (a rune in my case) and changes the user's selection to the building. It despawns after a certain amount of time, so the user shouldn't wait to use it to begin summoning, but serves my purposes pretty well! It also despawns as soon as the hero is finished summoning.
 
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