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NeoDex 2.7 Wc3 Modeling Kit for 3dsmax & GMAX

Discussion in 'Modeling & Animation' started by BlinkBoy, Feb 1, 2009.

  1. Exarch

    Exarch

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    I don't leave no zero weights. I forgot to take a ss. I'll post it down when i get home tonight.
     
  2. karaulov

    karaulov

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    After that, neodex can be installed to new 3ds max.
     
  3. DrTema

    DrTema

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    Using neodex on 2017 max, but waiting for new version, hope there will be improvements.

    Also, I have problem and suggestion. After I convert model, few models have repeating same frames of animation and this is greatly increases file size. Is there way to fix this, to remove those frames when converting or this is not neodex problem?? Look screenshot, like every bone has those 900+ useless frames for transition and scaling. Sometime rotation has repeating frames too.
     

    Attached Files:

  4. karaulov

    karaulov

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    How to scale model in 3ds max (2018) with animation settings ? (as in War3 model editor?)

    I got broken animations after scale object in 3ds max.
     
  5. karaulov

    karaulov

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    Need add objects to group, scale selected group, and remove objects from this group ? :D (for me it works :D )
    (in group i got broken animation)
     
  6. Tauer

    Tauer

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    I usually add every object in the scene to a group, scale it and then degroup everything. That usually does the trick. I guess that's the same thing you did. Although the best way to go about it is to work in the correct scale from the start :p
     
  7. karaulov

    karaulov

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    How to find 'Particle Emitter 2' in 3ds max 2018 ?

    [​IMG]

    And I can't import model with Particle Emitter 2. (Error in ReadFloat function in 'MdxAnimation' function?)
     
    Last edited: Dec 16, 2017
  8. Tauer

    Tauer

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    You need to use NeoDex's particle system. Go to "Helpers", in the dropdown list choose "Warcraft 3 Systems". The particle system you need to use is called "BlizzPart2".
     
  9. BlinkBoy

    BlinkBoy

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    Well I've tested neodex on 3ds max 2017 and I haven't had any problems. Have in mind that NeoDex must be used in a very strict manner due to limitations of the wc3 engine on what it can process. I'd love to get NeoDex to work over those limitations but currently I barely have any free time myself.
     
  10. Kazeon

    Kazeon

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    Is 3ds max 2014 still supported? I'm trying to export a simple cliff model but it appears blank in magos model editor, no geoset, bones, etc, are saved. I successfully made some cliff models some times ago tho, I don't know if neodex got an update ever since. Maybe now I'm using different version of it, Im not sure.

    I have made the stand animation, added notes to the dope sheet, and added materials to all objects, and I don't know if I skipped/forgot something. Please tell me what I'm doing wrong. Thanks in advance for any help :]
     
    Last edited: Feb 4, 2018
  11. Lothar1994

    Lothar1994

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    i have one question...is there a version for the 2018 3ds max? I might need a updated one because I have it on good intel that there going to release 3ds max 2019 soon and 2015 will no-longer be available
     
  12. Tauer

    Tauer

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    I had a lot of problems when using 2014, I suggest using 2016. It works pretty smoothly for me. Literally the only issue I have is that I need to convert exported models to mdl and then back to mdx again. Other than that it works flawlessly.
     
  13. maxxxus

    maxxxus

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  14. Hayate

    Hayate

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    Have some problem when exporting
    asasas.PNG

    I import a rigged model in MDX and Create IK Bone in it instead of rig the whole thing in 3ds max
    I hope that doesnt break anything

    debug.PNG Debug2.PNG


    Edit: Solved, It seems like there is just some problem in material editor

    EDIT: the problem is coming back and I cant fix it this time
     
    Last edited: Mar 5, 2018
  15. kurokozeref

    kurokozeref

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    possible to convert ripped animation to wacraft3?
     
  16. Nedgardo

    Nedgardo

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    Close 3dmax, and open again and ready!
    find the hammer and run scripts again
     
  17. Nedgardo

    Nedgardo

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    close
    3dmax and again open 3dmax. run scritt again and ready
     
  18. yxq1122

    yxq1122

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    Amazing! NeoDex, the greatest wc3 modeling tool, I think. All support to make models in the newest 3dsmax / Gmax. :psmile:
     
  19. ZeroGo

    ZeroGo

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    Hi, I am using 3ds Max 2010 and 2016 (64bit) with NeoDex 2.7, both on Windows 10 64bit and Windows 7 64bit. Script installation is successful. Every time I try to import official Warcraft 3 model (AncientOfLore.mdx with tga in the same folder), the import breaks with error and bones are not properly attached to mesh, so animations do not show properly. I get 2 different errors. One on 2010 and second one on 2016 edition. I tried older version on NeoDex (2.65) but the error remains the same. How can I solve this issue ? Btw, I am using files from Warcraft 3 with latest patch 1.29.2 ENG.

    2010
    Screenshot_2.jpg
    Screenshot_3.jpg

    2016
    Screenshot_4.jpg
     
  20. Idaero Ace

    Idaero Ace

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    I uses 2010. Usually i got that error window when i already import something with neodex on same scene. It works when i create a new scene. But when i got that error, the model not imported at all , so its different :p
    errr... actually i havent try to use mdx from newest patch, gonna try it soon

    edit:

    upload_2018-7-26_19-20-29.png


    Works fine for me. Get the mdx with Magos. How you get the mdx?


    NOT SO IMPORTANT dont mind this

    upload_2018-7-26_19-22-59.png
    upload_2018-7-26_19-23-19.png
    And if I import mdx again, it give that error, totally different. Dont mind this
     
    Last edited: Jul 26, 2018