- Joined
- Apr 13, 2005
- Messages
- 630
Well im making an Assassin Creed rpg even tho i doubt it will be any good. Its open to the public to use if they wish. Anyway this trigger im using doesnt seem to want to work. i asked every advance trigger person i know and switch to WEU to try to fix. They give up after the second try. lol Well the trigger is a Hero attacks a gaurd then make Attacking And gaurd enemys. Once the attacking unit is dead then they will reallie. I also want this trigger to work on citizens. If they attack the citizen Guard will come and attack n become enemys. Then once they die they reallie. I have no trouble with the garud attackin but when it comes to realling It never does seem to work.
First trigger to make them enemys
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Guard Attack Copy 3 Copy
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Events
- Unit - A unit Is attacked
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Conditions
- (Owner of (Attacked unit)) Equal to Neutral Passive
- ((Owner of (Attacking unit)) controller) Equal to User
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Actions
- Set killerpeasent = (Attacking unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of killerpeasent) controller) Equal to User
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Then - Actions
- Player - Make Player 12 (Brown) treat (Owner of killerpeasent) as an Enemy
- Player - Make (Owner of killerpeasent) treat Player 12 (Brown) as an Enemy
- Game - Display to (All players) the text: ((Name of (Triggering player)) + Has attack a citizen and is now put the gaurds on alert. they will attack you if you go near them)
- Trigger - Run run died check <gen> (checking conditions)
- Else - Actions
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If - Conditions
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Events
Trigger to really
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run died check
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Events
- Unit - A unit Dies
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Conditions
- (Dying unit) Equal to killerpeasent
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Actions
- Player - For (Owner of killerpeasent), turn Alliance (non-aggression) On toward Player 12 (Brown)
- Player - For Player 12 (Brown), turn Alliance (non-aggression) On toward (Owner of killerpeasent)
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Events
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