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Need Ideas for my map - Reality[Real Life] +rep

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Level 8
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Oct 11, 2009
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260
Depends what you already have... here we go's


Discription : The Farmer has to by seeds and plant them in worked soil [ you must work the soil before planting] water the seeds wait like 2 min and harvest the grown plants [otherwise hell have to play for days lol] and then sell his harvest.

Income : The Sold Harvest

More : The Farmer can later have sheep or cattle and then can buy and sell them. [solving you're butcher thinghy :D]



Discription : The Blacksmith his a job where you should buy iron ore or different types of metal to forged into sword, armor and shield every different ore creates a different kind of sword obviosly. Later he sells his sword,shields and armor for income.its takes time to create items like that so make it like to minutes again like farmer.

Income : The Sold Sword, Shields and armor

More : The Blacksmith can upgrade to making rune imbued items? lol



Discription : The Merchant buys and sells good to others making a profit from it, because it is fast to buy and sell the income must be less than farmer and blacksmith to balance the game

Income : The Sold items

More : The merchant can buy a shop or something for more busness [ Farmer and blacksmith can buy items for him like ore and seed :xxd:]


:wink: good luck btw this is my 100 post LOL
 
Level 4
Joined
Jan 9, 2010
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79
So this game is based on a modern setting?

OH BTW What Masken is trying to say that perhaps jobs can be linked. As in one players job is to raise cattle. The next player will then buy the cattle and have it butchered. The next will sell it at a market. He's trying to suggest a system of jobs relating to the same subject.

Perhaps a system could be created where the job interacts with the environment. Like city planner (can build preset buildings that aren't revealed yet(this will include the indoor areas of the building), or nuclear engineer (maintains that the area remain safe), power plant worker (if this job has problems it will affect almost all players as they don't have the power)
 
Level 9
Joined
Dec 15, 2009
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625
Thief?
You have to:
1)Locate other thief gangs or rally followers to make your own.
2)Make money by looting and stuff.
3)Evade the police.
 
Level 5
Joined
Apr 1, 2010
Messages
107
Here are some of my ideas:

A police/wanted system? x - You do a crime or something bad (Run somebody over, steal, ect.) either you could have multiple levels of a wanted thing, or a FoV thing so say if a guard happens to see you doing something he comes after you, and if he passes by others they follow. Or like the first, the first level a guard comes, then second level an upgraded guard, third level knights ect.

Have you seen this? It's the best real life thing I know of atm.
http://www.hiveworkshop.com/forums/...ersion-160282/?prev=search=hunger&d=list&r=20

A very good real life thing for jobs is when you get paid, tax is diverted from your pay (like today's life, because government is gay and takes your money) and then the government gives it to the poorest player. (again like todays real life).

Tax on everything in the game, so if something is 10 gold theres like 1 gold tax.

Making the player buy a license in order to have a weapon equipped (Carried Weapons Permit), and if a guard finds you w/out the permit you go to jail.

Also, prison, yeah. Fun.

I could go on forever with ideas right now, but I don't have the time to. I'll throw up more stuff later.

EDIT: One more thing, you could make vehicles require fuel to run. So say you have an item called Fuel/Mana/Gasoline or w/e you use in the vehicles inventory, so Fuel x1 would make the vehicle run for 2 minutes and such. That'd be a great way to make it more realistic.

More: Pets too, although I'd really consider this optional, you could have a variety of pets considering the large amount of animals in wc3. Guard dog, turtle, snake, ect.

And if you did add pets, you could have them require food also (hunger system above.)

Again, ton of ways to make it realistic, but I'll have to give more later.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Maybe you could put job upgrades. Like make you have job experience. You gain more everytime you do a job. Also maybe wars. Which are just like waves of units or gang members.

Here are some job suggestions:

1. Doctor

Description: Heals injured units.

Money: By treating patients.

Upgrade: Cab perform operations.

2. Lumberjack

Description: Cuts trees for furniture and other items.

Money: Trading wood for money.

Upgrade: Can combine wood with other items to form furniture, which can be sold.

3. S.W.A.T. or Special Operations Tactical Units

Description: People who defend their country in times of grave danger. Make their tasks harder than police.

Money: Killing theives, storming gang hq's, killing drug dealers, etc.

Upgrade: Saving the city from wars. Which gives you many gold for killing a unit or the leader/general.

4. Baker

Description: Makes food from flour and other stuff.

Money: By selling bread.

Upgrade: Can sell cakes, which you deliver to some parties.
 
Level 14
Joined
Jun 27, 2009
Messages
1,381
Catch Sickness system:

When you eat food sold by random people in the streets, get stricken by envenomed weapons,catch cold (If u're gonna make seasons) you have a chance to catch sickness. When you do so, you will lose some life until you reach 75%, lose some attack speed and movement speed. Also, every few seconds you will have a chance (While on sickness) to fall. You will then be teleported to the hospital, and get cured. Otherwise, get a healing potion/anything that heals to cure yourself.
 
Level 14
Joined
Jul 16, 2009
Messages
1,568
Job ideas:

Miner
The Miner mines minerals from a mine. There can be different types of minerals and stuff. The Miner gets money based on how rare the mineral is. He has to bring the minerals to a cart. The cart brings the rocks/minerals to the blacksmith.

Blacksmith
The Blacksmith makes money from making weapons from minerals the Miner digs. The minerals must first be smelted in a furnance to get bars. With bars you can make weapons and other tools. The Blacksmith works inside a shop/room. In the room there should be a bookcase or something that has recipes inside it. The shop has handles on a box or something.
Recipes can be like:

Bronze Axe: Requires 3 bronze bars and a handle.
Gun: 3 steel bars, 2 iron bars and 1 bronze bar.
Knight's Armor: 6 steel bars, 3 iron bars.
Legendary Titanium Claymore: 2 titanium bars, 4 steel bars.
Iron Boots: 6 iron bars.
Knife: 1 steel bar, 1 iron bar, 1 bronze bar.
-

Engineer
The Engineer has his own car and a toolbag. Different houses and places like a park fountain or sewers have broken pieces that the engineer must fix. The engineer gets money based on how hard the piece is to fix.

Dancer
Every night the dancer must go to a bar/pub whatever. In the place the dancer must go to a platform. In the platform you are told what arrow key you have to press. Just press the keys in a right order to get money. Every time you hit a right button your combo meter rises. If you push the wrong button it resets. The bigger combo meter you have, the more money you get.
 
Level 10
Joined
Mar 30, 2009
Messages
255
maybe you could make that randomly houses or something else starts to burn. when that happens the firefighter has to put out the fire, the longer it takes to put out the fire the lesser money he will get.

later he might be able to put out greater fires and drive in a fire engine.


the hunter has to hunt down some specific Animals in the forest. (example: a deer) Its not only to hunt them down, but to find them.
There might be a hunterbase, where he gets the ability to minimap ping the specific animals location for a very short duration on the minimap.

he might use a knife or a pistol at first, later a rifle and he will hunt down bigger animals (like bears, etc.)


well i might post some other ideas later... when i have some
hope they are not too complicated :)
 
Level 6
Joined
Mar 22, 2009
Messages
276
I suggest to add a Policeman Job or any job to keep law and order in your town. :)
Add a curfew system that disallows villagers be outside their houses during a certain time. When they are caught by the Policeman(if there is a Policeman Job) they will pay via gold or be sent on jail if they refuse to pay or dont have gold to pay. If they were sent in jail they will wait for a certain amount of time to be free from it.


Edit: I just read the older post by now and seen that there is already a policeman job suggestion. The remaining suggestion for me is the curfew system. ^^
 
Level 4
Joined
Jan 9, 2010
Messages
79
I'd make sure that you make a system so that jobs that can effect the environment or status of other jobs, can have their effect turned off. That way players don't have to ensure that someone has one of those jobs. I'd suggest environment effecting jobs pay for more since they have such a high hazard level.

I'd also make sure there is some kind of town overseer, someone who can fire a person from their job if they are deemed unworthy of a high hazard job. You don't want some douche to suddenly lose the town's electrical power on purpose.

Also, this is the most important thing. I highly, highly, highly, suggest that you make the town start out very small. Make it go from smaller to bigger over time. Some buildings and jobs will have to be earned by the production of the building by a city planner or something. That way there is some structure, along with the risky jobs being at a limited at the start. This helps bring the players together, task completion effects all players. You don't want it to be like loap, where you suddenly decide you want to be a garbage man, or a president. This way, it also makes it so cities dont always look the same. Which adds originality. Remember this one word, (which I will repeat three times so it sticks in your head while you work on this project) STRUCTURE, STRUCTURE. STRUCTURE!

I'd also suggest implementing a judging and jury system. Something that allows players time to come to the cuncenses on a decision for a players actions. Notice that I said jury too. not just a judge. Majority rule has to be enforced so there is no douchebaggery.
 
Level 14
Joined
Jun 27, 2009
Messages
1,381
I suggest this/these system(s)/job(s):

[Assassinations : Some times, at night, murderers leave their hideouts and try assassinating/violating random people. To not get assassinated or violated, you need to enter your house or be armed. Also, the policemen need to find where they are and arrest them.]

[Assassins (Job) : At night, assassins leave their house and try to violate or assassinate random people. When they assassinate, they get some gold. When they violate, they recieve [a percentage] of the gold the violated person has. Also gives a chance when violating people, to get one of the items in their inventory.If you get caught by police, you need to wait a day/half a day to leave it and you also pay 1/3 of your gold.]
 
Level 3
Joined
Dec 19, 2008
Messages
63
First it would be nice if exist an "riot system"- that measures how much trouble the player cause, this could bring the attention of autorities or outlaws, then the player must think before make a slaughter just for fun.

--------------------
jobs

* Bounty Hunter- well, it hunt... bounties. The player will do an wide range of missions, from escort, murder kidnapping, robbering, scout, etc... all triggered by citizens or the players themselves. i guess that an sistem of dialogue boxes could specify the nature and the bounty of the task, so there's a limit, you just have to fullfil some requisites like both players must know the target. and so on.
This job would be really nice to play, but not everyone likes of the idea of an bounty hunter sticking around, so may exist some hostile reactions. That may trigger the riot system for example.

*martial artist- the player devotes his life to the martial fighting, at the very start he is an veteran student on some academy, then he chooses after some leveling up the way he will follow:
- keep studing in the academy and becoming an competitive athlete. (some financial advantages would come)
- keep studing but just helping in the academy, and by this path his master will die, and then he becomes the master of the academy and can manage and train other people.
-move to an mountain temple where he will learn the secrets of the combat with elder masters
- move to an exile like, where will become an philosofical master, so his strength will not be the combat, but his teachings, people of all the world would come to take his wise advices.

*beggar (?)- the player will really fight to live and will face many challenges to keep himself alive ( i suggest this one to that wardcore players).


* bishop- the player will take care of an church in the center of the city, and will marry people and take confessations and so on.

*priest- like the bishop, but the player will take care of 2 or 3 chapels in the interior, where he acts as the spiritual guide of the rural area people.

* missionary- an wandering version of the above, spreading the holy light throught the world.

( these 3 above could take care of some exorcisms maybe?)

*peddler- the players will spend his time travelling, and making commerce in the streets.

* hacker/security specialist- in the good way i mean, the player will offer his services, increasing the efficience of security systems and preventing security leaks.

(this one would be nice with an thief player trying to steal and this one to secure things).

* lawyer- would take care of legal side of life, people could complain or try to win some causes, like the merchant player offers things to an abusive high price, then people calls the lawyer services to act against such abuse.
 
Level 14
Joined
Jun 27, 2009
Messages
1,381
Meteorite Crash System&Weatherman job&FireFighter:

Meteorite Crash: Every minutes of the game, there is a X chance that a meteorite falls on the city and crashes. Houses will get burned. Some people may die.But, in the meteorite that crashed, you may find some rare crystals that could sell for a high price.

Weatherman Job: The weatherman predicts the weather of tomorrow.He uses satellites to do it. He needs to build special satellites. Everytime the show starts (2 times per day) he gains money depending on how much satellites he got.

Firefighter : As the name says. The Firefighter(job) "fights" fires. He must do it everytime a meteorite crashes, or if fire starts randomly. He gains money depending on the fire's size, and the fire's already burned persons (the lower, the better).
 
Level 8
Joined
Dec 18, 2009
Messages
405
hmm Herian ur meteorite crash system gave me this ideal...

Natural Disaster System
Natural Disaster: every x seconds, there is x% chances that a natural disaster might hit and if it does whoever who is a doctor would need to help out
 
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Level 8
Joined
Dec 18, 2009
Messages
405
+Rep
@Crimson&Herain
I cannot rep you anymore,need to spread some around first,nevertheless drop by soon with ideas and i'll rep you.

haha okay and anyway another one for ya XD

Rogues
These people are of the underground dealing in drug smuggling and all the gang stuff they mainly get their 'pay' by robbing other people or other rogues they also can participating in 'hunts' which is to go raid shops in the streets or go to other people house to raid too

Not bad isit ?:hohum:
 
Level 14
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Messages
1,381
Pick Pocket > Thief > Hunter?Nowai! > Drug Dealer > Smuggler > Mafia Member > Mafia V.I.P > Mafia Leader..
 
Level 18
Joined
Feb 2, 2008
Messages
2,131
Gangster: You begin as a small delivery guy and work your way up to a Mafia Boss :p This is how it could work.

You see a guy on the street with a question mark above his head you walk to him and he asks you if you can deliver somthing for him. if you accept and do this you get gold if you do not he leaves you alone. when you accepted it and completed this small quest he asks you if you wana deliver more for him to earn som money. this is how you can work your way up.
 
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