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Need idea for a project

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Level 13
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Jun 5, 2008
Messages
504
You should just put some tought on the map first. Think of what type map you wana make and then ask oppinions/suggestions for that.

I personally would like to see somekind of map that would use evolution system. I tried making it, but gave up on it because it would require jass knowledge to make it like i want it to be.
 
Level 12
Joined
Aug 10, 2004
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1,141
i don't know what i should create, i want to create a map but don't know what

I was trying to make a custom hero Map that was complete skill based
And when I say that I mean
-No Stuns, Mana Burn or Silencing

TOns of Buffing and Dispelling to waste Mana
Instants of Course but weak instants that need quick rapid fire pressing
And Timed Spells that require 3 seconds casting time

Only make it "Spellcraft" with diff modes
-Rounds-People can choose different builds each round and go one on one or a huge free for all battle
-Teaching-Shows how to most effectively use spells
-Strife-AoS PVC PVP wuteva
-Maybe Gladiator and Survivor.... Maybe.....

Also Want to make a Footmen vs Grunts with Customizable units
-I can do this with Spell abilities since I dont really want to use upgrades
-And the Hero Would be a Mass attacker as well as your builder (For Walls and for Towers)

But the units so far i think I want are
1) Customizable Basic Unit in terms
-Range
-Collision Size
-HP

2) Anti Spell
-Abolish Magic
-Spell immunity
-Dispel

3) Healer Unit
-Heal
-Unholy Aura (No Speed Upgrade)
-Healing Ward

4) Armor Unit
-Frost Armor
-Devotion Aura
-Taunt

4) Attack Unit
-Inner Fire (Attack only)
-Command Aura
-Roar

5) Attack Speed Unit
-Bloodlust
-Endurance Aura
-Unholy Frenzy

6) Extreme HP Unit-The HP With High Collision

7) Extreme Attack Unit- The Damage unit with very small Collision

8) Stealer
-Spell Steal
-Life Steal (Only self)
-Charm

Then The Opposite Units

Likewise Adding in Airiel and Anti Building
-Air-Attack only air, Attack Air and ground, Attack Ground only
-Melee, Mid Range, Long Distance

Its all Still in concept still
-I don't want to put in Splash damage yet or Melee vs ranged auras. Unless I allow people to choose which aura they have.
Still all in concept though
 
Level 4
Joined
Jul 12, 2008
Messages
53
well i'm new in WE, i do know some stuff tho and btw i don't watch Naruto and i'm not planning to watch them all or create any of them, no offense, good idea, wrong person..
 
Level 4
Joined
Jul 12, 2008
Messages
53
okay, if i were to remake kings and knights, what do u think i need to change, or just make a different version?
 
Level 7
Joined
Jul 6, 2008
Messages
314
Well. If you were to remake Kings and Knights I would suggest doing it from scratch. That game had such a good premise, but was so unbalanced and just messed up in general that it wasn't very fun to play. My suggestions:

Many heroes, all balanced to the most of your ability

None of this "green is always a vampire" or player-coded heroes.

A more elaborate system of building units and armies for kings.

More quests that may yield legendary items. This makes it so that kings can tell their knights to go out and get something just to pass the time, if they are not strong enough to kill another king

Keep the creeps.

More balanced items, no tomes.

Maybe different races for kings.

A non-stupid payment system.
 
Level 4
Joined
Jul 12, 2008
Messages
53
okay, one question, if i'm not going to do da stupid payment system, then how do knights get paid... for every successful task completed?
 
Level 7
Joined
Jul 6, 2008
Messages
314
I would do it by chat commands. For example: -give green 1000 would give him 1k gold. I didn't like the old system where you had to keep pushing the payer into a payment circle, only giving someone 500 gold each time.
 
Level 4
Joined
Jul 12, 2008
Messages
53
well i dont actually know how to trigger really well so i'm not so sure if i can make that...
 
Level 8
Joined
Aug 23, 2007
Messages
491
Evolution map=Darwin's Island. Yeah you really need to tell us what kind of maps you like or we'll just be tossing ideas out at you until you say yes, which isn't convenient
 
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