Got another problem:
1. Trigger:
Every 2 Seconds of the game
Random unit from(Units in Region1) unequal to no unit
Create 1 Hydralisk for Player 1 at Center of Region 2
2. Trigger:
Every 2 Seconds of the game
Region 2 contains Random unit from(Units of type Controller) equal false
Remove Random Unit in Region 1
In Region 1there´s a unit, and in region 2 a controller. If the controller dies the unit in region 1 dies and the spawn of the first trigger shpuld stop. But if I start the game the unit in Region 1 dies and the spawn stops, but the controller is allive! What is wrong with this 2 triggers?