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need help

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Level 9
Joined
Aug 15, 2007
Messages
261
add crow form, remove crow form, set flying height to 500 at (whatever, jump would prolly be like 250) wait 2 seconds, set flying height to 0 at 250. then if you want, set movement speed to like 522 so if you jump, your faster so it looks more like jump.
man I can't understand you
and iven I coud I don't think that I can do that
and I made the jump iven 800 and nothing
 
ok ill post a trigger.

  • Jump
    • Events
      • Unit - A unit enters (Your Region)
    • Conditions
    • Actions
      • Unit - Add Crow Form to (Triggering unit)
      • Unit - Remove Crow Form from (Triggering unit)
      • Animation - Change (Triggering unit) flying height to 500.00 at 250.00
      • Unit - Set (Triggering unit) movement speed to 522.00
      • Wait 2.00 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 250.00
      • Wait 2.00 seconds
      • Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
 
Level 9
Joined
Aug 15, 2007
Messages
261
ok ill post a trigger.

  • Jump
    • Events
      • Unit - A unit enters (Your Region)
    • Conditions
    • Actions
      • Unit - Add Crow Form to (Triggering unit)
      • Unit - Remove Crow Form from (Triggering unit)
      • Animation - Change (Triggering unit) flying height to 500.00 at 250.00
      • Unit - Set (Triggering unit) movement speed to 522.00
      • Wait 2.00 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 250.00
      • Wait 2.00 seconds
      • Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))

10x man you own you are the only one that helped me from 4-5 now
:infl_thumbs_up:
 
Level 9
Joined
Aug 15, 2007
Messages
261
The units have pathing.

It makes them collide with things.

Add an action at the start of the trigger to turn off their pathing, and another at the end to turn it back on.

  • jumper
    • Events
      • Unit - A unit enters Region 003 <gen>
    • Conditions
    • Actions
      • Environment - Set terrain pathing at (Center of Region 003 <gen>) of type Flyability to On
      • Unit - Add Crow Form to (Triggering unit)
      • Unit - Remove Crow Form from (Triggering unit)
      • Animation - Change (Triggering unit) flying height to 500.00 at 250.00
      • Unit - Set (Triggering unit) movement speed to 522.00
      • Wait 2.00 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 250.00
      • Wait 2.00 seconds
      • Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
      • Environment - Set terrain pathing at (Center of (Playable map area)) of type Walkability to Off
it's not hepaning
I have trued Iven the fly option
 
Last edited:
no.. here..

  • Jump
    • Events
      • Unit - A unit enters (Your Region)
    • Conditions
    • Actions
      • Unit - Add Crow Form to (Triggering unit)
      • Unit - Remove Crow Form from (Triggering unit)
      • Unit - Turn collision for (Triggering unit) Off
      • Unit - Set (Triggering unit) movement speed to 522.00
      • Animation - Change (Triggering unit) flying height to 500.00 at 250.00
      • Wait 2.00 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 250.00
      • Unit - Turn collision for (Triggering unit) On
      • Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
You are making a maze arent you hehe.. it all adds up.. the sliding, the jumping. im helping you out all over the place XD
 
Level 9
Joined
Aug 15, 2007
Messages
261
no.. here..

  • Jump
    • Events
      • Unit - A unit enters (Your Region)
    • Conditions
    • Actions
      • Unit - Add Crow Form to (Triggering unit)
      • Unit - Remove Crow Form from (Triggering unit)
      • Unit - Turn collision for (Triggering unit) Off
      • Unit - Set (Triggering unit) movement speed to 522.00
      • Animation - Change (Triggering unit) flying height to 500.00 at 250.00
      • Wait 2.00 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 250.00
      • Unit - Turn collision for (Triggering unit) On
      • Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
You are making a maze arent you hehe.. it all adds up.. the sliding, the jumping. im helping you out all over the place XD

nice man 10x and yes I am making a maze but a little strange maze
but beleave me when I finish it you will be the firest one to have it
allso I will give you credit in the Quest log
 
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