I'm currently working on a hero. The hero is called Mechanist. He has the priviledge to obtain and ride a Guardian Armor Unit or G.A.U.. I first used the Dismount, Mount Hyppogryph, and Pick Up Archer as the base skills but it ends up that the hero always die everytime it rides the G.A.U. and a new hero and G.A.U. is created everytime i use the Dismount skill.
So i decided to use triggers. So far i am using the Load/Unload skills of ships. And i am using Game caches to store the hero and the G.A.U. My plan was:
Mechanist + G.A.U.(unriden) = G.A.U.(riden)
So i use two models of G.A.U. The reason why i created two different G.A.U is because i want the Unriden G.A.U. Unable to move and attack when there is no pilot riding it(so it means that the G.A.U.(unriden) has a disabled attack and 0 movement speed).
I manage to do the Assemble[Mechanist + G.A.U.(unriden) = G.A.U.(riden)] and Disassemble[G.A.U.(riden) = Mechanist & G.A.U.(Unriden)] thing that i want to do. The main problem is that i always create a new G.A.U(riden) everytime i unride the Mechanist from it. I want to happen that everytime i unride the Mechanist from the G.A.U.(riden), it will still maintain its item, current hp, level etc. from the time when i have riden/loaded him to the G.A.U.(unriden). Take note that i want this to apply to the G.A.U.(riden and unriden) because they also have their own inventories. So now i'm asking for any Trigger template for this kind of skill. Your help is highly appreciated.
NOTE: If possible i want the trigger MUI. ^^
So i decided to use triggers. So far i am using the Load/Unload skills of ships. And i am using Game caches to store the hero and the G.A.U. My plan was:
Mechanist + G.A.U.(unriden) = G.A.U.(riden)
So i use two models of G.A.U. The reason why i created two different G.A.U is because i want the Unriden G.A.U. Unable to move and attack when there is no pilot riding it(so it means that the G.A.U.(unriden) has a disabled attack and 0 movement speed).
I manage to do the Assemble[Mechanist + G.A.U.(unriden) = G.A.U.(riden)] and Disassemble[G.A.U.(riden) = Mechanist & G.A.U.(Unriden)] thing that i want to do. The main problem is that i always create a new G.A.U(riden) everytime i unride the Mechanist from it. I want to happen that everytime i unride the Mechanist from the G.A.U.(riden), it will still maintain its item, current hp, level etc. from the time when i have riden/loaded him to the G.A.U.(unriden). Take note that i want this to apply to the G.A.U.(riden and unriden) because they also have their own inventories. So now i'm asking for any Trigger template for this kind of skill. Your help is highly appreciated.
NOTE: If possible i want the trigger MUI. ^^