How about a octopus/tentacle bearer creature.
Long ranged attacks don't work because the boss always evade, or use it's tentacles to block. Melee ones also don't seem to work, again, or the boss evade or block with tentacles.
Periodicaly ithe boss burrow it's tentacles, then the ground deforns at the point that they will emerge.
So the players have to both, attack the raising tentacle, or use some scenario object/mechanism to "stuck" the tentacles, so the boss can't evade/block attacks for a while. This is the time to attack it directly.
At the periods between this he can throw rocks or keep using his tentacles as whips. And sometimes even toss the players on the walls, if he get them.
ill changed my idea on bloodmage, when it has red life, it will banish and summon 4 lord mentioned above. The bloodmage will appear if the lords are defeated
Death (new boss)
Skills no passive )
Death bats large and powerful carrion swarm
Death Sickle 5% to half the target's hp and 3% to kill it
Release Darkness the effect would be this effect and after the effect subsides, this would show at the back of Death
I didn't have time to read the other posts so hopefully i didn't steal some1s idea.
Description : The Unkown is a very powerfull demon capable of transforming into each of the 4 elements : Fire, Earth, Water, Air. Each transformation has differnent spells and abilityes.
Burns the enemyes near the fire elemental for X damage per second.
Breath of Fire
Unleases his vulcano-like breath dealing X direct damage, and X damage per second for X seconds.
Prison of Fire
Surounds a hero into a circle of fire, silencing him and dealing X damage per second for X seconds.
Trows hundreds of rocks from his own body, dealing X damage to the target and stunning them for X seconds
Reduces the damage done to the earth elemental by X %
Sends a water weave at the enemyes dealing X direct damage and pushing them back.
Makes a whole at the targeted location, capturing units in it dealing X damage per second. Units cannot move or attack.
Summones a cyclon at the targeted location, drawing every1 that's near it, lasting for X seconds. When the X seconds are finished all units that war near it will recieve X direct damage, blasting them in the air.
The air elemental drains the oxigen near him, dealing X damage per second to anyone near him.
This morphing phasses lasts for X seconds and have X cooldowns.
The "X" is for you to replace with numbers, hope you like my idea.
Okay we can merge
- is lava
0 is the land
Lava dweller only resides in lava. You can't go there coz of the lava, you'll be one-hit dead. It shows up and can attack fire ball, fire breath, or Slam that will slow your heroes. When it slam, that's the time melee heroes will attack it. Range heroes, of course can attack it any time. Also it has a high lvl permanent immolation (large damage)
This unholy creature is 100% immune to physical damage and 100% immune to magic damage. Once you incounter his area a Burning Soul will spawn, kill it and the boss will lose 10% of it's life. Then two of them should spawn and he should lose another 10% life. And so on, till he his dead. Make sure he can't chase you or move from his starting point.
This unholy creature can attack, but doesnt do much damage (If he did a lot it would probally be unfair)
Has Death Spirit Aura - - - Effect(s) of aura - - - 1: Damage loss 10%
2: Defense loss 10%
3: HP&MP loss 25%
Burning Souls have Corrupt Soul - - - Effect(s) - - - 1: -25 HP per x second(s)
This guy shouldn't be a hard boss to make, I hope. Thanks for reading my post. Good luck with the boss making.
If you're not making a lastboss, then you dont need to make him "Big" or "Huge" or "Ugly" just make an orc.
Yeah, an orc. Not like those ugly humans. No, we need an orc! A strong one. And okay, he may be ugly. But remember to make him looks like a orc!