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Naruto Battle Siege v2.33b



Naruto Battle Siege v2.33b


*The real Naruto map (period)

Note: Realistic spells, balanced game play and fun with friends, free for all setup. Choose a character, maximum of 6 players with high quality Naruto content.


Naruto Battle Siege is an Arena Custom Map with Point System.

Requisite to win: [150 + (25 per player In-Game)] Points.

You can choose from 6 Heroes.

Kill a creep grants you 1 point while killing a Player grants 5 points.

The dying Player will lose 5 points.

You revive after (3 + Level) seconds at a random Re-Spawn point.





Naruto:
Melee Strength based hero with melee single target nukes based on Energy.
Can Transform
Naruto main character. Super chakra capacity, sage mode (throw your rasengan). Ok here is how you play him, buy energy, create 100 clones in sage mode, throw 25 rasen shuriken ok?


Deidara:
Melee Energy based hero with nukes that have area of effect, require purchase of clay.
Can Fly
Deidara can attack only while on ground, his explosives does not cost a lot of chakra but requires clay to produce, which you have to buy. Other players cannot buy clay for fun. His ultimate ability blows himself up and explode the whole map. Have fun, damage is lesser as the explosion cover more distance.


Gaara:
Ranged Energy based hero with binding abilities with massive damage and protection abilities.
Can Fly
Editor Note: Gaara has intense amount of chakra, not more than Naruto, his abilities can trap single enemies but also massive enemies if you cast it for a long time. His ultimate ability is the defense shield that will block insane amount of damage, including crazy damage from deidara explosives. However you cannot block death, if an ability breaks your shield it will eat into your remaining life.

Rock Lee:
Melee Strength based hero with fast punching attacks and knock-back attacks.
Can Dash and Body Flicker
Editor Note: This person is a speedy boy, very quick in attacks and movement, he can easily travel pass your blinking eye, serious work here try catching him in your sight because he is behind you when u start attacking. His ultimate is the 5th gate lotus attack that will stun and unleash high numbers of strikes with many hits and good damage. If you move around too much you might not have enough energy to do any lotus though.



Neji:
Melee Speed based hero with chakra burning abilities and low area nukes.
Can Byakugan with extended vision
Editor Note: With byakugan neji strikes the enemies chakra bit by bit, the ultimate of his clan abilities enable them to see 360 degrees, chakra points even more advanced than benefits of sight from sharingan, including dodging more attacks. His ultimate ability allow him to focus a stance that will operate a 64 continuous combination of strikes, each locking down chakra and a stun at the end, the target will be left with no chakra

Itachi:
Melee Speed based hero with massive area nukes and forbidden Sharingan techniques.
Can Body Flicker
Itachi is simply the master of the game, his mangekyo sharingan makes him invincible. However you cannot use mangekyo until you reach level 6, have fun.




Hero Attributes:
- Strength: Each point grants bonus critical dice and critical damage
- Speed: Each point grants bonus attack speed and movement speed
- Energy: Each point grants bonus Chakra and Chakra regeneration





Bug Fix:
- Fixed a bug when sometimes player reviving will not revive.
- Score points will no longer become negative upon death after deduction.
- Fixed a bug after casting Deidara's Sacrifice when Clay dragon is forming.
- Score points earn shows clearly as text without transparency and only shows to player
- Fixed Rock lee's gate text revealing to players in fog of war
- Fixed a periodical bug
- Fixed Defense Seal item not granting correct armor bonus
- Typo: score calculation fixed
- Deidara and Gaara both fly instantly to prevent bugs, cooldown increased to 5 seconds from 2 seconds
- Deidara refunds chakra correctly for drilling bird now
- Deidara refunds chakra correctly for spiders now
- Fixed a bug when Neji finish 128 strikes not returning to normal attack acquire range


Gameplay:
- Players death will have their chakra recorded and will no longer go to 0 chakra.
- Revive time now scales with level, current revive time = 3 + Level of character.
- *When Deidara suicide via Sacrifice, his revive time will be 10 + current revive time as a delay punishment.
- Armor values have been adjusted and cheaper prices, more details below.
- Strength no longer grant HP but bonus critical strike, more details below.
- New display system for score points earned, more details below.
- Changed income, reduced to every second instead of every .5 seconds
- Everyone starts with 20 armor, 10 for Deidara
- Everyone gains 10 hp every level

Armor:
- Previous Armor formula [(0.06XArmor)/ (1+0.06XArmor)] reduction
- Current Armor formula [(0.01XArmor)/ (1+0.01XArmor)] reduction
: Basically armor is weakened from 6% per armor to 1% per armor, however price are repriced
: The new value also allows me to balance the price

Strength:
- Previous per point: 10HP, 0.05 hp Regen
- Current per point: 1 Critical dice, 1% Critical damage
- Per point forumla :[ Strength/ (1+Strength)] % chance
- Critical only apply to basic attacks and not abilities
Note* Everyone starts with respective starting hp of 100 (Deidara and Gaara starts with 50)

Display Score Earn:
- Old display: Whenever you kill a creep, shows +1 above hero
- New display: Every .5 second collects the total points earn by any means show it at location of Hero instead of above

Deidara:
- Create Drilling Bird now cost 175 chakra dealing 250% x Energy as damage
- Life regeneration adjusted, 0.2 life regen from 0, 1.8 chakra regen from 2

Itachi:
- Katon: Goukakyu No Jutsu, chakra cost reduce to 100 but no more reduce chakra every level
- Katon: Hosenka No Jutsu, chakra cost reduced to 25 but no more reduce chakra every level
- Susanoo: Damage per hit from 200% of Speed to 200% of Energy

Neji:
- Cast delay will not be iterrupted and will continute for Advanced techniques
- Advanced technique cost 150 chakra from 100





Typo:
- Added "No Jutsu" to Katon: Goukakyu, Katon: Hosenka and Kage Bunshin

Gameplay:
- Fixed some of the damage not implemented as physical
- Character kill grant only 5 score from 10 score
- Player score is now determined by 150 base score + 25 per player in game
- Item shop will no longer show the select unit Icon
- Split characters into Konoha and Akatsuki to prepare for future changes

Itachi:
- Body Flicker reduced to 0.5 second cd, chakra cost increased to 25
- Mangekyo Sharingan: Each ability now drains 1% max hp instead of 10% of current HP
- Mangekyo Sharingan now drains 1% max hp instead of current Hp

Bug Fix:
- Score will now cap properly

Gaara:
- Fixed a bug when Gaara can sometimes revive instantly

Rock Lee:
- Rock lee base Strength reduced by 10, growth reduced by 1
- Rock lee base Energy increased by 10, growth reduced by 1
- Front Lotus and Reverse Lotus both chakra cost increase by 50
- Dash speed increased to 10x from 4x
- Dash moves at bonus speed with a constant 3% of distance as chakra cost instead, gates no longer reduce cost or range
- Increase Dash cast time by 5x
- Changed icon for Dash
- Changed icon for Great Wind of Konoha
- Added an animation when Lee dash
- Body Flicker reduced to 0.5 second cd, chakra cost increased to 25

Deidara:
- C4 Garuda Sight increased to 1200 in the day 800 at night, previous 1000, 800
- Increase movement speed of Garuda by 50

Naruto:
- New passive under Sage Mode, Uzumaki Clan: Naruto has 25 bonus starting Energy
- Rasengan damage reduced to 100% instead
- Nine Tails: Naruto's bonus check reduced to 75% life from 50%
- Kage Bunshin each take away 10% of current chakra instead of shared




Interface:
- Switched Score to the right side previous taken by time to indicate score left to win, Score is now considered increment
- The timer will be switched into a 15 second interval that shows creep spawning

Gameplay:
- Neutral creeps will spawn as long as there is no alive neutrals in the spawn point
- Itachi's main stat is changed to Speed however his stats remains unchanged
- All damage changed to physical, therefore no need for magic resistance

Itachi:
- Damage of Goukakyuu No Jutsu changed to 200% of Energy per second from 200 flat damage.
- Damage of Hosenka No Jutsu changed to 75% of Energy from 50 damage
- The fire techniques no longer cost less chakra per level up, it is now a fixed cost
- The mini flames of Itachi will have 300 AOE dealing 40% Energy per second\
- Susanoo now deal 200% of Energy as damage

Deidara and Gaara:
- Flight casting time set to 1 second and transition time set to 0.6 to prevent bugs


Balance Changes:
- Rock lee's Reverse Lotus, damage at Gate 5 reduced to 300% of Strength base and 300% of Strength depending on chakra percentage
previously at 350%
- Reverse Lotus initial damage reduced to 100% from 250%
- Body Flicker cost reduced to 10




Game:
- When game ends, the heroes will revive only after 6 seconds

Rock Lee:
- Fixed a typo for Great wind of konoha

Itachi:
- Fixed a typo for Mangekyo Sharingan

Naruto:
- Attempt to fix Rasen shuriken's bug
- Fixed an issue when charging Sage mode, so that naruto clones can't throw rasen-shuriken until it is complete

Gaara:
- Fixed a bug that gaara will be invincible when skills that can 1 hit him is blocked by sand shield



Items:
- Item with regeneration affixed are rebalanced
- Ring of Regeneration changed to 1 hp per second
- ANBU Undercover changed to 3 hp per second

Bug Fix:
- Fixed a bug when rock lee and neji will cause bug in certain systems such as amaterasu

Rock Lee:
- Changed how enhance attack work, for 3rd gate it does 100% of Speed as damage and move randomly to the attack unit only once
The cooldown is 3 seconds for gate 1 and 1 second for gate 3
4th Gate allows lee to attack with 50% of strength and knock enemy back 400 distance while 5th gate deals 100% of Strength and knock
enemy back 550 distance
- Slowed down Rock Lee's Dash ability
- Dash increase chakra cost from 20/18/16/14/12/10 to 50/45/40/35/30/25

Itachi:
- Mangekyo Sharingan now cost 1% current life per second
- Mangekyo Sharingan now passively curse itachi's health as long as it is activated
Curse:Itachi health will be stuck at it's current previous health and all regeneration is voided

Naruto:
- When rasen Shuriken explode, the sight range reduced to 750 from 1200
- Fixed a bug that cause the visuals of rasengan to disappear when hitting units
- Fixed Kage Bunshin stats
- Kage Bunshin will share chakra equally amongst others, no initial chakra cost




Balance changes

General:
Reduce Katsu volume and Air palm volume to 35%
Reduce 3rd,5th gate and drunken fist volume to 50%
Reduce Kaiten volume by 50%
Body Flicker chakra cost reduce by 10, cast time reduced by 0.23, animation tag changed to stand

Item:
- Fixed a hotkey clash with Claws of Attack


Deidara:
- Chakra for each point of clay set to 25
- Abilities adjusted accordingly, increase alot of chakra cost in most of deidara's abilities based on AOE and damage.
- Speciality no longer hit deidara when he is flying
- Fixed a typo

Naruto:
- Fixed a bug regarding chain casting rasengan, registering of rasengan is more accurate

Itachi:
- Mangekyou Sharingan drains 1 health per second, Abilities cripple itachi instead of taking his chakra
- Each casting of Mangekeyou abilities take away 10% of itachi's current health
- Each damage block from Susanoo takes 10% of damage blocked as chakra consumption
- Susanoo's attack now only cost 15 chakra dealing 100 damage from 250
- Susanoo will now block fatal damage

Rock Lee:
- Great wind of Konoha AOE reduced by 25
- Adds 0.5 second cast time
- Great wind of konoha reduced to 4 kicks
- Chakra cost reduced to 50

Neji:
- Air palm aoe increased to 50, distance increased to 2000
- Increase range of 128 palm by 50
- Hyuuga Strike reduce by 5%

Gaara:
- Fixed a bug with Desert Avalanche disabling Desert Coffin
- Gaara's shield now blocks fatal damage
- Changed base skill for Gaara's Desert Suspension
- Increase Desert Coffin and basic attack missile speed



This patch address gameplay and more balance issues
General:
- Fixed a multiboard issue
- Each player now adds score by 75 with a base score of 75
- Magic resistance reduced for items to 20%/35%
- Removed visuals for boots of speed and lower price by 50
- Added 4 items, Ruby, Sapphire, Emerald and Claws of Attack (Enchantress)



Itachi:
- Fixed a bug with amaterasu again
- Susanoo will now block damage while forming, he still drains chakra but susanoo does not auto attack
- Mangekyou Sharingan drains health instead of chakra, linked abilities drains subsequence health
- Removed Bash, Added body flicker.
- Dodge gives 5% extra bonus attack speed
- Increase critical strike by 10%


Deidara:
- Create Drilling Bird now cost 125 chakra and 3 clay charges
- Added a short sight increase for all deidara clays
- Clay Dragon Duration and cooldown increase by 50 seconds
- Reduce expand spiders cost by 10

Neji:
- Fixed another glitch regards to kaiten and 128 palms
- Limit Kaiten block to 50% resistance
- Reduce air palm area to 25 and slightly increase knockback speed

Naruto:
- Sage Mode will not decrease each second

Rock Lee;
- Initial chakra costs for Dash reduced to 20/18/16/14/12/10, named from Tai jutsu, hotkey D
- Replaced combat mastery with body flicker
- Changed damage from Abilities to Strength instead of Speed
- Reduced chakra cost by 10
- Fixed a bug with animation
- Reduced damage % from chakra gate enhance attacks

Gaara:
- Base damage increase by 1



[Note:]This patch address bug and gameplay issues

General:
- Added icons on board to display character of the player

Gaara:
- Fixed a bug after using Desert Coffin, the player lose both Coffin and Avalanche

[Desert Suspension]
- 2 seconds cooldown from 1 for Desert Suspension
- Mounting time increased to 0.25 from 0
- Casting time increased to 0.25

Itachi and Naruto:
- Bash and Critical Strike reduced to 10%

Rock Lee:
- Cooldown of Drunken Fist increased to 100 from 60.

Deidara:

[Flying Clay Bird]
- 2 seconds cooldown from 1 for Flying Clay Bird
- Mounting time reduced to 0.25 from 1.05
- Casting time reduced to 0.25

Neji:

[Byakugan]
- Activation cost increased to 25 from 15, Evasion bonus for byakugan is 75% but value is bugged
- New Evasion values, without byakugan: 50%, with byakugan: 87%[previously 85%]



Next patch will focus on game-play remake such as item system, character quality as well as realisism.






- This patch focuses on balance in game ending speed specifically naruto's clones
also addressing deidara's clay charges and itachi's mangekyou sharingan
General:
- Score to win increased to 100 from 75
- Clay will not be purchasable by other players than Deidara
- Adjusted stats for Naruto, greatly increase in Chakra but huge reduction of Strength
- Naruto Clones no longer be able to buy items as it is confusing to the player
- Fixed a bug when using shadow clones multiple times
- Fixed attack range bug for Neji and Naruto, they had longer range than others
- Items: Weak Veil, reduced resistance to 25%, cost to 750, Magic Veil, reduced resistance to 50%, cost to 1500
- Bash reduced to 12% chance for Itachi and Naruto
- Nerf all evasion by a bit
- Renamed shop "Warrior" to "Legendary"
- Added new item Gem of Energy to Legendary shop, cost 2500, adds 12 Energy and 50% chakra regeneration
- Mountain Fist casting time reduced to 0.25 from 1.25 second
- Changed position of some icons

Neji:
- Moutain Fist is disabled for the first 5 levels

Deidara:
- Clay charges now covers more chakra cost
- All creation cost set to 25 chakra
- Clay charges changed, Spiders : 1, Bird: 4, Speciality#18: 25, Dragon: 30, C4: 30, Sacrifice: 120
- Sacrifice is disabled for the first 5 levels
- Explode for Speciality reduced to 50 from 75, fixed a tooltip that state the duration of 5 seconds instead of 45
- Drill Bird set to 1 second cooldown
- Deidara only starts with 25 clay from 100
- Price of Clay increased to 150 per 10 clays


Itachi:
- Critical Strike reduced to 12%
- Fixed some bugs with Tsukuyomi
- Fixed Mangekyou sharingan to be disabled for the first 5 levels
- Added a new layout to sharingan and Mangekyou Sharingan, removed attribute bonus
- Removed permanent item from Itachi
- Amaterasu now drains additional 20% of max chakra each second, base cost increased to 200 per second
- Hosenka height check increased to 200 from 150 to hit targets more often
- Goukakyuu's steam of fire area of effect decreased to fixed 150 from area of effect that mimic the actual fire ball
- Adds a knock back effect to Goukakyuu
- Reduced chakra per second to 20 from 50 for Goukakyuu
- Increase the fire ball dps to 200 from 140
- Tsukuyomi reduced cost to 10 chakra per second and adds a miam effect after it

Naruto:
- Kage Bunshin each take 0.5 chakra per second from 1
- Fixed a typo for Naruto's starting Energy
- Naruto's starting stats adjusted, new stats: Strength: 11, Speed: 4, Energy: 45
- Nine tails passive no longer passive give 15% attack and 400 chakra.
- Reduced cooldown for rasengans to 5 seconds
- Shadow Clones that are in sage mode will disappear if there is no more sage chakra.
- Shadow Clone fatal blow on death reduced to 2% of current hp from 10% of current hp
- Exp gained changed, naruto gains 10% exp rate and exp is shared with clones, when they vanish naruto will gain exp points
- Shadow Clones now cost 125 chakra, cooldown reduced to 10 seconds, no longer splits naruto's chakra
- Naruto Nine Tails passive chakra regeneration is void instead it will activate to regeneration 15 chakra per second when below 50% life
- Note that chakra gain from Nine Tails does not apply a bonus from chakra regeneration bonuses from items such as Anbu Mask.
- Rasengan changed to Energy based damage.
- Shadow Clones duration increased to 999 seconds from 100
- Shadow Clones has an increased cast time of 0.5 seconds
- Nine Tails attack speed passive increase reduced to 5%
- Nine Tails bonus movement speed when enraged reduced to 100
- Rasen Shuriken now travels to the location and no longer drags units
- Sage Mode charge time increased to 15 seconds, bonus chakra reduced to 100% but degeneration reduced to 0.1 % per second
- Sage Clones will return their sage chakra when vanishing
- Rasen Shuriken chakra cost increased to 300
- Throwing Rasen Shuriken cost 50 chakra
- Fixed Sage mode to be disabled for the first 5 levels
- Start game delay reduced to 29 from 59

Gaara:
- Gaara's attack versus deidara while flying will be a missed pass 50 range from 100
- Gaara's flying mode set his base attack cooldown to 1.2 second from 1 and reversible
- Changed icon for undo of Desert Suspension



Bug Fix:
- Fixed a bug when gaara uses Desert Coffin, if the sand are being juke he would lose the ability permanently
- Fixed a bug when Gaara will be trapped by his own sand after finishing



- New balance changes
- Rework many spells
- Change of State value
- More Items
- Better Income Rate







*Map is Protected

Keywords:
Naruto
Contents

Naruto Battle Siege v2.33b (Map)

Reviews
16:26, 15th Feb 2010 ap0calypse: Approved
Level 12
Joined
Jul 30, 2009
Messages
1,156
Destiny.Knight, you should revise some of the items... I mean, 6 anbu cloaks? Don't you think that's somewhat too op? nly 1 anbu cloak is enough... 10 hp regeneration? Come on!!

Edit: Well, your blog says that you should be able to balance the game more... if you do so, it would be great. Mainly the items, Sasuke, Naruto, Lee, Tenten, Deidara.
 
This map has a very good idea, but bad execution. Gameplay is significantly different with each and every character, and unlike other maps, it presents their skills the same way they were in anime. Current suggestions:
Fix movement bug - sometimes the character gets stuck and doesn't walk around an obstacle, which is annoying
Rock Lee Gates - increase the gate duration to something like 45 to 90 seconds
Neji Hyuuga - I didn't understand how the 128 palms work, and also increase 64 palms damage
Itachi - add some crow or genjutsu skills to his no-sharingan abilities; having only Goukakyuu and Housenka is lame; and you could improve Housenka
Naruto - maybe some Toad Summoning Contract or Kyuubi skills
 
Level 1
Joined
Jul 16, 2009
Messages
4
Fix

1. There is a bug involving itachi's mangekyo sharingan spells disappearing after the hero dies while the spell is activated. After the hero comes back to life again, the user is unable to use sharingan (or mangekyo) and just has his other two spells.

2. There should be no score limit that is determining how close the player is to winning. There should be a mode where the player is able to choose, such as:
Amount of hero kills
10, 20, 40, 60, 100 and infinite

3. Itachi's amateratsu and tsukiyomi seem to be extremely hard to execute (i'm not saying this because I suck). Even when the hero is faced towards the opponent and amateratsu is used on them, nothing seems to happen. Maybe you could give these spells a larger aoe activation??

4. Please nerf Gaara as well as he is very imba once he fills his item spaces up with chakra regeneration, (even with full items from enemy heroes, he can still hold of at least 2 or 3 without dying).

5. Last but not least, of course I'm sounding greedy, but add more items and heroes :D

This map is extremely unique from other anime arenas which is why you should continue working on this map and developing it to make it even better.
 
Level 15
Joined
Aug 14, 2007
Messages
936
hiddenblade
1. There is a bug involving itachi's mangekyo sharingan spells disappearing after the hero dies while the spell is activated. After the hero comes back to life again, the user is unable to use sharingan (or mangekyo) and just has his other two spells.

2. There should be no score limit that is determining how close the player is to winning. There should be a mode where the player is able to choose, such as:
Amount of hero kills
10, 20, 40, 60, 100 and infinite

3. Itachi's amateratsu and tsukiyomi seem to be extremely hard to execute (i'm not saying this because I suck). Even when the hero is faced towards the opponent and amateratsu is used on them, nothing seems to happen. Maybe you could give these spells a larger aoe activation??

4. Please nerf Gaara as well as he is very imba once he fills his item spaces up with chakra regeneration, (even with full items from enemy heroes, he can still hold of at least 2 or 3 without dying).

5. Last but not least, of course I'm sounding greedy, but add more items and heroes :D

This map is extremely unique from other anime arenas which is why you should continue working on this map and developing it to make it even better.

Thanks for the constructive feedback :D working on more cool stuff for the map now!


EDIT 1: Feel free to commend on the map!
EDIT 2: Hey there for anyone still looking at this map, I am starting to edit it again, leave your comments and feedback, I will also be updating it frequently but small updates only because I am working alone.

EDIT 3: There is an upcoming mega update that resolve the game-play issues and imbalance issues. Certainly some cosmetic improvements and remakes of certain abilities. (v2.25)

EDIT: 4: I added a new video featuring Itachi's Fire ball, it has a new mechanic that the video also showcase!
 
Last edited by a moderator:
Level 15
Joined
Aug 14, 2007
Messages
936
[Tylandron]
this map is cool and all but, could u add more characters or skills? - thank u.

I am currently working on the game balance, however, I do intend to add Sasuke and Tenten back, but it will take more time to revive them as the data is lost. But would you like to give the map a rating currently?

Lik i can see, the map is far from being on betastage.
A movie about Deidaras skills?
I played another Naruto map a few weeks ago, were deidaras skills are really more epic.
Take more time to finish it pls. 1/5 vote for rejection

Look moderators, if you allow this kind of comments to pass the validation, you should also allow triple post because it's that serious. What about constructive feedbacks? Flaming for rejection, ok great, what the ***?
 
Last edited by a moderator:
Level 15
Joined
Aug 14, 2007
Messages
936
Please do a System for naruto transformation sage/kyuubi mode/full kyuubi mode
4/5. deidara OP

Thx for the rating, as far as I am concern about the game at this point, I am focusing on the balance because there has been dispute about it, mainly gaara is OP, however I also want to retain some of the old gameplay, therefore I am going to tweak certain values. The naruto transformation is a eventual goal of Naruto Battle Siege, moreover, he's the main character so that will add a spark to the game but that can wait.

The new version 2.25 will not only feature a few remakes, it will also address many game balance issues but will retain certain aspects of character gameplay. For example, gaara's Armor of sand has been nerf to take away percentage of his chakra and apply into the shield. The old one does not take away the exact chakra, it Cost 150, it does not require an equal exchange. Although it is a huge nerf but I believe it is neccessary in this case. Gaara is a huge Burst charcter that can kill someone in 2 spell combos, while spending all of his chakra in return, however people camp at the chakra fountain. That leads to the next point, the base regeneration and per point regeneration on Strength and Energy has been slightly increased but fountains are removed. I shall not go indepth about the other changes I have made but I assure you that many of the changes are thought through thoroughly and I buy your respects for it. By the way, naruto clones are actually real clones now, they just take more damage but they do the exact damage your real naruto is doing (LOL, please say OP)

More updates in moments to come :D
 
Level 1
Joined
Aug 29, 2010
Messages
7
If you add like a system of dodge (1/4 dodge a spell) will be awesome probably i will give that map 5/5
@Edit Katon and other chanelling spells like kage bushin do like a button you need to click for charge the spell ^^ (use mana ofcourse), sorry my bad english XD.
 
Level 15
Joined
Aug 14, 2007
Messages
936
If you add like a system of dodge (1/4 dodge a spell) will be awesome probably i will give that map 5/5
@Edit Katon and other chanelling spells like kage bushin do like a button you need to click for charge the spell ^^ (use mana ofcourse), sorry my bad english XD.

Definitely in the future a lot of system like that, dodge and mobility, however it can be quite hard to think of a way to make it playable..

I think u meant hand signs, that cud be really epic lol. But another problem about that is that newbies will be like, "HOWLY what the hell is this" and then they go for auto attack, nobody will cast jutsu anymore rofl

On top of that heres a video for the new Desert Avalanche!
Click Me!
 
Level 1
Joined
Jan 30, 2013
Messages
5
great map, just need more characters

too bad that the enemy won't respond if you play it in single player
and no, i'm not a closed person, i'm just an unlucky person. people around here only playing DotA maps and doesn't want to play another maps in multiplayer. too bad :'(
 
Level 15
Joined
Aug 14, 2007
Messages
936
great map, just need more characters

too bad that the enemy won't respond if you play it in single player
and no, i'm not a closed person, i'm just an unlucky person. people around here only playing DotA maps and doesn't want to play another maps in multiplayer. too bad :'(

Thanks, yes definitely going for more characters since the map limit is 8mb, I am now at 4mb. Here's the plan, I want to lay out a balance formula for all characters, this formula varies according to the spells effects, example area of effect, stun damage, casting duration, channeling. All must be taken in consideration. In fact I am actually having trouble debugging Phoenix Fire Jutsu right now, however I balanced both Gaara and Deidara to finish the game in 6 minutes for single player, that's a breakthrough..
 
Level 1
Joined
Aug 29, 2010
Messages
7
Definitely in the future a lot of system like that, dodge and mobility, however it can be quite hard to think of a way to make it playable..

I think u meant hand signs, that cud be really epic lol. But another problem about that is that newbies will be like, "HOWLY what the hell is this" and then they go for auto attack, nobody will cast jutsu anymore rofl

On top of that heres a video for the new Desert Avalanche!
Click Me!

* "HOWLY what the hell is this" and then they quit.
 
Level 15
Joined
Aug 14, 2007
Messages
936
* "HOWLY what the hell is this" and then they quit.

Seen alot, nothing surprising.

I have finished 3 Characters, Itachi, Deidara and Gaara namely, more updates long the way. This version 2.25 is going to be quite huge, and the changelog is gona make you vomit bricks..

Edit: This map does not show up in the search rankings from highest download to lowest download, 14750 downloads should be showing at page 2, What is wrong i wonder..
 
Last edited by a moderator:
Level 9
Joined
Mar 10, 2005
Messages
326
Seen alot, nothing surprising.

I have finished 3 Characters, Itachi, Deidara and Gaara namely, more updates long the way. This version 2.25 is going to be quite huge, and the changelog is gona make you vomit bricks..

Edit: This map does not show up in the search rankings from highest download to lowest download, 14750 downloads should be showing at page 2, What is wrong i wonder..

I have the same problem. Someone should fix that.
 
Level 1
Joined
Feb 12, 2013
Messages
1
Dude, make discriprion.
In my case, I dont wanna download this without any information about a map, so... I think if you fix it much more downloads will rain on you, cuz without any detail in 1st post it seems like some sort of sh**.
 
Level 3
Joined
Jun 13, 2010
Messages
43
No description , No screenshot = No constructive critics from others.
If you want others to play your map. Please have a sincerity to post the Information about your map and introduction. Who will god damn know what they are playing. Its like asking people to download a movie without any introduction. will you do it? and ask for a review. oh please

Honestly, i am utterly astounded that a map that have been development for 4 years. Still in such pathetic state. In terms of terrain , spells , system . oh god don't bother to mention. It just terrible. It can't even compare to the lowest standard of today anime map.

Updated time to time with no to less crappy irrelevant content. An effort seen so insignificant . I can't believe it . Shouldn't this map just be trashed? the effort put on this map just unbearable .
 
Level 4
Joined
Mar 22, 2010
Messages
125
Please, do add a description for us to be expecting what kind, type and style of map are we playing.

Without description, I'm not playing this map =.=
Unless someone posts a little bit of info in comments section
 
Level 1
Joined
Sep 17, 2011
Messages
12
Well, seems like there's some problem with the author's account, anyways I would like to explain, as this map is developed over the years but many content removal and remake, as there's also a warcraft size limit, choice of models are therefore limited as well, and thus many things can then put in place to reason with you.. Anyways we value quality over quantity, that's all I have to say.
 
Level 4
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Mar 22, 2010
Messages
125
Found a bug =.=

Seems to me when playing naruto, when trying to make your clones use rasengan, then they disappear with the rasengan, you can't use any rasengan anmore (Except for the normal rasengan) because of Rasengan error occuring.

but hey, great work on making those skills kinda accurate on anime.
 
Level 12
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Jul 30, 2009
Messages
1,156
I still do not understand how some people still think this map is bad. They propably didn't even play it.

Anyway:

You could add more game modes later on. I do not know which would be good according with the style of unique combat your map reproduces, but maybe there could even be a story mode one day. Who knows.

As for dodge/mobility:

Propably give Rock Lee's mobility spells to everyone, but either undermine for them to everyone except Lee, or give them to everyone and buff Lee's (either way everyone has that mobility, but Lee still has its superior form.) Propably one fast, covering a short distance and also short on cooldown, and another long, faster and with a way bigger cooldown.

There could also be a kawarimi jutsu. There are a few ways to do that: when you active the skill, it gives a status to your hero that lasts... First I thought of 5 seconds, but 3 seconds sounds more appropriate. If it takes any damage in those 3 seconds, he is ported to a random point around his current location. Although, depending on the spell, it wouldn't be realistic since he could still be in the area of damage. Maybe after he's ported back, give him 1 sec of invulnerability, just enough for him to dash away, assuming you would already have implemented said mobility spells. Yeah, that could work.

Maybe, instead of porting to a random point around him (I do not know how hard that is to do), he could turn into a undisruptable kind of invisibility and invulnerability for 2 seconds.

There could also be different lvls of mobility spells: such as everyone starts with 1, but Lee, that has lvl 3. Sasuke could have a passive lvl 2 goes to 3 with Sharingan, and Naruto could have passive lvl 1 that goes to 2 with Sage Mode, and 3 with Kyuubi mode.

I suppose that if the Naruto clones hit the same as he does, they'll take a LOT of damage, right? Like 5x or something. It would be only fair.

That's all I can think of in the current moment, without playing the map.

My PC is currently broken and I don't think the netbook I currently use supports wc3. Propably not.

After I play the most updated version I'll try to say more about it. It WILL be hard to get a full house with it though... *sigh*
 
Level 15
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Aug 14, 2007
Messages
936
RE: [SasukKun]
Hey, nice review, thanks!

It's definitely a good idea to make it as real as possible, I will think again about how to do it but your suggestions are really awesome, it makes a lot of sense too!

I will be looking forward for your next review then :D!


Author's Review:
There are 6 playable characters and maximum of 6 players in a free-for-all hero arena game style, first player to reach a certain amount of score (determined by amount of player) will win the game.
Please note this is more of a gameplay tag than an introduction as shown at first page.

Rock lee is the physical attacker with 2 ultimate physical burst techniques which requires charging time. Whereas the charge can be long, he gains a massive amount of attack and movement speed % stacking 5 times. His key feature is the ability to hit fast and thereby his damage per second sky rocket when he reach Gate 5 with Drunken fist, adding his 2 burst technique he can definitely kill anyone caught in surprise attack.

Neji is a strategy base character as shown in anime as well as his skillset, going through in abit, he is defensive and strategically advantaged in the game, he also (as rock lee) have 2 ultimate techniques but neji's technique requires time, (damage over time) this damage are carried out in direct successions and hit his target mercilessly, he has a normal small aoe burst and is able to produce a comparable amount of damage per second through his attacks. Byakugan allows him to see over trees and burn chakra per attack, he is truely deadly.

Naruto is the main character. He has an abandance amount of chakra due to his clan and blood special powers. He does have low physical damage and speed however he got 3 different kind of burst but in which only one is allowed at one time. He has high potential to kill anyone in 1 technique, such as the Oodama rasengan and Rasen Shuriken but however due to his slow movement and melee range, this two techniques are hard. Naruto's kyuubi came in handy when he is below 50% health. Naruto will gain dramatic movement speed which allows him to walk close to maximum speed. His ultimate technique is sage mode which he requires a long time to charge, once done, he gains 60% bonus chakra, on top of that he replenishes all cooldown and chakra. He is also allowed to throw rasen shuriken at any location on the map which will kill anyone caught in it (technically) do not underestimate him. His shadow clone will stop his exp gain but after one clone vanish, he gains bonus exp from the time he cast. However, Shadow clone is not ideal as it will take away 80% of his chakra to be distributed evenly to all 4 of them.

Itachi is known to be an unstoppable/unkillable character in naruto battle siege, however he rely alot on timing else he is screwed. Itachi possess an abundance amount of damage output that a player could buy no item at all and defeat another player with another character with 6 items maxed out. It is due to his Mangekyo sharingan ability thereby nobody can win itachi in a head on fight. Itachi can release a permanent-till-death missile that will burn foes, trap anyone who is infront of him in genjutsu until he say stop, summon an etereal monster which can block damage with 10% of it as chakra cost and dealing area damage at close range. However everytime he attempt to use mangekyo technique he is slowed by 10% for 5 seconds and stacks until he is completely paralysed. It also takes away his life regen and cost him to reduce his life gradually until he deactivate. Itachi can farm well with his fire burst techniques which also requires charge time, he can dash to a location nearby instantly with body flicker and has a huge chakra pool. The only known way to win itachi is to burn his chakra and avoid being caught in Amaterasu and Tsukuyomi which is highly impossible with skilled Itachis. " You detect him, you run"

Deidara is more of a fun to play character as he has an arsenal of burst abilities which he can secretly hunt from the fogs of player's visions or use them to farm until he goes hunting. The most interesting thing about him is the use of clay. Each clay charge cost him 20 gold and represents 25 chakra of any of his ability. However he cannot use his abilities without clay. He can blast the whole map dealing a massive damage within 5000 radius and less comparatively when beyond that as it is so much lesser. The area is 10000radius which max damage at 1000 aoe and 25% of it at the final area's end.

Gaara is the most defensive character which can also be aggressive, he can trap a target with a locked on sand ability and crush them for high burst, another of his aggressive ability is the aoe trap which requires more chakra but the damage from both initial and finish can kill anyone instantly however it will drain almost all his chakra. He can also cast a slow that affects an aoe around a target.
 
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Level 3
Joined
Jan 17, 2010
Messages
53
Ok i want to do a review on Itachi.

First of all

The "Katon : Goukakyu " is spelled wrong in game, Goukakyuu with 2 "u" plus you need to put "No jutsu at the end. "Katon Goukakyuu No Jutsu"
The animation is perfect and it works very well in game.

The "Katon : Hosenka" Also spelled wrong, "Katon Housenka No Jutsu" with "u" after Ho and No Jutsu at the end.
Also perfect spell animation and its works very well in game. Good work there.

The third spell dodge is kinda lame in my opinion it doesn't go well with the whole "skill shot" skill system you have on character's.

The "Body Flicker" is nice but range is small in my opinion and you should call it "Shunshin No Jutsu" if you want the Japanese name, don't mix English and Japanese name of Jutsu's.

The "Sharingan" is okay but lose the whole dodge thingy. :)

Also
The Mangekyo Sharingan form looks so good, i love that you are trying to make it so "realistic" and true.

I love how even the tree's die under Amaterasu, i love black flames.

And also, when you Summon Susanoo he has his epic sword( Sword of Totsuka) and shield(Yata Mirror), i know that you cant use Mangekyo forever so i thought why dont add like infinite armor or something, because Susanoo's shield reflects every spell it cant be destroyed, i know its a little too much, but maybe increase a HP % lose per second so that Mangekyo last's shorter.

And add a little more damage to the sword.



" Zetsu claimed that this( Yata Mirror), combined with the Sword of Totsuka held in its right hand, essentially made Itachi's Susanoo invincible. "

Thats kinda the point, he is invincible but only if he has HP to last longer.



You could lose the dodge passive spell and add Kamui ( http://naruto.wikia.com/wiki/Kamui ) i know that Itachi never used it, but its a Jutsu he COULD use if he wanted to. - Just a suggestion.

I will do a review on another character tomorrow.

And you can make special hotkey's for Jutsu like first row "Q W E R" and top row " D F G " also make same hotkey for activating and deactivating Sharingan.

Good luck with this project and good work man.
You got a + reputation from me !!


20 minutes later edit :

I saw a lot of Naruto maps in wc3, and trust me this can be done good, all you need to do is not made gameplay very fast, and make Jutsu's that dont lag, don't over do it, don't add a bunch of stupid effects.

I will be here to help you with progress. :)
 
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Level 15
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Aug 14, 2007
Messages
936
Sounds legit thanks for the support men, well it's been a good while since a review (you can scroll)

I want to focus more also on the balance aspect even as I type I am in much confusion about it so I am stopin here.

EDIT: To correct some of the statements, when you tested the game Itachi's Susanoo Shield already blocks all damage.
 
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Level 15
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Aug 14, 2007
Messages
936
Thx

Every suggestion is valuable


Edit:
v2.33 will be coming soon, featuring a new gameplay to Lee and some adjustments and buffs to Naruto as well.

Edit: Added Screenshots in the description on the first page!

Edit:
The epic release of v2.33b featuring the new Strength Stat, see change-log for more details!
 
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Level 1
Joined
Dec 16, 2014
Messages
1
i think this really is a good naruto map its such realistic the skills of didara, naruto ok all the characters and spells are incredible but it would be better if it has AI because yuo can fight vs another characters and it would be funny if you had ninja equipment and missions to get gold i know it posibly be very hard and i had to say compared to me you are really a genius because you created spells and made a very good map i tried to make a map a normal map of warcraft with the maximum posible level and the maximum gaining rate of experience my hero only reach level 5 and didnt gain more experience thats because i know its hard and probably imposible for me almost for now im new here in hive work shop thats because i cant rate but in that case i would put 5/5 cause i liked it very much thank you very much for read all this i think it was much:goblin_good_job:
 
Level 15
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Aug 14, 2007
Messages
936
To SasuhKun:
Previous versions contain processing requirements (good computer) and many problems with Naruto clones (when casting many rasengan game will stop working).
All of the above are solved and terrain changed to show that change. The game was designed to be neat and free from error, that is why the simple game play and other changes (Skill changes, value changed, like damage and chakra costs). I removed Tenten and Sasuke because of the problem with limited model files. I want to take this chance to thank all the modellers who done such a good job with existing models used in Naruto Battle Siege, they are listed in the credits. This project is free and all is done for the community (the players). Thank you for supporting Naruto Battle Siege!




This map had reached final version.
 
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