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my map is almost done

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Level 4
Joined
Feb 23, 2008
Messages
102
hey my map is almost done and i just got these couple of questions

1. how do i make a timer go for 15 seconds at first then when that time is up a new timer comes up and repeats it self for 30 seconds

2. how does my map get posted on maps?

3. any1 got some ideas for items that i can post for my map

4. how do i make unit use a attachment i no how to make an attachement to like an arm but it just dangles there like the unit doesnt fight with it or something so how do i make them fight with it?

5. this is just a little request kinda of thing but for those people who are good at making star wars models plz make some more hero models :thumbs_up:
 
1:
Create a varible of type Timer and create this trigger:
  • Timer
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Countdown Timer - Start Timer_var as a One-shot timer that will expire in 15.00 seconds
      • Countdown Timer - Create a timer window for (Last started timer) with title Title:
      • Countdown Timer - Show (Last created timer window)
      • Wait 15.00 seconds
      • Countdown Timer - Destroy (Last created timer window)
      • Countdown Timer - Start Timer_var as a Repeating timer that will expire in 30.00 seconds
      • Countdown Timer - Create a timer window for (Last started timer) with title Title:
2:
In this site go up and press "Maps" in the menu, then you will see the list of maps. On the top of the list is the list of categories, and on the top of the categories, there are yellow words: "Browse Maps Upload My Maps Pending Maps Browse Campaigns"
Click upload, read the rules and upload the map.

3:
What is your map about ??

4:
huh ?

5:
Sorry not me
(I can export quake2 models, but ribs cant be uploaded here, so i can only pm them to you)
 
Level 4
Joined
Feb 23, 2008
Messages
102
3. its about the second starwars movie when the jedis are fighting in the arena and theres like waves of units so yeah also for that i got a question like this is what my triggers look like

Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Set unittype[1] = Genosian
Set unittype[2] = battle droid
Set unittype[3] = Super Battle Droid
Set unittype[4] = Drodieka
Set unittype[5] = Spider Droid
and

Untitled Trigger 005
Events
Time - Nextlevel expires
Conditions
Actions
Set enemylevel = (enemylevel + 1)
Unit - Create 10 unittype[enemylevel] for Player 12 (Brown) at (Center of Region 001 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To (Center of (Playable map area))
Unit - Create 10 unittype[enemylevel] for Player 12 (Brown) at (Center of Region 002 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To (Center of (Playable map area))
Unit - Create 10 unittype[enemylevel] for Player 12 (Brown) at (Center of Region 003 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To (Center of (Playable map area))

so then how do i make more than 1 type of units to spawn like everything is fine i got 1 type of unit attacking but how do i mix it with another kind

4. i meen like i can attach a model of a wepon to a hand and its there but how do i make the unit holding the model change its way of attacking and start attacking with it.
 
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