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MWS Hardcore x4.12.3

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Maniac with Saw HARDCORE
Maniac with Saw HARDCORE

tcm_3.jpg


Map Information

Author: Fukuro
Genre: Horror (Multiplayer)
Map Size: 128x128
Playable Map Size: 120x120
Suggested Players: 6-12
Tileset: Dalaran Ruins
Language: English/Russian
Discord: discord.gg/RVRnKtj

A few people find themselves in an unknown location in the dark night.
For most of them, this night will be their last, and for the rest of them, will completely change their lives.



Main Features

  • Violence and gore: Human body is very fragile. Those who meet the chainsaw always die in horrible agony.
  • Unnatural darkness: Use your flashlight or lanterns wisely. Those who need light to see will become natural prey.
  • Realistic chat system: You can hear other players only if you are near them.
  • Randomizing gameplay: Various things are random, from weather effects to your hero characteristics (running speed, stamina, weight, etc.)
  • Horrific sound effects: Awesome sounds from Silent Hill, Call of Cthulhu, Manhunt, Penumbra and Amnesia.
  • Depressing atmosphere: Disturbing visuals, absolute darkness, sound effects and your helplessness all together will feed fear and sadism inside you.


Videos (1280x720)


MWS Hardcore x3.05.6 :: Gameplay Demonstration (Victim)MWS Hardcore x3.05.6 :: Gameplay Demonstration (Maniac)


Screenshots (1280x1024)











Changelog



x4.12
  • New custom interface;
  • New helpful hints;
  • New ambient music;
  • New background sounds;
  • Maniac: Hook: Caught victim now can turn around, but still can't do anything;
  • Maniac: Hook: Caught victim can get unhooked during each pull, like before;
  • Maniac: Hook: The pulling doesn't deal damage, but detaching the hook hurts much more instead;
  • Maniac: Sixth Sense: New visual effects;
  • Chat system: Maniac can't speak properly anymore;
  • Chat system: Whisper: The players will be able to see the radius of the area where they can be heard;
  • AI: Many minor improvements;
  • AI: Maniac will behave differently, depending on the computer difficulty level;
  • Fractures: Jump and Sprint abilities are disabled with broken leg;
  • Fractures: Barricade and Repair abilities are disabled with broken arm;
  • Fractures: Healing the corresponding fractures will enable some of disabled abilities;
  • Items: Rope: Now it takes significantly more time to attach the rope;
  • Items: Watch: Now it shows the time in 12-hour format;
  • Other: Barricades are now easier to build in narrow places;
  • Other: Corpses are now harder to dismember;
  • Replay mode: Fog effect is applied during day-time;
  • Replay mode: Pressing spacebar will instantly move the camera to the Maniac position;
  • Replay mode: Sixth Sense: New visual effects that show what the Maniac sees at the moment;
  • Replay mode: Notifications on important events, like when someone died, escaped, etc.;
  • (?) Fixed the bug, due to which the player could get stuck permanently when jumping over the net trap;
  • Many other minor changes.
x4.12.1
  • Adjustments for Reforged 1.32.
x4.12.2
  • Removed the default Reforged loading screen;
  • UI adjustments;
  • Net Trap: Does not get triggered by Maniac on difficulty settings lesser than Hard;
  • Various code optimizations;
  • Other minor changes.
x4.12.3
  • UI: Now clicking on other people will also show their general health status;
  • Maniac: Sixth Sense: It is now more likely that the nearest target will be shown;
  • Fixed the bug, due to which the trails were not visible after using Sixth Sense;
  • Fixed the bug, due to which the Net Trap could be triggered immediately after placement;
  • Fixed the bug, due to which the fire was causing micro-stuns;
  • Other minor changes.



x4.10.2 >> x4.11
  • New game mode: "Day";
  • Setup: Players can choose game difficulty (individually);
  • Setup: Players can vote for the game mode: "Night" or "Day";
  • Setup: Players can enable hints;
  • Difficulty: Roadblocks amount now depends on game difficulty (globally);
  • Difficulty: Affects darkness and fog density (individually);
  • Difficulty: Maniac: Sixth Sense: After the vision, the trails show paths to victims on "Easy" and "Normal" difficulty levels;
  • Difficulty: Maniac: Inventory free slots number is increased on "Easy" (5 slots) and "Normal" (4 slots) difficulty levels;
  • Difficulty: Maniac: Critical attack chance while inflicting and receiving damage is now reduced on "Easy" and "Normal" difficulty levels;
  • Stamina: All formulas are completely changed (*work in progress);
  • Stamina: The less current stamina is, the faster it restores while resting;
  • Sprint: Now automatically turns off while standing still;
  • Epinephrine: Lasts longer, but restores stamina slower;
  • At the beginning of the game, the camera is placed much closer until the player starts moving;
  • Fixed the bug, due to which the Wind Whisper ability was showing message to the wrong player;
  • Many other minor changes.
x4.11 >> x4.11.1
  • Fixed the bug, due to which the visibility fog was applied incorrectly in x4.11;
  • Fixed the bug, due to which the language was applied incorrectly on ending screen.



x4.09.3 >> x4.10
  • Local Files are temporary disabled;
  • Mouse selection system is modified for compatibility with game version 1.31;
  • Added the drawn map, which now each player has and is updated dynamically during the game;
  • Some roads and passages will now be randomly blocked by bars;
  • Important objects (blocked passages, boat, gallows, etc.) are marked on the drawn map after the player has discovered them;
  • Starting locations for the maniac are completely redone, added a few starting locations for the victims. Now the victims will not appear too close to the maniac;
  • Maniac: Critical damage taken is now partially blocked;
  • Trees: Before starting the game, trees are now more likely to be removed or created large;
  • Chat system: Now when screaming all the letters appear capitalized;
  • Replay Mode: Changed the texture of health and stamina indicators;
  • New colors for players;
  • New interface sounds;
  • Many other minor changes.
x4.10 >> x4.10.1
  • Roadblocks: Some roadblocks are moved to avoid creation of long dead ends;
  • Drawn Map: Detection range of drawn objects increased from 400 to 500.
x4.10.1 >> x4.10.2
  • Added Chinese language (work in progress);
  • Disabled selection system (WC 1.31 broke it);
  • Darkness settings are slightly changed.



x4.08 >> x4.09
  • Local Files are updated to version 1.03;
  • Performance optimizations, special effects and models are properly preloaded before the game starts;
  • New endings added, old endings are slightly reworked;
  • New places for item spawning;
  • Keys spawn chance is slightly increased;
  • Ending screen: Now the table shows more detailed results for players;
  • Maniac: Chainsaw: Chance to enable increases upon receiving damage and also depends on the current health;
  • Maniac: Chainsaw: Chance to enable is decreasing slower now;
  • Maniac: Rage: Damage bonus is decreased from 53% to 13%, attack speed bonus is increased from 5% to 7% (multiplicative with the bonus from chainsaw continuous mode);
  • Maniac: Rage: Auto-attack is enabled for the whole duration;
  • Jump: Minimal stamina required is decreased from 25 to 15;
  • Jump: Shallow water is now correctly checked and when falling into water it is more difficult to take damage;
  • Jump: New sound and special effect when jumping into water from a height;
  • AI: Insane bots: Using the jump more frequently, evade the attacks, sometimes will break the barricades;
  • AI: Insane bots: The chance of spawning with a good weapon is decreased;
  • Fixed the bug, due to which items were spawning in unreachable places sometimes;
  • Fixed the bug, due to which there were burning sounds near damaged barricades;
  • Fixed the sounds, which were not played in newer versions of the game;
  • Lowered the volume for the heartbeat sound and the Sixth Sense activation sound;
  • Default ambient music is now different for victim, murderer, ghost and maniac;
  • Painkillers: Now less effective when used with high level of the current health;
  • Replay Mode: Wind Whisper: Now it should show who is sending the message to whom;
  • Many other minor changes.
x4.09 >> x4.09.1
  • Fixed the bug, due to which wrong music was playing in some endings;
  • Ending screen: Added new result for players who died in fire;
  • Chat system: Several small unimportant changes.
x4.09.1 >> x4.09.2
  • Fixed the bug, due to which ambient music for victim and maniac wasn't playing with Local Files enabled;
  • Fixed the bug, due to which player who left the game was recognized as killed by red player;
  • Ending screen: Added new results for players who left the game.
x4.09.2 >> x4.09.3
  • Fixed the bug, due to which weapon was unequipping incorrectly if victim was in a net;
  • Fixed the bug, due to which it was impossible to select yourself after exiting the boat.



x4.07.3 >> x4.08
  • AI: If victim is a bot and it's computer difficulty is "Insane", then they will be extremely aggressive;
  • Maniac: Damage blocking from the front is decreased from 50% to 35%, but during Rage it is still 50% from any angle;
  • Maniac: Rage: Fixed the bug, due to which Rage cooldown was reset on the activation of the ability itself;
  • Maniac: Rage: Cooldown time is decreased from 70 to 60 seconds (but is counted from the moment of ability activation);
  • Maniac: Rage: Movement speed factor is now dependent on the number of victims nearby on the moment of ability activation;
  • Maniac: Rage: Chance of activation is now more dependent on the current health;
  • Maniac: Chainsaw: Now you can try to start the chainsaw more often, but you need more attempts;
  • Replay Mode: All chat messages from the players are displayed on the screen, health bars are visible, object selection is enabled;
  • Replay Mode: Music is played from Maniac's perspective (Local Files are used if possible);
  • Replay Mode: Description added (F9);
  • Replay Mode: Many other minor changes;
  • Weapons: Shovel: Damage is decreased by 10;
  • Weapons: Rake: Damage is decreased by 8;
  • Weapons: Sickle: Damage is decreased by 6;
  • Landscape: Small changes on the north-east;
  • Minor code optimizations.




    • x4.07.2 >> x4.07.3
    • Maniac: Fixed the bug, due to which movement speed factor was not being applied when chainsaw is turned off;
    • Maniac: All incoming non-critical damage is blocked depending on the angle of attack (50% defense in front, gradually to 0% defense from behind), also this is multiplicative with basic armor;
    • Maniac: Rage: All incoming damage is calculated as if it's coming from the front;
    • Maniac: Rage: Movement speed factor increased from usual 65% to 110%;
    • Maniac: Rage: Stamina recovery boost now applied for the whole duration of the rage;
    • Weapons: Hacksaw spawn rate decreased;
    • Weapons: Item durability increased from 50 to 100 for almost every type of weapon;
    • Weapons: Crowbar and wrehch are indestructible now;
    • Items: Ampoule and Epinephrine now can be used while being scared;
    • Replay Mode: Dark fog is disabled now;
    • Minor code optimizations.



    • x4.07.1 >> x4.07.2
    • Game is darker now in comparison to x4.07.1;
    • Landscape: new area to the west, other minor changes;
    • Starting locations and item locations slightly altered;
    • Selection distance for units decreased from 500 to 400, for items decreased to 200 and now is checked on mouse button press;
    • Barricade: Facing angle is always set correctly now;
    • Wind Whisper: Doesn't work on maniac anymore;
    • Maniac: Inventory size decreased from 6 to 4 slots;
    • Maniac: New personal item;
    • Net Trap: Durability increased from 20 to 50;
    • More items spawn now, less dependent of the number of players;
    • More weapons spawn now, but good weapon should still be rare;
    • Escape items now spawn later, depending on the number of players;
    • Bulletproof Vest: Defense increased from 5 to 10;
    • Weight: Randomized body weight is now more likely to be shifted towards the lower values;
    • Weight: Minimal body weight value decreased from 65 kg to 60 kg.



    • x4.07 >> x4.07.1
    • Fixed gamebreaking bug with replay mode detection in x4.07.



    • x4.06 >> x4.07
    • New dynamic lighting system (work in progress);
    • Landscape: More shallow water, new passages, more shortcuts, fences now have gaps and numerous other minor changes;
    • MWS Local Files are now properly detected in new version of WC3;
    • Starting locations and item locations slightly altered;
    • Replay mode: Darkness is disabled, camera effects are disabled;
    • Ending screen: Table is now properly displayed in 1280x960 resolution;
    • Ending screen: Real player name is also shown now;
    • Rope: Weight is increased from 2 kg to 5 kg;
    • Hacksaw: Damage to trees increased from 5 to 10;
    • Maniac: Normal chainsaw mode: Movement speed factor is decreased from 80% to 75%;
    • Maniac: Continuous chainsaw mode: Movement speed factor is increased from 40% to 65%;
    • Maniac: Continuous chainsaw mode: Stamina drain speed is decreased;
    • Maniac: Continuous chainsaw mode: Chance of chainsaw failure is decreased;
    • Ghost: Mana regeneration is increased from 0.05 to 0.15;
    • Ghost: Absorb: Cutoff distance is increased from 200 to 500, mana drain per second is decreased from 2.5 to 1.2, cooldown is increased from 20 to 30 seconds;
    • Ghost: Wind Whisper: Converted text is now more readable, spaces are preserved;
    • Many other minor changes.





    • x4.01 >> x4.02
    • Jump system fixes: no way jump from gallows without damage, to jump from low to high ground, etc.
    • Players won't get stuck forever after jumping over nets.
    • Added missing continuous mode chainsaw penalty in Russian version.
    • Fix for rare gallows glitch after hanging rope destruction.
    • Fix for camera focus loss in spectator mode.
    • Abused debug commands and debug items removed.


    • x4.02 >> x4.03
    • Jump distance fix. Jump distance was too small in 4.02.
    • Changelog added


    • x4.03 >> x4.04
    • Desync fix.


    • x4.04 >> x4.05
    • Patch 1.30 compatibility.



    • x4.05 >> x4.06
    • Drag-selection is disabled.
      Side effects:
      - Control groups won't work anymore, ESC could be used to select your hero now.
      - Some unimportant units like lanterns are unselectable now.
      - It looks like items have armor and are invulnarable, but its only visual thing.
      - Hero is selected when clicked on empty space.
    • Free camera in replays.
    • Victims won't detach from maniac's hook anymore.
    • Units won't get random move orders after attacks, inventory swaps, etc.
    • New unique rare item - Strange Amulet.
    • Minor armor increase for maniac.
    • New ghost ability - Wind Whisper. (in progress)
    • ESC now selects player's unit.
    • Camera won't get stuck in rotation anymore.
    • Rage won't cause errors on patch 1.30 anymore.
    • Scoreboard is displayed propetly on 1.30.







    • x3.05.8 >> x4.00
    • Terrain textures changed;
    • Camera rotation system changed;
    • New grass and trees models;
    • New hook model;
    • New blood special effects;
    • New blood textures;
    • Items search system;
    • Weight system;
    • Improved AI;
    • Loading in beginning is now more even (should be less lag spikes), added loading bar;
    • Fixed bug with removing of hidden "Evasion" ability after equipping a weapon;
    • Chance of fracture/bleeding is now depends on weapon type;
    • Chance of stun/critical hit is now depends on weapon type and attack angle (highest chance on attack from behind);
    • Stun duration increased from 0.2 to 0.7 seconds;
    • Distance of breaking order is decreased from 1000 to 500 (now it's easier to run away from a chaser);
    • Camera shaking now also slightly depends on heartbeat;
    • Lanterns are breakable now;
    • Items should less spawn in hay now;
    • Now you can't camp for too long after getting down with rope;
    • Time of day is hidden;
    • New items: watch, green key, bulletproof vest, plastic bag;
    • Using medicine now takes more time;
    • Added secret riddle;
    • Added tips for new playes in F9;
    • Items drop on death more realistically now;
    • Corpse is harder to destroy with a weak weapon;
    • Corpse is now harder to distinguish from victim using Feign Death;
    • Victims now can see a little in darkness;
    • Some actions can't be done, if player is in darkness or too scared;
    • Jump: added sounds and new effects;
    • Victim now has ability to choose "aggressive behaviour" mode (order on right-click mouse button);
    • Ghost looks like victim and can't fly;
    • Ghost has positive mana regen;
    • Ghost of a murdered is red-colored;
    • Absorb: increased distance from 70 to 200, decreased preparation time from 1.0 to 0.7 sec;
    • Decreased ghost movement speed;
    • Rage is now hidden and activates randomly when maniac takes damage;
    • Chainsaw now has two attack modes: Normal / Continuous;
    • Chainsaw now can fail and stop;
    • Maniac has "Interact" ability now;
    • Sixth Sense: now less chance to show nearest victim;
    • Sixth Sense: now it's more convenient to interrupt it with ESC;
    • Local Files (v1.02): new sounds and music;
    • Local Files: music now may randomly change during the game;
    • Many other minor changes.


    • x4.00 >> x4.01
    • Decreased size of new tree model;
    • Increased speed of manual camera rotate;
    • Terrain slightly changed in some places;
    • Chainsaw continuous attack mode: attack and movement speed decreased, increased stamina loss;
    • Chainsaw: maniac can't move for 0.3 sec while trying to start the chainsaw;
    • Fixed bug with long jumps;
    • Probably fixed bug with moving victim while being dragged with hook;
    • Probably fixed bug with jumping near gallows, when in result you could move down without damage;
    • Chat system: normal messages now also appears on screen (as whisper and scream);
    • Amount of items is now less dependent on number of players;
    • Boat is invulnerable until it's unchained;
    • Now it takes some time to tie the rope;
    • Other minor changes.





    • x3.04 >> x3.05
    • New weapon system;
    • Heartbeat;
    • Collision is smaller for victims and maniac;
    • Trees have random HP;
    • Closed areas which you can jump into, without the possibility of returning back;
    • Ghost: reduced mana decreasing speed;
    • Blink: mana cost decreased from 5 to 3;
    • Absorb: maniac can't be targeted;
    • Maniac: defense is increased from 0 to 2 (11%);
    • Maniac is not running away when taking bleeding damage;
    • Maniac cut trees slightly faster;
    • Chainsaw: chance of turning on is increasing on every failure;
    • Rage: decreased miss chance from 15% to 8%;
    • Rage: cooldown increased from 45 to 70 sec;
    • New weapons: crowbar, hacksaw, hammer, pickaxe, rake, wooden bat, wrench;
    • New items: laudanum, epinephrine;
    • Reduced the effect of the number of players on amount of created items;
    • Now items shouldn't appear in inaccessible places;
    • First Aid Kit: healing time increased from 40 to 90 sec;
    • Selection circle is hidden;
    • Fixed bug, in which sometimes it was impossible to move items in the inventory;
    • Fixed bug, in which blood would appear under water, if bleeding victim is inside the boat;
    • Fixed bug with SURVIVOR ending;
    • New items: Glowstick, Small Flashlight;
    • Updated bodyparts (upper arm, thigh);
    • If you strain your voice for a long time, you can hoarsen;
    • Confirmation effect (green arrows) is hidden;
    • Rope can't be attacked from below;
    • Feign Death: stamina cost set to 5;
    • Burning Cocktail: stamina cost set to 5;
    • Hook: stamina cost set to 25 (restores immediately after use);
    • Rage: stamina cost set to 30 (restores immediately after use);
    • Rage: when activated, chainsaw turns on and it can not be stopped until the rage is over;
    • Improved Maniac AI;
    • If selected unit is too far, player's unit becomes selected;
    • Chat is enabled for spectators;
    • Rope sliding begins not only after interaction with rope, but after interaction with gallows as well;
    • Victims are created much farther from each other;
    • Improved fear system;
    • Hook: throw distance and drag chance depends on stamina of the maniac;
    • Now if spectator is watching victim, which is saved, target of spectator should change;
    • Added notes;
    • Local Files updated to version "v1.01".
    • Many other minor changes.


    • x3.05 >> x3.05.1
    • Hoarseness now possible to get only when screaming;
    • Normal speaking doesn't tense voice anymore;
    • Overall chance to get hoarseness is reduced.


    • x3.05.1 >> x3.05.2
    • Enabled creation of laudanum and epinephrine;
    • Minor changes in fear system.


    • x3.05.2 >> x3.05.3
    • (?) Rope can't be attacked from below (now probably);
    • Minor changes with spectators;
    • Fixed bug, in which spectators could send messages to players by screaming;
    • (?) Fixed bug, in which you could receive damage, while stantind on a corpse and attacking it.


    • x3.05.3 >> x3.05.4
    • Reduced chance of bleeding self-healing;
    • Bleeding will not become severe by itself;
    • Victim will be trapped by a net with higher possibility;
    • Fixed bug, in which chainsaw didn't auto-start after using Rage, if Rage was started right after chainsaw was turned off;
    • Fixed bug, in which it was impossible to get fracture after falling;
    • Now after falling chance of getting leg fracture is higher;
    • Other minor changes in jump script.


    • x3.05.4 >> x3.05.5 >> x3.05.6
    • Fixed little bugs, appeared in x3.05.4.


    • x3.05.6 >> x3.05.7
    • Maniac initially have flashlight;
    • Weather is slightly changed;
    • Chance of chainsaw enabling reduces over time, if last attempt was long ago;
    • Hook: chance of failing is reduced, also reduced maniac's stamina loss while dragging;
    • Maniac now is neutral to victims, so he don't counterattack automatically;
    • Right mouse button click on any unit (except rope) gives order to attack it.


    • x3.05.7 >> x3.05.8
    • Net Trap is much more efficient now;
    • Maniac, as victims, can be trapped;
    • Trap doesn't disappear after first usage.





  • Fixed bug with stuck victims on escape roads;
  • Fixed bug with the impossibility of getting DREAM ending;
  • Fixed bug with spectating a victim after her death;
  • Fixed bug with incorrect result replacement of survived player in SURVIVOR ending;
  • Fixed bug with changing screen color when lantern is selected;
  • Improved chat system: added scream and whisper;
  • Improved orders system;
  • Added AI for victims;
  • Added bone fractures;
  • Added bleedings;
  • Maniac now can see in the darkness and initially doesn't have flashlight;
  • Chainsaw can be turned on/off;
  • Sounds of chainsaw;
  • Sounds of flesh damage;
  • Slightly increased amount of medkits spawned;
  • Medkit restores health 2 times slower;
  • Now jumping allowed when stamina is >25 instead of >5;
  • Camera reacts on damage receiving;
  • Sixth Sense: if maniac doesn't kill anybody for a while, then during the vision he can see the path to closest victim;
  • Sixth Sense: the vision can be stopped by pressing ESC or when maniac is attacked;
  • Sixth Sense: camera rotation angle is restoring after the vision;
  • Stamina decreases slightly slower;
  • Stamina restores faster for the Maniac;
  • Scary music volume now increases smoothly;
  • Bots are displayed now in statistics screen;
  • Statistics: new field "Status", which is changed when player leaves;
  • Many other minor changes.



  • Fixed bug with displaying messages when scream/whisper used;
  • Fixed bug with the possibility of screaming/whispering empty messages;
  • Fixed bug with incorrect display of status in statistics.






  • Added a new way to escape: with a rope;
  • Added AI for Maniac;
  • Chat system optimized;
  • Fixed bug with chat disappearing after minimizing the game;
  • Maniac doesn't appear too close to the victims anymore;
  • Maniac speed is reduced;
  • Hook: the dealing damage reduced by 50%;
  • Burning Cocktail: when thrown into the water, it doesn't ignite anymore;
  • Rage: the miss chance reduced from 33% to 15%;
  • Absorb: recharge time increased and the range reduced;
  • Blink: mana cost reduced from 15 to 5;
  • F9: Added information about camera control;
  • Water color changed, the waves removed;
  • Many other minor changes.





Local Files

For a better immersive gameplay it is highly recommended (but not required) to download and install this optional add-on.
It mostly contains additional sounds and music.


Last version: v1.03
Size: 165 MB (226 MB after unpacking)
Download link: MWS Local Files v1.03.zip


Credits

Special thanks:
Livender, F.S.B., -Never-, 555-nik, Stafi1oKOK, Max-Gaychief

Models:
Apocalypsen, Chriz, Debode, Fingolfin, Infrisios, kellym0, Kitabatake, Lord_T, pro100_ShureG, robot-dude, Sephiroth_VII, Sin'dorei300, Sunchips, Sven, Walle, Zap

Textures:
4eNNightmare, alfredx_sotn, AlienArsonist, Atmosferic, CRAZYRUSSIAN, Devine, FearStarter, KingB00ker, kola, NFWar, oh_snap, SantoRayo[iP], tee.dubs, The_Silent


Inspiration

Sources of inspiration include The Texas Chainsaw Massacre movies by Tobe Hooper (1974) and Marcus Nispel (2003), Manhunt by Rockstar North (2003-2007) and Silent Hill series by Team Silent (1999-2004).


Support Project



[url=http://www.hiveworkshop.com/forums/maps-564/mws-202529/][img]http://xgm.guru/files/238/45469/mws_logo_666x55.png[/img][/url]

Contents

MWS Hardcore x4.12.3 (Map)

Reviews
12:42, 7th Sep 2011 Vengeancekael: Change the map type to 'Defense/Survival'. The map looks decent and so does the description. Also change suggested players to something. Date: 2011/Sep/25 10:19:18 Vengeancekael: VM // PM: Status: Approved...
Level 1
Joined
May 18, 2013
Messages
4
New version (x4.00 beta) can be downloaded from MakeMeHost.
I didn't upload it anywhere yet, because it may be unstable or buggy, and it's marked as beta.

Next version and changelog coming soon.
Sorry for 1 year of silence... xD

:goblin_jawdrop:

YEAAAAAHHHH

fukuro better if u had a facebook fanpage
easier to contact to another player :ogre_love:
 
Level 4
Joined
Aug 7, 2013
Messages
106
wow....why you not warned:IF YOU ARE 10 AGE DONT PLAY THIS IN NIGH...MAY CAUSE NIGHTMARE?.....extremly cool and i think deserves DC after you fully-finish it 5/5
 
Level 10
Joined
Dec 11, 2009
Messages
234
Last edited:

Deleted member 219079

D

Deleted member 219079

I added link to MWS Local Files to the first post:

Sorry, but I... have to say this: Mb is an eight of a byte... You just said 8 times smaller file size than it is in reality.

sorry.jpg
 
Level 1
Joined
May 18, 2013
Messages
4
i downloaded the local files, but it didnt work... :goblin_cry:

is it because i have 2 warcraft ? currently i have 1.24b and 1.26

can someone help me ??
 
Level 2
Joined
Feb 24, 2013
Messages
21
Frankly this map is awesome! I play very often with my friends, my one is never full, it is a very exitente map, you do not want to leave this map!

By cons will have one bad point: When we are dead we are bored, we do not have much, it means it Would there-you to add functionality to the ghost? Otherwise frankly Bravo 5/5! Continue this map please really it is great!
 
Level 1
Joined
Feb 22, 2015
Messages
2
Dude great map - really scary, has a good depressing and unnerving atmosphere and lighting!

Hey, if anyone wants to play with me and my buds hit me up!
I'm on Battle.Net (Rattle189 on Asia/Europe, mostly Asia) or on Steam (xXxZombinexXx).
 

Winimasker

W

Winimasker

I love this horror map! I like your map's game-play style! This map rises inter-personal communication among nearby players. What the player has talked will also determine his/her fate. Keep in upgrading this map, please! Make a huge change and be more realistic than the current version of this map!
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Suggestions:
1) Make the method of how players view stuffs in the map from the god view perspective mode to the FPS's view! (it is optional to be made because I can sense this map will become weird in how to play actually (or maybe hard to play) if FPS perspective is on)
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2) It is possible for your map to have dirty animals, such as rats, etc.
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3) Think of the foveal vision and the peripheral vision which the human's vision looks like! (the focus of the human's eye vision is clear while the area which surrounds the vision's focus is blur, you can make it by setting the front direction of a unit to be clear while other sides are blur so that players will pay attention to their back side instead of just checking the surrounding in your current version of this map (it behaves like a cheat). (behave like in the real life, be more realistic!) )
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3 -> Extension) It is impossible for victims to be able to see the back side (360 degree) so you may make the back side of victims to be the darkness (of course the maniac's back side may be made to be the reddish-orange colour since the maniac's detection is paranormal)
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4) It is possible for some victims to be women (there is no female victims in this map)
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5) The shipyards for the docked boat.
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6) Make hallucinations! (since you have considered the insanity of victims, it is possible for them to see something that is weird. Remember, don't make this map to become a ghost map which makes fear. Just the odds, so that this map will increase the curiosity of players to interact with something that is strange and the exploration of players) -> The hallucinations can be caused by the electric stimulation of the brain, ideomotor effect, infrasound and so forth.
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7) What is the negative effect of using items (such as the morphine, adrenaline and so forth -> cause illusion if the morphine is used /OR\ may cause fatigue after a period of time the adrenaline's positive effect is functioning since the stimulation of muscular cells will be long lasted and then muscular cells will be untightened after the stimulation effect of adrenaline is gone. In this way, players will consider either to use or not to use several side-effect items)
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8) More classes of killers (can be your own-made killers, such as Dreadshark who carries serrated sabre and has several abilities. E.g. dermal denticles, electroreception, etc.)
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9) Displays the sound heard (it can be the sound of a voice, intrasound (if the insanity value is higher), ultrasound (if the insanity value is higher), the sound of blow of wind, the sound of grass's shake, the sound of footstep, etc.) to increase the entertainment of game-play.
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10) Random physical abilities of victims (some victims are weak; it is possible for some victims to be athletes)
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11) The age of victims (there are no childrens, youngsters, or old men. Just adults only?)
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12) The random occurences (sudden events). E.g. the trunk of the tree is suddenly fallen. For more instance, the leaves are dropped.
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*) It's time for me to stop typing as the chat will run madly. Think more! Brainstorming! (the realistic interaction of players, the appearance of the moon on the sky, the scientific explanations, the biology, the chemistry, the physics, the acoustics, etc.)
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You have done the audibility of victims and maniac, nice job!
I like your map's weather (absolute darkness), it is very, very, very nice!
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One more thing!
- Cheat: It is not a bug, but the highlight function is still at there even though you have tried to make the border of highlighting to become transparent. Please fix it! I always use highlighting to find items! Players can cheat anyway by using highlighting instead of exploring and observing items on several different kinds of terrains! It is cheat at all!
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These are some of my opinions. Express gratitude!
 
Level 2
Joined
Apr 15, 2015
Messages
10
This update is much appreciated , I thought I would never get to see another version of this project , thanks.
 
Level 2
Joined
Jul 7, 2016
Messages
10
Maniac With Saw is more than decent map, it's one of the best horror maps I've played so far, but in my opinion sometimes finding weapons provides to be hard and annoying. Again that is not a problem, it just makes the game better. Rate it 5/5
 

TTT

TTT

Level 3
Joined
Apr 21, 2017
Messages
41
your map is great, i like it. I want to know how to open the statue?
 
Level 4
Joined
Apr 24, 2017
Messages
103
Ey i played so many time this map and never boring me! The Atmosphere is perfect! just want to see moreee new things :)
I would like to see that you could add new things to the gameplay as the terrain or the weather changes or creeps that help the maniac o something like dat
5/5 :goblin_good_job::goblin_yeah::infl_thumbs_up:
 

San

San

Level 32
Joined
Sep 23, 2012
Messages
1,307
MWS has created countless memories(mostly hilarious) for me and my old friends, it's easily the most unique, functional and heart-pumping horror multiplayer map existing with high replaying value.
I'm glad you are still working on this, and thank you for creating this.
 
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