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Mustache

Contains 2 mutache attachments made to fit the villager male. The _portrait is the second version. Attach to ''head'' attachment point to work properly.

Give me credits if u use it in ur campaign\map and don't edit without my permission! 'njoy! :)

Keywords:
Gentlemen, Lord, Mustache, Dwarf, Barbarian, Gaul, Viking, Mountain King, Sin'dorei300
Contents

Mustache (Model)

Mustache (Model)

Reviews
14:26, 5th Sep 2012 HappyTauren: First I thought it was way too simple, then I realized we don't have mustache models in the section, so there you go.

Moderator

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Moderator

14:26, 5th Sep 2012
HappyTauren: First I thought it was way too simple, then I realized we don't have mustache models in the section, so there you go.
 
Level 5
Joined
May 18, 2021
Messages
28
I'm a newb in the WE. I think it is amazing and I'm amazed that so many ppl know everyone of the intricaccies of the WE while I can only do the mooost basic of stuff and simplest triggers... I can and did successfully import the mustache . both files. I can use it as a model. as a flying mustache, but how can I apply that mustache to the face of a peasant? I tried looking for attachments in the custom peasant file and found a value field but I don't think i should be messing with that value I found in the custom peasant file. "required attachment link name" is the one I found that had the word attachment. i dont think thats it... I think I saw someone, somewhere say that I have to use the head attachment point but I can't find it in the custom peasant file... I found attachment points in "buffs/effects" and "abilities" tab in the object editor ... do I have to create a custom ability or custom buff so that I can attach this mustache onto my custom peasant...?
+rep for you if you explain :D thank youuuu.
edit: something similar happened when I tried to use a custom aura that someone posted. It rocked but I could only import it and create a custom unit out of it , not an aura... : (
 
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