- Joined
- Aug 19, 2005
- Messages
- 37
Map was updated
News in version 0.9.1
-fixed Red mushroom bug
-first red mushroom spawns after 20 minutes (insttead of 10]
-weapons are 3-6 times more expensive
-spells are 2 times more expensive
-the most of mushrooms spawned in inaccessible areas are immidiately removed from the game (and don't fill memory)
-some terrain changes (mor accesses on some places)
-fixed neutral building dissapearing
-rescripted mushroom spawning, now works OK
-new feature - level one mushrooms can be eaten for experience
-fixed weapons selling bug (gatherer recieved exp for this)
-gatherers recieve different experience for different types of mushrooms (50 per level of B, 100 per level for G)
-animals are now spawning incerementally (instead of qouta 5 rabbits/ 2 pigs)
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News in version 0.9.1
-fixed Red mushroom bug
-first red mushroom spawns after 20 minutes (insttead of 10]
-weapons are 3-6 times more expensive
-spells are 2 times more expensive
-the most of mushrooms spawned in inaccessible areas are immidiately removed from the game (and don't fill memory)
-some terrain changes (mor accesses on some places)
-fixed neutral building dissapearing
-rescripted mushroom spawning, now works OK
-new feature - level one mushrooms can be eaten for experience
-fixed weapons selling bug (gatherer recieved exp for this)
-gatherers recieve different experience for different types of mushrooms (50 per level of B, 100 per level for G)
-animals are now spawning incerementally (instead of qouta 5 rabbits/ 2 pigs)
.
.
.