I.
This is my
Fel Brute. He was made partially by following SuPa-'s Video Tutorial and partially by just experimenting. He has 384 Polys. As you can see, he's not unwrapped, textured or animated yet. I'm still trying to learn how to do those. Anyway, come forth with your critiques!
II.
This is a remake of my
Chaos Axe attachment. I still need to unwrap/texture it and position it so it can be properly used as an attachment. I'm not sure how to do this, so if anyone can give me a link to a tutorial on making attachments that would be great.
III.My
Psionic Mutant is on hold. I'm trying to make him the best I possibly can, I'm thinking about creating a campaign about him and stuff. While we wait, I made this guy. I call him the
Goranite, father of Golems. He was made mainly testing out different proportions, shapes and attaching heads to bodies.
Here's a WIP of my Psionic Mutant. Any comments?
Another WIP of my
Psionic Mutant. He's a form of Protoss, yet he is not dedicated to defending them, his energy is darker. He is like a corrupt (in the eyes of the Protoss) Zealot. All he's missing now is a head which I will make later. I will also do another version of him with a scythe like the Dark Templars.
Added: Final version of the arm blade
Psionic Mutant. Another version to come... the more evil version. He will have the
Psi-scythe of the dark templar. I probably won't texture or animate the arm blade version, but the scythe wielding version I will and I will probably release it.
Added:
Here's the final version of my scythe wielding Psionic Mutant I need somebody to animate him. I'm terrible at animation, but I'll be doing the texture.
IV. My last model inspired me to do a model of the SCII
Dark Templar. He will not be an exact replica and he will be more along the lines of the best I can do and not nearly as good as Blizzard's Model.
Here's an early WIP of him.
Final Version (Ready for critique, tweaking and then animation/texturing.)
(Note: He's the last thumbnail)
EDIT: Sorry the screenshot is crap.... I'll put up another.