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Murloc Marine

Discussion in 'Requests' started by Mephisto9000, May 15, 2009.

  1. varsaigen

    varsaigen

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    Update on the anims. :D I have shortened the list to just land anims for the time being, and will see how that will turn out before I decide whether or not to continue with water anims. None the less, I have made vast progress in the list, and now only have Walk, Death, and decay to animate! :D Though, I did run into some huge problems that required me to remake the bones in a leg, and re-rig the leg area related to the different bones.

    You'd be surprised at how much easier it is to animate with Metroid music playing XD When I have the land anims done, i'll have to take a break for the day to decide whether or not I want water anims. (that would include getting the "in water" effect around him to. D: Not looking forward to trying to get that to work (much less any particle or effects related to spells, firing, or much else. :/)

    My geomerge, animtransfer, and particle emmiter programs are missing some file (dunno why D:) and I would love it if someone could help me on particles when I am content with the animations. Thanks.

    EDIT: Hmmm... When I get it into Magos, or WC3 Viewer, the anims are screwed up, bt if I have it in Warshape, they are fine... What's going on...? If any of you could help with this problem, that'd be great. The anims only screw up when Magos and WC3 Viewer open them as mdx/mdl, but warshape has no problem with any of the filetypes. SO it must be a problem with magos and viewer. Any help would be greatly appreciated.
     
    Last edited: Nov 28, 2009
  2. Deolrin

    Deolrin

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    Try in-game. Oh, and I'll make the particles for you if you want... I'm nothing of an expert though, so better ask someone better than me.
     
  3. varsaigen

    varsaigen

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    And now I have to re-animate it a 4th time -.- uhg. I don't want to become sick of this model like I did the Lugia project ):

    Anyways, I accept. Since I'm not good with particles, and my particle emmitter tool won't start (along with animtransfer, geomerge, and vertex modify), debode shall make the particles for this wonderful (and LONG) project :D
     
  4. xXxTWiST3DxXx

    xXxTWiST3DxXx

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    o_O, a Murloc Marine? Epic! Can't wait for that :D.
     
  5. Absent

    Absent

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    I will make this model. If anyone else is, and I missed your post, then never mind. But so many people seem to want this model that to not make it would be crazy... and it would be simple enough.

    EDIT: Sorry, varsaigen. I stopped reading posts at page four, and missed that you were doing this.
     
    Last edited: Nov 30, 2009
  6. varsaigen

    varsaigen

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    lol no problem :p I'm in the animating stage right now :p But perhaps... we can see who's murloc marine is the best XD

    Now who is willing to texture it? :/
     
  7. Deolrin

    Deolrin

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    Try Chrome, FrIkY or Mr.Goblin. Just send them a PM or something.
     
  8. GnoobSauce

    GnoobSauce

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    i might texture it. still look for another, but if i get the time and the result is good, I'll texture it for you. just send me the unwrap :]
     
  9. varsaigen

    varsaigen

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    Sounds good. I'll have to do that when I get to it. Since Chrome is pretty good, as I've had his helpin the past, I think he will be the first choice :p I've never ad Friky's work, nor do I think I've had Goblin's work, though I have seen their works in the past.
     
  10. kevv2

    kevv2

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    Im back :O! howd the model going? :D
     
  11. varsaigen

    varsaigen

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    animations keep failing; still needs a texture, and Debode's doing particles when I can get the animated model to him.
     
  12. kevv2

    kevv2

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    kk :D it will be epic :D (i wish it iwll be compatible with SC2 XD)
     
  13. varsaigen

    varsaigen

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    unfortunately, I dunno wha format they will use. :/ Perhaps one day, I can get it converted for it :p
     
  14. kevv2

    kevv2

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    i know, but i do hope they make SC2 able to use WC3 format models :D... but they will probably use different animations for specials but, details details :D