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Multiple Trigger Problems

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Level 4
Joined
Jul 9, 2004
Messages
81
Ok, in my "simple" team hero vs hero map I wanted to make 2 game modes to allow people to choose which they like best. The two game modes are the classical "Death Match"-First team to 25 kills wins! Then a differant one which is Last Hero Standing (LHS)-Where, when you die your dead 4ever!!! So when you're hero dies you are kicked out of the game and every second of gameply a trigger checks for every1 except 1 team who's alive. Ok here are the triggers which I'm having major problems with.

1) I bring up a dialog box with 2 dialog choices (Death Match-Last Hero Standing) but, when I test play my map IT DOESN'T SHOW THE DIALOG CHOICES!

2)When making custom hero moves the moves are scattered around the hero's attribute area!! How can I simply make it in a straight line with the level 6 move last and I got the attribute bonus move below it!

3)Same as 2 except my heros in the alter!

If you could help me out with any of these I would appreciate it and if any map makers who are GOOD with triggers could please take a look at my map and maybe fix all the probelms I would appreciate it!

PM if you can take a look at my map and please post if you can help in any way!
 
Level 22
Joined
May 11, 2004
Messages
2,863
As far as the hero skill and hero icons being scattered...

In the object editir if you look at each skill and each hero, they have what it called "default button positions" or somthing of the such, but is listed in the "art" portion of the skill/unit. There is an X and Y number, X for horisontal position, and Y for vertical. So if its X1-Y1, the button would be to the farthest upper left-hand corner. If its X4-Y1, it would be on the first line, far right hand corner (each line has 4 slots). Get it?
-VGsatomi
 
Level 4
Joined
Jul 9, 2004
Messages
81
Here They Are

Choose Mode
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Game - Display to (All players) the text: Take this time to d...
Countdown Timer - Create a timer window for (Last started timer) with title Decision Phase
Countdown Timer - Start DecisionTimer as a One-shot timer that will expire in 30.00 seconds
Player Group - Pick every player in (All players) and do (Countdown Timer - Show (Last created timer window) for (Picked player))
Wait 30.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Times Up!
Wait 2.00 seconds
Dialog - Show ModeChoose for Player 1 (Red)
Dialog - Create a dialog button for ModeChoose labelled Death Match
Dialog - Create a dialog button for ModeChoose labelled Last Hero Standing
Dialog - Change the title of ModeChoose to Mode Choosing
Trigger - Turn off Default Mode <gen>
Trigger - Turn off Computer Mode <gen>
Wait 75.00 seconds
Trigger - Turn off (This trigger)
``````````````````````````````````````````````````````That is if Red (Player 1) is her.
The ones below here are if he was a computer and/or if he's not being used!
``````````````````````````````````````````````````````Default Mode
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Game - Display to (All players) for 15.00 seconds the text: Player Red isn't he...
Wait 6.00 seconds
Trigger - Turn off Choose Mode <gen>
Trigger - Turn off Computer Mode <gen>
Trigger - Run Death Match Chose <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
``````````````````````````````````````````````````````Computer Mode
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Game - Display to (All players) for 15.00 seconds the text: Player Red is being...
Wait 6.00 seconds
Trigger - Turn off Default Mode <gen>
Trigger - Turn off Choose Mode <gen>
Trigger - Run Death Match Chose <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
``````````````````````````````````````````````````````This is my meele instalization. Maybe I messed up here?
``````````````````````````````````````````````````````Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Player - Limit training of Heroes to 1 for Player 6 (Orange)
Player - Limit training of Heroes to 1 for Player 7 (Green)
Player - Limit training of Heroes to 1 for Player 8 (Pink)
Player Group - Pick every player in (All players) and do (Player - Set (Picked player) Current gold to 10)
Set DM = (Last created dialog Button)
Set LHS = (Last created dialog Button)
Set DecisionTimer = (Last started timer)
Set Team1 = (All allies of Player 1 (Red))
Set Team2 = (All allies of Player 3 (Teal))
Set Team3 = (All allies of Player 5 (Yellow))
Set Team4 = (All allies of Player 7 (Green))
``````````````````````````````````````````````````````That is all.
 
Level 4
Joined
Jul 9, 2004
Messages
81
Ok I switched the order of the triggers, and YES IT BRINGS UP the box and I can choose it thank you! But now when I click it nothing happends!!!!! The timer for choosing the box which brings up the dialog is still there which is my fault for not destroying "decision timer"! But even after doing that nothing still happends!!! PLease can any one check out my map to see what I'm doing wrong?
 
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