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[General] Multiple Problems.

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Hello I need help to:

1-Find a way to delete animations of a model through WC3 Viewer. ( Need Steps )
2-I need a way to know the path of a BLP file through WC3 Viewer. ( Need Steps )
3-I need a way/trigger on how to make a dps trigger so that when I damage a creature or he damages me it will display next to my name.

-Willing to give credits and rep. to any help, thanks.
 
Magoc Model Editor.
With that tool, solving 1 + 2 is so easy. Run Magos, go File -> Open your model. Now click on 'Windows' menu on editor's taskbar and head ot 'Textures'. There, all the textures used by given model are listed up, additionaly paths of each are shown too.

Deleting animation? Windows -> Sequence manager. Right click animation you want to be removed and do 'Remove'.

About last point, what you want to be displayed exactly?
 
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Most of floating text requires several actions.

  • Then - Actions
    • Floating Text - Create floating text that reads (Damage dealt) above Damaged_Unit with Z offset 0.00, using font size 9.00, color (100.00%, 0%, 0%), and 0.00% transparency
    • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
    • Floating Text - Change (Last created floating text): Disable permanence
    • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
    • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
BTW; display healing is a bit harder, but possible.
 
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Use a Damage Detection System, like Weep's GDD. To display spell names, damage, etc., create a floating text the way I showed you in the trigger example, in the last post. Just change the displayed text, and above which unit.
 
Displaying damage taken - see test maps here and here. To let your casts display spell's name just use floating text actions (shown above) with text filled with: (Name of (Ability being cast)).
It's funcion found in filter window after clicking on highlighted "message" keyword in Create Floating Text action window (while in 'message' filter scroll to Ability - Name).
(Ability being cast) can be replaced with any ability found in Object editor.
 
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