- Joined
- Nov 26, 2006
- Messages
- 11,136
Recently, the biggest problems we're trying to find solutions to are spell implementations to the actual campaign file. The problem exactly, is that vJASS is giving us trouble with importing these triggered spells into the game. If you figure out a way to make vJASS made spells or vJASS triggers in general work with Campaigns (Maps) properly, please inform us of how to do it immediately, and supporting your theory with a campaign that uses vJASS in some areas will be very much appreciated and respectable for sure!
~Craka_J
Well if you want vJASS stuff and whatever you use to do vJASS doesn't work for campaigns, you can always export the map, do the stuff with your spells, then reimport the map.
And to solve object data just export it from the campaign (or map if you changed stuff there), import it into the stand alone map (not via import manager but via object editor), do your stuff with the vJASS, then reimport the map back into the campaign. Simple.
And don't worry if imported models and stuff don't show up once you've exported the map. Once you've reimported it back into the campaign it will work as if nothing happened.