- Joined
- Apr 13, 2008
- Messages
- 1,608
Hi, I have problem figuring out how to use multidimensional arrays efficiently in WE(U) or JASS and after being flamed and told to GTFO on THW chat I thought I'll try to ask here. (I have NewGenPack installed)
Of course, I figured out that much I could create an array of 100 to create a 10x10 matrix, for example.
I also read that I could use the game cache but then again, I read that the game cache is slow.
I've been told that I could use structs to handle matrix-like structures, but then I read I can't store arrays in structs, so it seems to be a brute-force method again, but I guess I'm wrong.
Would someone please guide me in the right direction?
Of course, I figured out that much I could create an array of 100 to create a 10x10 matrix, for example.
I also read that I could use the game cache but then again, I read that the game cache is slow.
I've been told that I could use structs to handle matrix-like structures, but then I read I can't store arrays in structs, so it seems to be a brute-force method again, but I guess I'm wrong.
Would someone please guide me in the right direction?