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[Trigger] -MS

Status
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  • Events
    • Player - Player 1 (Red) types a chat message containing -ms as An exact match
    • Player - Player 2 (Blue) types a chat message containing -ms as An exact match
    • Player - Player 3 (Teal) types a chat message containing -ms as An exact match
    • Player - Player 4 (Purple) types a chat message containing -ms as An exact match
    • Player - Player 5 (Yellow) types a chat message containing -ms as An exact match
    • Player - Player 6 (Orange) types a chat message containing -ms as An exact match
    • Player - Player 7 (Green) types a chat message containing -ms as An exact match
    • Player - Player 8 (Pink) types a chat message containing -ms as An exact match
    • Player - Player 9 (Gray) types a chat message containing -ms as An exact match
    • Player - Player 10 (Light Blue) types a chat message containing -ms as An exact match
    • Player - Player 11 (Dark Green) types a chat message containing -ms as An exact match
    • Player - Player 12 (Brown) types a chat message containing -ms as An exact match
  • Actions
    • Game - Display to (Player group((Triggering player))) the text: (String((Current movement speed of (<YourUnit>))))
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
This thread has been moved from the World Editor Help Zone to the Triggers (GUI) Forum. A redirection link has been left in the original forum to provide a conection between the original place and the new location of this thread. This redirection link will expire in 24 hours.
 
Level 5
Joined
Sep 19, 2006
Messages
152
"Remember to destroy that player group or it will leak and so become an abuseable system to make your map unplayable in the case of someone starting to lose."

You mean Player Groups for text messages create "leftovers" just like all other groups do? If so, I have some work to do!
 
Level 3
Joined
Apr 26, 2007
Messages
51
"Remember to destroy that player group or it will leak and so become an abuseable system to make your map unplayable in the case of someone starting to lose."

You mean Player Groups for text messages create "leftovers" just like all other groups do? If so, I have some work to do!
No, Player Groups in general leak. You have to destroy them.
 
Level 2
Joined
May 1, 2007
Messages
25
If you set your unit (as most do in games I think) to say Hero1 , Hero2 etc. You can just make the game to show Hero1's Movment Speed
 
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