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Mr_Bean's Spell Workshop

Discussion in 'Requests' started by Mr_Bean, Apr 28, 2012.

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  1. yuganeigii

    yuganeigii

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    can i request a hero spell similar to gabranth's ex mode in dissidia and FFDD?

    spell name: Ex-mode: Mist
    levels: 1-3
    required level: 6
    spell type: morph or buff (i dont really know which one is better, its up to you i guess)

    if the spell your going to create is buff then:
    cast type: active
    target: self

    description:
    unleashes gabranth's full potential by going into ex-mode. while in ex-mode gabranth increases his movement speed, attack speed, increases his damage and armor and replaces his first 3 spells with a more powerful set of spells

    level 1 - increase MS , AS , damage by 10%, increase armor by 3%
    replace 1st skill with "spell x" (level of spell is level of 1st skill)
    replace 2nd skill with "spell y" (level of spell is level of 2st skill)
    replace 3rd skill with "spell z" (level of spell is level of 3st skill)

    level 1 - increase MS , AS , damage by 20%, increase armor by 6%
    replace 1st skill with "spell x" (level of spell is level of 1st skill)
    replace 2nd skill with "spell y" (level of spell is level of 2st skill)
    replace 3rd skill with "spell z" (level of spell is level of 3st skill)

    level 1 - increase MS , AS , damage by 30%, increase armor by 9%
    replace 1st skill with "spell x" (level of spell is level of 1st skill)
    replace 2nd skill with "spell y" (level of spell is level of 2st skill)
    replace 3rd skill with "spell z" (level of spell is level of 3st skill)

    tell me if it still lacks detail

    advance thanks
    credit and guaranteed rep go's to you of course
     
  2. Mr_Bean

    Mr_Bean

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    You will have to ask Radamantus. He does GUI requests.

    I think this should be possible in vJASS (not sure about GUI). Do you want it vJASS or GUI?
    How long does it last?
    The only immediate problem I see is increasing armour by a percent.
    Is this spell only used for one hero?
     
  3. yuganeigii

    yuganeigii

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    1. GUI if possible (cause for some reason any spell or system in vjass does not work in my WE but i think jass work though since im using a damage detection system made in jass in my map although im not sure about the difference)
    2. last for about 11 seconds on all levels, cooldown is 60 seconds on all level
    3. about the armor increase can you make it this way instead?
    level 1 - increase armor by 3
    level 2 - increase armor by 6
    level 3 - increase armor by 9
    4. and i think i forgot to mention that the spells are replaced with the original set after the duration of the spell
    5. yes it doesnt have to be MUI, i only plan on using it on one hero as a boss spell

    thanks for replying
     
  4. Mr_Bean

    Mr_Bean

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    Since you would like it GUI Radamantus will be doing it.
    vJASS probably doesn't work because you need JASS NewGen Pack.
     
  5. yuganeigii

    yuganeigii

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    i have a jass newgen pack in fact i just updated it but whenever i try to test map it the map doesn't work anymore
     
  6. Mr_Bean

    Mr_Bean

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    Update:
    Claptomanic - Spell Pack 4 uploaded!
     
  7. jolelele

    jolelele

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    Preferably GUI but as long as I can edit it both is ok. Im thinking of learning Jass anyway.
     
  8. Mr_Bean

    Mr_Bean

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    @jolelele: Should I move your request to the vJASS list since you want to try to learn it? Not sure how easily it can be done in GUI.
     
  9. jolelele

    jolelele

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    You could do that.
     
  10. Almia

    Almia

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    Uploaded Sin'dorei300 - Portal of Darkness!
     

    Attached Files:

  11. Mr_Bean

    Mr_Bean

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    Update:
    Maldruzard - Spell Pack uploaded!
     
  12. Striker21

    Striker21

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    Since i have no idea if this topic is still working or not. That's why i'm still posting and waiting for answers
    Will you accept for kind of system?
    for general, it should be:
    System Name: Sound Attraction
    Done in: GUI/vJass all acceptable, just somehow easy to edit will be fine to me
    Description: Every sound should be registered with how much/how far it will attract enemies at the beginning of game. And everytime the sound is played, enemies within that area (registered from above) will force to come and attack the X unit (X unit will be who called for that sound)

    System name 2: I see you... at the front
    Done in: GUI/vJass all acceptable, just somehow easy to edit will be fine to me
    Description: Not using acquisition range anymore but units will engage enemies they actually see (the unit they're facing at and within a limit range, maybe range of sight)

    Thanks for reading, please feel free to PM or post here if you have some questions about this
    And... if you find it is too hard at some part or so,.. just tell me too :p so i can edit something making it easier
    Rep and Credits surely un-forgetable
     
  13. Mr_Bean

    Mr_Bean

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    This is still alive! I'm just busy with exams so I won't be able to do anything too soon.
    - System 2 sounds possible!
    - I don't think System 1 will be too easy. I could make it work when a unit casts a spell, but that's about it.
     
  14. Striker21

    Striker21

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    well, thanks for replying. May be system 1 could be activate manually about setting the unit which call for sound and run trigger ... or smthing like that would be fine?

    Since those ideas are for a Zombie Simulation map :) so having both of them will be awesome
     
  15. Maldruzard

    Maldruzard

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    That system 1 could be done with abilities, attacking, and with a passive 'sound attraction' area while your unit is moving, I guess... I myself would have no hope of actually making it, but I have a general idea of how it could work.
     
  16. Mr_Bean

    Mr_Bean

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    Update:
    Uploaded a new version of Maldruzard - Spell Pack that fixes a major bug.
     
  17. Maldruzard

    Maldruzard

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    Awesome work Mr Bean! Really well made spells, work like a dream :)
     
  18. Mr_Bean

    Mr_Bean

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    Thanks, glad they work properly now :p
     
  19. Caelez

    Caelez

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    hey bean long time no see, free to work on my new request?
    Spell pack - Child of the Farm

    1.Pebble Rock [Q] - active, instant cast
    Level : 4
    Mana cost : 90
    Cooldown : 11 sec
    Description : turn in to range attack with 550 range and had chance of 0.1 sec mini stun to opponent on attack. Last for 6 sec
    Level 1 - 20% chance to deal 20 damage mini stun
    Level 2 - 35% chance to deal 40 damage mini stun
    Level 3 - 50% chance to deal 60 damage mini stun
    Level 4 - 65% chance to deal 80 damage mini stun

    2.Struggle [W] - active, instant cast
    Level : 4
    Mana cost : 110
    Cooldown : 13 sec
    Description : increase attack speed and had a 25% chance to deal critical damage. Last for 7 sec.
    Level 1 - increase 10% attack speed, 1.5x critical.
    Level 2 - increase 20% attack speed, 1.75x critical.
    Level 3 - increase 30% attack speed, 2x critical.
    Level 4 - increase 40% attack speed, 2.25x critical.

    3.Pocket Money [E] - active, instant cast, unit target(Missile)
    Level : 4
    Mana Cost : 80
    Cooldown : 9 sec
    Area of effect : 450 AOE
    Description : deal damage to all enemy unit (any unit type), caster get money for each enemy the damage dealt to. if the unit died on the damage dealt, the caster get both the killing bounty and also the bonus money.
    Level 1 - 2 gold per unit, 35 damage.
    Level 1 - 4 gold per unit, 50 damage.
    Level 1 - 6 gold per unit, 65 damage.
    Level 1 - 8 gold per unit, 80 damage.
    note : is an instant cast spell and the projectile will auto target all the nearby enemy unit within the effect area.

    4.Summon Adult [R] - active, unit target
    Level : 3
    Mana Cost : 200/250/300
    Cooldown : 45 sec
    Description : summon adult villager at the position on targeted unit every 3 sec and stun the unit for 1.5 second. First adult are summoned instant on spell cast. Adult villager unit last for 15 sec.
    Level 1 - 1 adult.
    Level 2 - 2 adult.
    Level 3 - 3 adult.

    Adult Villager : 450 hp, 75 hero type attack damage, 1.15 attack cooldown, 100% of 1.5 sec stun with 50 damage on first attack, 10% of 1 sec stun with 50 damage on following attack. have the ability to slow enemy movement speed by 10% on each attack, not stackable.

    Feel free to contact me if you have any problem on making the skills, and this is my email, if i do not reply you here, you might send me an email. thanks~

    caelezwaltz@hotmail.com
     
  20. Mr_Bean

    Mr_Bean

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    I'm writing exams now so it will be a few weeks before your request will be complete.
    I will ask questions when I get to it.
     
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