- Joined
- Nov 13, 2005
- Messages
- 6
I tried to do this myself but I ended up being way off track... my question is, how can I make one unit mount another? For instance, lets say I want to make gnolls that ride lizards, how would I do that?
That's what I tried to do... well, execpt I set the Lizard's collision to 0 and make it unselectable (instead of the gnoll), which solves many problems.fefeoxy said:set gnoll's collision to 0 and unselectable make him hover instead and put the lizard right below the gnoll, then write a trigger that moves the gnolls position to that of the lizard's. The problem with this is 1. you would be controlling the lizard, 2. the portrait would show the lizard not the gnoll =(
Dr Super Good said:I do not recommed this idea if the map will use multiple units that will mount since for a unit to move smothly the minimum is 25 moves per sec and so will lag horiably with 30+ mounted units.
Custom Script - call SetUnitX( whichUnit, GetUnitX( whichOtherUnit ) )
Custom Script - call SetUnitY( whichUnit, GetUnitY( whichOtherUnit ) )
AqoTrooper said:I tried to do this myself but I ended up being way off track... my question is, how can I make one unit mount another? For instance, lets say I want to make gnolls that ride lizards, how would I do that?