Moderator
M
Moderator
09:44, 2nd Jun 2015
Shadow Fury: The map is rejected because it does not satisfy the minimal quality standards for approval.
Actually, I am impressed that you managed to create balanced item drops, that's what usually most people fall in but somehow you did not. Your creep camps also seem fine. However, the terrain... although you tried to rise and lower it, it still looks too flat. In addition, the tile variation wasn't really good. You didn't use all the tiles available, making your terrain look monotone. If you'd added Dirt, Rough Dirt and Grass, your terrain would've been much better. That central part then... nothing is symmetrical in a forest so I wonder why creating a square region. I recommend making it asymmetrical and not using just the Rock tile; use other tiles as well.
Getting to doodads, you really need to use more. I'd suggest using things like shurbs and flowers around the trees plus other environmental doodads and also adding some watery-themed doodads like cattails, river rushes, rocks etc... in the shallow water zone
Finally, I strongly recommend replacing the Goblin Laboratories with Mercenary Camps since a Goblin Laboratory is useless in this map.
That's all. Should you update your map, notify me and I'll have a look at it again.
Shadow Fury: The map is rejected because it does not satisfy the minimal quality standards for approval.
Actually, I am impressed that you managed to create balanced item drops, that's what usually most people fall in but somehow you did not. Your creep camps also seem fine. However, the terrain... although you tried to rise and lower it, it still looks too flat. In addition, the tile variation wasn't really good. You didn't use all the tiles available, making your terrain look monotone. If you'd added Dirt, Rough Dirt and Grass, your terrain would've been much better. That central part then... nothing is symmetrical in a forest so I wonder why creating a square region. I recommend making it asymmetrical and not using just the Rock tile; use other tiles as well.
Getting to doodads, you really need to use more. I'd suggest using things like shurbs and flowers around the trees plus other environmental doodads and also adding some watery-themed doodads like cattails, river rushes, rocks etc... in the shallow water zone
Finally, I strongly recommend replacing the Goblin Laboratories with Mercenary Camps since a Goblin Laboratory is useless in this map.
That's all. Should you update your map, notify me and I'll have a look at it again.