- Joined
- Aug 12, 2007
- Messages
- 6
It's a mad FFA hero arena, based on trickery and logic: the smartest will splat (with an artillery strike) the enemy mortar teams and win the game.
Still reading? Here, i'll take more time for explain it better.
The players have huge (1800) line of sight and the map has open plains with free room where move, but also small woods where hide behind. Therefor the players will have to spy enemy mortar teams with the hero-abilities and patrol them, guess where they are going, "estimate" a perfect timing and strike on their heads. While they do this, they'll have to watch their back, there are others mortar teams roaming around the map, hunting.
Does it sounds good? Shall I start work on it? Cause if it does... I wonder why noone had the same idea before.
For the terrain, i'm basing on Dustallov Keys (roc melee map), so it will need just really few hours of work for the details. Won't need many scripts - either - and that's really good since I am in pratice needing, didn't used world edit for 3 years
If you like it, come back later: I am having a problem that an expert editor can fix quickly.
Still reading? Here, i'll take more time for explain it better.
The players have huge (1800) line of sight and the map has open plains with free room where move, but also small woods where hide behind. Therefor the players will have to spy enemy mortar teams with the hero-abilities and patrol them, guess where they are going, "estimate" a perfect timing and strike on their heads. While they do this, they'll have to watch their back, there are others mortar teams roaming around the map, hunting.
Does it sounds good? Shall I start work on it? Cause if it does... I wonder why noone had the same idea before.
For the terrain, i'm basing on Dustallov Keys (roc melee map), so it will need just really few hours of work for the details. Won't need many scripts - either - and that's really good since I am in pratice needing, didn't used world edit for 3 years
If you like it, come back later: I am having a problem that an expert editor can fix quickly.