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Monter2 v1.1.10

Submitted by n00b
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
- A blatant Dark Souls ripoff for Warcraft III -
Latest Update: Demon Ruins



Fanmade wiki created by EdgeOfChaos
Videos detailing Monter2's development




SUMMARY


  • Gameplay
    Gameplay is focused on exploration, challenging boss fights, and simply killing stuff.
    There are many secrets and such to discover, since the explorable area is quite large.
    This game does not have a storyline.
  • Combat system
    Monter2 uses a hack-and-slash combat system inspired by Monster Hunter and Dark Souls.
    There are currently five weapon classes - sword, hammer, spear, axe, and bow.
    Enemies also utilize the combat system, each with their own unique behaviors.
  • Game length
    In a typical playthrough, about 4 to 5 hours.
    It is possible to complete the game in less than an hour, however.
  • Solo and co-op
    Enemy health is adjusted according to the number of players present, making the game
    suitable for solo and co-op play.
  • Other features
    Monter2 uses custom animations which were made for this game specifically.
    This game also uses an original soundtrack.


CRE
DITS




-Models-

-=Emergenzy=-
Balrog
Callahan
Celestea
Chriz.
communist_orc
Deolrin
dhguardianes
Dionesiist
eubz
Forgotten_Warlord
HammerFist132
HappyTauren
hellblazer-14
Herio-san
imforfun
JesusHipster
JetFangInferno
Judash




Kino
Kitabatake
Land-Sengklek
Lord_T
nGy
olofmoleman
PeeKay
Power
Radagast
RightField
s4nji
Sunchips
sunwarrior25
The_Silent
Thrikodius
TLI-Inferno
UgoUgo
WhiteDeath
Various UTM contributors


-Systems-

Bribe
Tom Jones
moyack
Vexorian
TriggerHappy
`

-Icons-

CRAZYRUSSIAN
`

-Music-

n00b





Contents

Monter2 v1.1.10 (Map)

  1. Manipulation

    Manipulation

    Joined:
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    What about adding HP and Stamina bars above the character (or below)? which can constantly be seen. Or it is unnecessary? what do u think?
     
  2. n00b

    n00b

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    nothing is stopping you from just traveling back to the beginning

    somewhat unnecessary since it doesn't take much effort to just look at your hp/stamina below your unit's portrait
     
  3. WINbyTEAMWORK

    WINbyTEAMWORK

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    I wish there was a Star Wars version of this... oh how i wish...
     
  4. deepstrasz

    deepstrasz

    Map Reviewer

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    OK, I've got it why the selection seemed bugged. It was because I was selecting the same target after/while hitting it to make sure the hero would face it.
    About the dreadlord... I don't know, we two players just can't really beat him.
     
  5. LyunAvine

    LyunAvine

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    You two should probably dodge, then attack him when he dashes at you. Try to avoid taking damage at all times because he has 200% life steal I think?
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    We tried that but his actions are just random.
     
  7. n00b

    n00b

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    out of curiosity, how much time have you spent on trying to beat dreadlord?
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    20 minutes or so. I'm not the type to learn poems while playing a game, sorry.
     
  9. n00b

    n00b

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    ...and here I was thinking you were stuck on this boss for hours

    20 minutes is NOT NEARLY ENOUGH time to warrant complaining about a boss being too difficult or random
    here are two things that you could do:

    1. you should actually fight this boss for at least 1.5 hours' worth of attempts before actually complaining
    2. just stop playing this map entirely, because the bosses only get harder, and you have clearly stated multiple times now that this isn't the type of game that you'd play
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    You're funny mate. I wouldn't waste time like that.
    That's exactly what I did and am doing. This is more suitable for Asiatic gamers. They are persevering.
     
  11. n00b

    n00b

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    that's a bit of a nonsensical generalization; it's more like this game is for a niche of players who enjoy a challenge, and nationality has nothing to do with that whatsoever

    as for your "waste of time" comment i doubt your free time is sparse enough that you can't spare 90 minutes of your day. You are clearly just impatient
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

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    Judging by the fact that most difficult games of such type were created by the Japanese plus the statistics that show them being one of the most diligent people, I'd say it has something to do with it. Moreover, have you see South Koreans playing Brood War?
    That one too.
     
    Last edited: Dec 6, 2016
  13. > 2016
    > can't beat dreadlord
    > mfw

    [​IMG]


    For real though, dreadlord is beatable in 20 minutes. It's not that you only have 2 players, in fact, he's usually easier with fewer, depending on how much of a pleb noob your allies are, so you could try that. Here's the EdgeOfChaos Strategy™.

    1. Start battle. Immediately hit him 2-3 times while paused.
    2. Circle the dreadlord closely with Sprint on. Wait for the dreadlord attack
    3a. If attack is a melee combo: wait for the heavy attack to start, go around to his side or back. and attack 2-3 times
    3b. If attack is a dash attack, keep running. He either uses a melee attack after dash or uses another dash. Keep Sprinting and run away, since you wont have enough time to dodge the 2nd dash if you don't. After he misses, either attack or take some time to recover stamina.
    3c. If he uses a void attack, FIRST get out of the way of all dark nodes since they explode fast. Then, if the Dreadlord is close to you, you can attack it once. If the dreadlord is far, cancel sprint to regain some stamina.
    4. After the dreadlord fails an attack, you have about 1.5-2 seconds before he starts another attack. By this time, you need to be sprinting again, but also need some stamina. If you time it right, you can take a second to recover some stamina before the next attack.

    Sprinting is the only reliable way to dodge the dash attack. You might be able to dodge sometimes without it, but not all the time. As you noted, the attacks seem random, so be prepared for any of them (only one of them, dash, actually requires preparation unless you mess up basic monter2 combat)

    There's a trap at the bottom of the arena that deals 1200 damage that can affect the dreadlord. It can help you, but is risky.
     
    Last edited by a moderator: Dec 7, 2016
  14. LyunAvine

    LyunAvine

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    I think I found a bug. The crystal, that is after the first boss Guardian, will not be there if you enter by the backdoor, by digging.
     
  15. n00b

    n00b

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    going to fix this soon™
     
  16. limas

    limas

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    Я не знаю английского, так что просто ссылка на видео:)
    I don't know the English language

     
  17. n00b

    n00b

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    :thumbs_up:

    I don't know Russian either but I watched it anyway, good stuff
     
  18. Manipulation

    Manipulation

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    I honestly find camera annoying. There are many times that camera unlocks from your target, for example today with the Poison boss (dont rememeber how he is called ). I would lose the camera and start looking for him and end up getting hit by either trap, skill or whatever. So i thought of some suggestion.
    1)keep target lock option and add far cam options as well.
    2)keep target lock option and make it so that we never lose target.
    3)Keep target lock option and free camera.

    or remove the lock option? i can it will make the game harder ... dunno.
     
  19. LyunAvine

    LyunAvine

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    If he removes the lock option, there will be many secrets that you can easily find, thus making it even boring. Far cam is an option, but he is kind of busy I guess.
     
  20. Manipulation

    Manipulation

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    How you know if he is busy or not? you live with him?
    And secrets arent randomized anyway, once you learn their spots they arent secrets anymore. For me what matters the most in such a game design is the game-play.