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Monster Showdown Ultimate v.8.9

Submitted by Ironside
This bundle is marked as approved. It works and satisfies the submission rules.
Creator

Map created by me, Ironside.


Credits

biffzs = Flamming Dragon
Maker = Ally/war System
G00dG4m3 = Eternal Winter, Double Tide
Paladon = Knockback System
mckill2009 = Insane Revenge, Mimic, Multiboard, Engage AI System
cedi = Shadow Vortex
Marsal2000 = Shadow Strike
defskull = Quick Act & Arrow Armageddon
Kingz = Windcut
Maker = Black Flames
D4RK_G4ND4LF = Life Drain
aaron = Bolt Fury
BlackRose = Water Cyclone
Brambleclaw = Greatly improved the terrain


Story

The land on which the map is played was once a peaceful place, there were lots of villages, they had everything they needed.
One day a powerful Demon was seen by the villagers at the top of the Frost Altar (middle of map) and he turned all animals into monsters.

Soon there was almost no body left at the land.
A survivor with the name Sid has contacted the nearby town of what happened.
Brave heroes of all around have assembled and come to fight the monsters for different reasons like training, rewards, ...


Gameplay

Basic:

Each team consists of 2 players which share the score.
Each team starts with 1000 score.
2000 score is needed to win.

Score:

Kill enemy hero +35 score
Die -35 score
Kill creep +1 score
Kill Monster +150 score
Kill Invader Archimonde +500 score

Monsters are heroes owned by Neutral Hostile.

Details:

When the game starts, red types a game mode (see bellow).
Each player will receive a hero depending on the mode.

Gold is gained by killing enemies, which can be used to buy items for your hero.


AI


AI was greatly improved in version 8.6, in which I changed my AI into the Engage AI by mckill2009.
The AI will use most spells, will buy items and pick them up. The AI will pick a random hero in all modes except in which it is impossible to pick for a player user himself.
Skill level of the AI is affected by which level (easy, normal, insane) you set them at the lobby.


Modes & Commands


Modes:

-ap (All pick) --> all players pick their hero
-ar (All random) --> all players get a random hero
-sh (Same Heroes) --> player red picks / randoms a hero, all players will automatically pick that hero


Sub Modes:

-pp (Ping players) --> pings all players heroes every 10 seconds for 3 seconds
-ss (Spammable Spells) --> casting a spell will restore your mana and reset all cooldowns

Commands:

-random --> gives you a random hero
-repick --> allows you to choose a new hero
-kill self --> suicide yourself
-ms --> shows the movement speed of your hero
-ma --> lists all players heroes and their level



Heroes


Each hero has a total of 6 spells:

First spell comes with the hero itself, no need to learn it, this is usually a spell to help you in different scenarios.

Second spell is learned at level 1, this the the base spell that will be used the most.

Third spell is learned at either level 2 or 3, this is usually a heavy damage spell or a passive.

Fourth spell is learned at level 3 and is same as third spell either a heavy damage spell or passive.

Fifth spell is learned at level 6 and is considered the strongest next to the ultimate, it should be overall stronger than the sixth spell.

Sixth spell is the final ultimate of each hero learned at level 10.
It's role is to finish of or initialize into a battle.


Keywords:
Monsters, Heroes, Score, Killing, Items, Modes, Win, Lose,
Contents

Monster Showdown Ultimate v.8.9 (Map)

Reviews
Moderator
13:42, 9th Jun 2011 -Kobas-: Status: Approved
  1. Foronisus

    Foronisus

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    tell me room...
     
  2. Ironside

    Ironside

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    I'm going for lunch now and we'll play afterwards, I already sent you a message on garena.
    When I'll be back I'll just invite you to the room.
     
  3. Foronisus

    Foronisus

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    hmm i didnt received any message :( i write to you but you dont respond to me..
     
  4. Ironside

    Ironside

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    Grr, I really hate the way garena is bugged, didn't get your messages either.
     
  5. Foronisus

    Foronisus

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    so can you tell me your GMT and when we will play in your time???
     
  6. Ironside

    Ironside

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    Update:


    - Added new AI created by mckill2009
    - AI will no longer be stuck bellow the frost altar
    - New AI still uses most spells

     
  7. Foronisus

    Foronisus

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    you make too much updates,every day new update of your maps why dont you make updates one every week?? it will be more new things to see.

    Its my opinion
     
  8. Ironside

    Ironside

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    Because important updates can't wait.
    And yes, pretty much every version includes something important.
     
  9. Foronisus

    Foronisus

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    Nope your wrong make more updates man take 7 days and update it will be way better i tell you from my expirience
     
  10. Ironside

    Ironside

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    Update:


    - Fixed a critical bug in the multiboard
    - Fixed the victory trigger which had an error
    - Updated the screenshots in the first post
    - Minor balance tweaks
    - Several glitches in the AI
     
  11. Luffy

    Luffy

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    I downloaded this one before too, it was amazing. The only thing it lacks is enhancing of game points as far as I remember. 2000 points is being too low sometimes. You should make a mod that enhances this maximum point/victory condition xP
     
  12. Ironside

    Ironside

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    A lot has changed since then, it's not that easy any more.

    Update:


    - Fixed a bug which caused the game to end after the first kill was made
    - Replaced Water Elementals ultimate from Water Cyclone to Refreshing Water
     
  13. Luffy

    Luffy

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    it would really be a good addition. I think pretty much every arena/fighting map should do this for good.
    Also have you ever considered doing hero spells attribute-dependent? xP At some high levels, my hero's attack damage has increased to a point that I didn't even used his spells, lol
     
  14. Ironside

    Ironside

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    Yes, this will probably be implemented that all spells will deal additional damage based on attributes / levels or something.
     
  15. Ironside

    Ironside

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    Update:


    - Goblin Greed will now work even when units are killed by spells
    - Goblin Greed will no longer accept your own mines deaths
    - Goblin Greed gold gained changed from 2%/3%/4%/5% to 1%/2%/3%/4%
    - Double tide range from 1250/1500/1750/2000 to 750/1000/1250/1500
    - Waveform damage from 200/300/400/500 to 200/275/350/425
    - All heroes now have more reasonable attack speed and damage
    - All heroes attack range has been modified
    - AI updated to version 2.0
     
    Last edited: Aug 11, 2011
  16. Foronisus

    Foronisus

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    wow in 2 days 3 updates???? Great :(