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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Monster Savior v1.12

Submitted by Callahan
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
Monster Savior

By Callahan

Map description :

Monster Savior is a singleplayer RPG map with action rpg gameplay inspired by hack'n slash (like Diablo 3 and Ys ).
Use many custom made assets made by me and exclusive to this map.

Features :

  • 18 Monstrous Heroes
  • +60 items with unique effect not just boring stats booster
  • Custom unique abilities for every heroes
  • Grow and improve your own Magical Garden
  • Anti Cheat system.Most Wc3 cheat cannot be used in this map and will trigger instant lose.

Change Log
- v1.12
- Greatly optimized damage trigger. It is less laggy when damaging a lot of unit at the same time.
- New icons for abilities
- Mountain giant boss has new ability.
- Added new icons for abilities

Heroes :

- New hero Shark

- Necromancer Change :
Skeletons are now invulnerable.
(They used to be unkillable and redirect damage they take to Necromancer but it made him potentialy take x4 damage from aoe when all skeletons and himself are hit.)
Buffed potential "Skeleton Commander" and added a new one "Meat Wagon"

-Mammoth Barbarian : New potential "Beastial Impact"

-Spider Queen : New Potential "Hive Mind"

-Tauros : Buffed potential "Bullquake"

-Sebal : Remade potential "Dimensional Commnader"

-New Tree Shop from magic garden : Robidy the Merchant

-New item : Accumulator, Vengeance, Epitaph, Authority, Toxin Injector



- v1.11
-Require Wc3 v1.30 or higher
- Added 2 new rare items : Consequence and Overdrive
- Fever no longer reset cooldowns upon activation.
- Improved camera.
- Added Elite enemies
- Changed unlocked potential Constrictor mechanic
- Changed Fungovor Razorcap.

Author Note : The map version is protected and cannot be opened in WE.


Credits
Model Credits :
Dionesiist - Paragon, Infernal Knight, HellGaelor model
Anemic Royalty - Slithid Devourer model
Hayate - Raptor model
HerrDave - Restless Skeleton Model
ILH - Animated Skysphere
Gluma - Lizardman models

System Credits :
Weep - Damage Detection
T.D.W - KB3D System
Magtheridon96 - Spell Event system
Previews
Contents

Monster Savior v1.12 (Map)

Reviews
Daffa the Mage
You don't need to add a download link into the description, since user can easily download the map from the thread. There are some resources made by others according to Resources in Use by Monster Savior v1.10 | HIVE Please credit them if you truly...
deepstrasz
Hero attribute icon looks like a green square (tauren hero). You should decide whether the camera to be locked or not. It's annoying to have it move by itself. After I entered the first gate to the second/next level/zone, the camera went too up to the...
  1. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    You don't need to add a download link into the description, since user can easily download the map from the thread.

    There are some resources made by others according to Resources in Use by Monster Savior v1.10 | HIVE
    Please credit them if you truly use them in the map.
     
  2. Callahan

    Callahan

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    The credit is inside the map.
     
  3. Reputation Generator

    Reputation Generator

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    not bad, not bad at all.
     
  4. fantocan

    fantocan

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    Really don't like the fixed camera, and feels like just too forward, no freedom at all.
     
  5. deepstrasz

    deepstrasz

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    I can't start this on 1.29.2. Player slots aren't shown. If it only works on 1.30, I'll wait until the bugs are fixed before I update.
     
  6. Ybco

    Ybco

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    I LOVE this map. The whole style (models and textures) is so fresh and funny, I love the garden system and how gold and items works in general, and I like the original way to use stats.
    Great job. Would like to see a 1-4 player version.
     
  7. Gluma

    Gluma

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    I love the concept of the map, it has a wide selection of herous which all play differently and I had a good amount of fun, playing all the way to what I think was the last area (for some reasom the boss just didn't spawn)

    I does have a weird ballance though, like the mushroom guy felt really kinda easy for e.g., altho I see why ballancing could be hard here, considering how much stuff is going on all the time. I feel like there's just too much cannon fodder in the later stages, I know its kinda the point of it but it still felt too much like a chaotic mess, I'd rather have a smaller amount of stronger enemies which feel like a sizeable collection of individual enemies, rather than a tide of liquified uncountable enemy mass.

    And thanks for using my models, I always appreciate that! :)
     
  8. Callahan

    Callahan

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    The area to the north of the town isn't finished yet the bosses don't have abilities.
    The last area is against lizard people and it should spawn a boss using your serpent knight model.


    I have new version in making with chance to spawn elite version of enemies.
     
  9. Gluma

    Gluma

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    That's kinda weird, the area seemed to be taking forever. Could this be a result of me saving and loading?

    By the way despite the map being quite captivating, it felt like it was missing a rangible end goal, like "Kill lord Evil McVillain because he bad" kind of text in the beginning. Something as simple as this could add to anticipation. Just a random thought I had

    oh yeah and new version is cool, will wait
     
  10. deepstrasz

    deepstrasz

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    1. Hero attribute icon looks like a green square (tauren hero).
    2. You should decide whether the camera to be locked or not. It's annoying to have it move by itself.
    3. After I entered the first gate to the second/next level/zone, the camera went too up to the north, the hero not being seen properly until I moved it. Actually it happens every time you enter another zone.
    4. The Gold icon for items is a chest while the one up on the top UI is a coin.
    5. There's a lot of grinding involved in the same place until you become strong enough to be able to defeat the boss in that region. Plus, the gamble of item drops.
    6. Fighting the Kobold boss is annoying when the camera goes down again.
    7. How do you know how many crystals, metal etc. you have?
    8. Tampering with the Rat Brain doesn't do anything but cost money and change the number instead of 10 to 20 then to 6 but the attributes it gives are all the same.

    All, in all, it's a slow paced (because you mostly spend time in the same places) grind.

    Approved.



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  11. Callahan

    Callahan

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    The camera has been changed in upcoming version it used to be designed around 4:3 resolution. It is now wider and doesn't pan automaticaly and doesn't bug when changing zone anymore.
    You can see ressource by pressing left/right arrow.
    Tempering works fine, the attribute granted by item charge is white.
     
  12. deepstrasz

    deepstrasz

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    So is from 10 to 20 to 6 normal?
    Would be really helpful to have a guide in the Quest Log.
     
  13. Callahan

    Callahan

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    Yes tempering is an interval with higher min-max value than untempered but new min value can still be lower than untempered max value.
     
  14. knight26

    knight26

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    Looks like fun, will definitely try it!
    Guys, is this even Wc3?
    Combat is so fluid unbelievable!
    Click meh

    [​IMG]


    Edit2:
    Well I've been playing for a while, and I finally am done. It was a fun little experience, honestly didn't expect to play that long, but I enjoyed it every bit.
    It's a creative map, definitely original. I can see this becoming a fast paced indie game. I suggest everyone give it a try, I played for a few hours and am really satisfied.

    There is one thing I'd like to suggest. Once you reach level 80, to make a -repick choice or rather newgame+ kind of thing. Since I had so many items that I created, and I'd like to use some other hero without going through the grind again.

    Spoiler
    [​IMG]

    Spoiler
    [​IMG]

    5/5 from me, thank you for your contribution to our community!
     
    Last edited: Oct 2, 2018
  15. dreadlord_tr

    dreadlord_tr

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    At first i was like: "this game really needs a guide. I cant understand half the things going on screen or about stats." Then 'The Old Stunk' tree began giving advices :)

    Really liked it. Still dont know what is a biomass from fungus hero tho.

    Edit : Yeah now i got it.
     
    Last edited: Oct 22, 2018
  16. Callahan

    Callahan

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    New hero preview : Shark Cook
     

    Attached Files:

  17. Krolan

    Krolan

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    Maybe I just missed something, but I'm pretty sure I didn't screw up anywhere.
    After the Undead Citadel (that's what I call it) after the Meat-Weagon Bossbattle, the bottom Portal isn't activating. It's not taking me anywhere, My Hero just passes through that thing as if it was thin air.
    Am I screwed now, or was there nothing to begin with?

    Want to add that the portal is *not* "grayed out" like other ones were when the Boss was not yet deafeated.
    [​IMG]

    EDIT: Don't know if it matters, but I'm using the stable 1.30.1 version of WC3
     
    Last edited: Nov 29, 2018
  18. Callahan

    Callahan

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    It's normal. The area after Meatwagon Boss is not completed yet.
     
  19. Krolan

    Krolan

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    Then I apologize for being a bother ^^'
    Still a very solid and enjoyable map, I must say.

    Take care and Greetings