- Joined
- Dec 29, 2007
- Messages
- 21
[[Mission]]
To create a Monster Hunter type warcraft3 map. Monster Hunter is probably the best rpg out there. And maybe some of you will look into it because of this map, that, and a MH related wc3 map? Consider asses to be kicked.
[[Why is this map different from other ORPG maps?]]
-Hero's will have no levels. There is no experiance earned. What do you get for killing
monsters then? Monster Parts, which are used or sold for money.
-Progression through the game is based on equipment.
-All of your equipment is fasioned out of the parts that you get from monster corpses.
[Example = Velociprey Hide + Bullfango Hide + Iron Ore + Velociprey Claw will
earn you a "Velociprey Mail"]
-Heros survive by making tools they need in the field. [Example = Herb + Blue mushroom
will get you a potion, adding honey, makes it a mega potion]
[[What kind of cool goodies do we get to play with?]]
-Equipment System. Players put on and actually equip their items, which means they will not reside in the hero's inventory.
-Combination System. As mentioned above players can combine materials into new useful objects.
-Mining System. Good old minin' for minerals. [we do not need more vespian gas. ]
-Other systems planned for adding are
--Dashing/dodgeing system
--climbing system
[[Sounds good, is there anyway i can get involved in this project?]]
-Yes! the fallowing positions are needed...
--Savegame/loadgame expert = Position open!
--Monster AI trigger editor = Position open!
--3D artist = Position open!
I will be doing the rest ^_~;
[[Sweet deal dood, where can i get up to date info like Closed / Open Beta / Map progress?]]
-Why... right freakin here man!
Closed Beta Date -> SOON!
Open Beta Date -> n/a
Next Version Date -> n/a
[[Updates]]
Update 1 [Initial Progress Bars Added]
-Equip system started
-1st area of 1st field completed
Update 2
-Equipment system finished.
-Picked out some of the monster models that look "similar" to MH's bosses and minions.
Update 3
-Flushed out the combo system
-Found a small anoying bug with unequip (weapons and leggings unequip both slots)
-Added and Finished mineing system
Update 4
-Fixed equipment system to handle all four players(cause i didnt initially do this, becausei have downs.)
-Added 1 more recipie? insignificant update wooooooo
-started laying out the basic area structure for the rest of forrest and hills.
-Formatted this post for epic justice.[Cleaned up this post]
Update 5
-Started working on the equipment system, you can now craft one weapon, one chest piece, one helmet, and one legging. nothing epic, but the system is working? sort of. For some reason player 3 and 4 cant make the chest or leggings. so, i just need to take another look when im not sleep deprived. lol.
Update 6
-Added 6 new armor pieces
-Fixed up the multiplayer equipment code ( flawless now. )
-Prettied up icons for Gathering and Comboing Item abilities on the hero
-Next i will be atempting to make flashbangs, and the hero change models with equipment.
Update 7
-Started the custom triggers to control Boss AI.[awesome shiz]
-Chest armor now controls what the user looks like.[More Awesome shiz]
***********
Progress Bars*
***********
Terrain
[||||||||||]-Forrest And Hills
[||||||||||]-Jungle
[||||||||||]-Swamp
[||||||||||]-Volcano
[||||||||||]-Desert
[||||||||||]-Snowy Mountains
[||||||||||]-Town
Equipment Items
[||||||||||]
Material Items
[||||||||||]
Field Combo system
[||||||||||] DONE!
Town Combo System
[||||||||||]
Equipment system
[||||||||||] DONE!
Dash System
[||||||||||]
Monster Boss A.I.
[||||||||||] - Yian Kut Ku
[||||||||||] - Bulldrome
[||||||||||] - Gypceros
[||||||||||] - Garuga
[||||||||||] - Khezu
[||||||||||] - Rathalos
[||||||||||] - Rathian
[||||||||||] - Fatalis
[||||||||||] - Diamo Hermitaur
[||||||||||] - Shogun Cenitaur
[||||||||||] - Kirin
[||||||||||] - Chameleos
[||||||||||] - Hypnock
[||||||||||] - (That new cystal scorpion thing just anounced)
[||||||||||] - Lao Shan Lung [not looking forward to this]
Monster Art Selection
[||||||||||] Done!
Hero Model Change System[built into equip system]
[||||||||||] Done!
Quests
[||||||||||]
Quest Unlock / Picker system
[||||||||||]
Mineing System
[||||||||||] DONE!
Gathering System
[||||||||||]
To create a Monster Hunter type warcraft3 map. Monster Hunter is probably the best rpg out there. And maybe some of you will look into it because of this map, that, and a MH related wc3 map? Consider asses to be kicked.
[[Why is this map different from other ORPG maps?]]
-Hero's will have no levels. There is no experiance earned. What do you get for killing
monsters then? Monster Parts, which are used or sold for money.
-Progression through the game is based on equipment.
-All of your equipment is fasioned out of the parts that you get from monster corpses.
[Example = Velociprey Hide + Bullfango Hide + Iron Ore + Velociprey Claw will
earn you a "Velociprey Mail"]
-Heros survive by making tools they need in the field. [Example = Herb + Blue mushroom
will get you a potion, adding honey, makes it a mega potion]
[[What kind of cool goodies do we get to play with?]]
-Equipment System. Players put on and actually equip their items, which means they will not reside in the hero's inventory.
-Combination System. As mentioned above players can combine materials into new useful objects.
-Mining System. Good old minin' for minerals. [we do not need more vespian gas. ]
-Other systems planned for adding are
--Dashing/dodgeing system
--climbing system
[[Sounds good, is there anyway i can get involved in this project?]]
-Yes! the fallowing positions are needed...
--Savegame/loadgame expert = Position open!
--Monster AI trigger editor = Position open!
--3D artist = Position open!
I will be doing the rest ^_~;
[[Sweet deal dood, where can i get up to date info like Closed / Open Beta / Map progress?]]
-Why... right freakin here man!
Closed Beta Date -> SOON!
Open Beta Date -> n/a
Next Version Date -> n/a
[[Updates]]
Update 1 [Initial Progress Bars Added]
-Equip system started
-1st area of 1st field completed
Update 2
-Equipment system finished.
-Picked out some of the monster models that look "similar" to MH's bosses and minions.
Update 3
-Flushed out the combo system
-Found a small anoying bug with unequip (weapons and leggings unequip both slots)
-Added and Finished mineing system
Update 4
-Fixed equipment system to handle all four players(cause i didnt initially do this, becausei have downs.)
-Added 1 more recipie? insignificant update wooooooo
-started laying out the basic area structure for the rest of forrest and hills.
-Formatted this post for epic justice.[Cleaned up this post]
Update 5
-Started working on the equipment system, you can now craft one weapon, one chest piece, one helmet, and one legging. nothing epic, but the system is working? sort of. For some reason player 3 and 4 cant make the chest or leggings. so, i just need to take another look when im not sleep deprived. lol.
Update 6
-Added 6 new armor pieces
-Fixed up the multiplayer equipment code ( flawless now. )
-Prettied up icons for Gathering and Comboing Item abilities on the hero
-Next i will be atempting to make flashbangs, and the hero change models with equipment.
Update 7
-Started the custom triggers to control Boss AI.[awesome shiz]
-Chest armor now controls what the user looks like.[More Awesome shiz]
***********
Progress Bars*
***********
Terrain
[||||||||||]-Forrest And Hills
[||||||||||]-Jungle
[||||||||||]-Swamp
[||||||||||]-Volcano
[||||||||||]-Desert
[||||||||||]-Snowy Mountains
[||||||||||]-Town
Equipment Items
[||||||||||]
Material Items
[||||||||||]
Field Combo system
[||||||||||] DONE!
Town Combo System
[||||||||||]
Equipment system
[||||||||||] DONE!
Dash System
[||||||||||]
Monster Boss A.I.
[||||||||||] - Yian Kut Ku
[||||||||||] - Bulldrome
[||||||||||] - Gypceros
[||||||||||] - Garuga
[||||||||||] - Khezu
[||||||||||] - Rathalos
[||||||||||] - Rathian
[||||||||||] - Fatalis
[||||||||||] - Diamo Hermitaur
[||||||||||] - Shogun Cenitaur
[||||||||||] - Kirin
[||||||||||] - Chameleos
[||||||||||] - Hypnock
[||||||||||] - (That new cystal scorpion thing just anounced)
[||||||||||] - Lao Shan Lung [not looking forward to this]
Monster Art Selection
[||||||||||] Done!
Hero Model Change System[built into equip system]
[||||||||||] Done!
Quests
[||||||||||]
Quest Unlock / Picker system
[||||||||||]
Mineing System
[||||||||||] DONE!
Gathering System
[||||||||||]
Last edited: