17:58, 2nd Sep 2011
Master of Tides
This is short Single Player 20-25 minutes gameplay RPG, in which you might take a role of troll tribe chief and dive into battle with force of sea deeps. Map contains 3 easily found secrets, 11 unique items and wonderful music.
Not so long time ago, ancient evil have risen from the deepest seas. They call themselves Wushanni temple cult. Wushanni itself began terrorizing the woods, slaughtering villagers, flooding land with all-destroying waves of water. Woods are damned with curse of unstoppable Wushanni cult.
Thicktusk Tribe forces are ready to clash with Wushanni. This may require tremendous bloodshed across the temple, but it is the only way to stop Wushanni temple cult from an absolute tirony across the land of great woods.
CreditsHiveworkshop Models / Icons:
WILL THE ALMIGHTY
GUI Knockback System:
Loki - Heroes of MythologyScreenshot 1.
Imported new music track, which may play while fighting boss
Changed preview image
Tribe heal effect model have been changed
Created a teleportation item appearing once complyting first Quest
Temple Serpent got its attack slightly increased
Forest Beast have been strengthened
Tome of Stats now adds 4 stats instead of 2
Some items now are more powerful
Added 2 brand new items to be picked
Implented a GUI knockback system by paladon
Balanced few items due to overpowerness
Prevented an exploit which enables hero to jump over pathing blockers
Basically this is for balancing. Ally wipe out is necessary to keep game challenging, because large amount of allies in a spot may do really big harm to Boss in short period of time. This may lead to quick end. And to same amount of forces per 40 seconds is not so difficult, but it depends on what stance you are though. Sometimes I was lucky to cause 1000-1200 health loss to boss in ~20 seconds due to amount of ally while testing, that's pretty massive!His spells are very flashy, although some of his spells are really kinda frustrating, they kill your allies' units instantly for example.
I do have a track for it, would fit perfectly to boss fighting, because it sounds like fast savage jungle track. But then the size of map would be nearly 5 MBs.*A second custom soundtrack for the boss fight, maybe a faster one
This would make sense, but then hero might be overpowered. There is an item which makes hero invulnerable, basically to be used while Boss cast area of effect damage spell, to avoid damage caused and stun. This may be provided by item, and Thunder Storm would make it like a free chance to manipulate invulnerablity.*make the hero invulnerable when using Thunder Storm
Hehe, I believe every sound may be so annoying due to such repetitive use. I may try to replace it with more silent one.*The healing wave sound effect is very annoying
This may work, only if player would find at least these two treasure chests and shop properly, this might be good idea to save some time, even though the distance ain't so far.*Add a teleporter next to the merchant leading you to the arena after you've defeated the Fernar and bought your items
I'm not really going for it, it just would add size and nothing to gameplay, which is the most important I think.*A custom loading screen
What do you mean?*A real outro
It shouldn't matter since it is Single Player, but as I mentioned earlier in other threads, I had complaints about map size due to slow connections. Well I guess I could do it, I might give it a shot!Why would that be a problem?
There I can't gave you more than 4/5, sorry, map is good but it's small (short) and that's is first problem.
Also it miss:
-Not so linear story
-Maybe few side quests (can be liked with this above, but I will keep it separated because of few things)
-Different heroes (with different main quest or story or info)
Or just attach the bigger file to a post for people who have a fast internet connection.
I think Fernar should give enough exp to get to level 3 (or enough that killing the forest beast as well gets you there).
Other than that and the lack of an ending, great map indeed.
(...) wasn't much of an RPG in the traditional sense as far as length wise (...)
Gonna check out the cinematic, (...)
You see, level up restore life and mana immediately and once leveled up at the gates you are able to take down Farnar and Beast as well while level 2. You shouldn't mind life / mana once Farnar is eliminated, because once entered the temple you get life and mana restored just by getting there. Gaining third level would give an advantage of restoring life / mana while fighting boss in very early beginning.
Yeah probably you are right, but I think this category would fit the best, because I couldn't find anything more familiar to it.
Ugh.. It is not cinematic type resource.
I like ;Custom spells , Terrain and Units but really too short .. Great job !
that map was really enjoyable,, but sometimes there was a bit too much action on the screen(might be because the terrain is quite filled with details like thse pillars in the temple that take some sight.). But I really like the spells for the hero and the boss.
But the beginning could be a bit more entertainable I think. You could just give him 2-5 warriors as support and make the units a bit stronger.