1 Go into file => preferences => check "Automatically create unknown variables while pasting trigger data".
2.1 Copy part of VariableIntialization with variables from spell that you want to copy(if you want all spells, then just copy whole trigger).
2.2 You can change most variables(in VariableIntialization) however you wish, outside of hashtable and few variables specified to not be changed.
3 Run VariableIntialization at the initialization of your map.
4 Copy Folder with spell you want to use.
5 Follow Instructions in Read Trigger Comment for copied spell.
6 Abilitiies Jingu Mastery and Mischief require Damage Engine(you can use alternative, but then of course you need to change part of triggers to fit your need) so just copy whole folder(Damage Engine) to your map if you want use either of these two abilities.
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Level 1 - 2.2 times normal damage, 1.4 second stun.
Level 2 - 2.6 times normal damage, 1.6 second stun.
Level 3 - 3 times normal damage, 1.8 second stun.
Monkey King uses his secret energy to create statue of himself. Statue is invulnerable, uncontrollable, slowed, deals 100% damage of Monkey King and attacks random targets.
Level 1 - Lasts 15 seconds, cost 80 mana, coldown 30seconds.
Level 2 - Lasts 20 seconds, costs 65 mana, cooldown 25seconds.
Level 3 - Lasts 25 seconds, cost 50 mana, cooldown 20seconds.
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit, Monkey King earns four charged attacks that have bonus damage and lifesteal.
Level 1 - 20 damage bonus, 30% lifesteal.
Level 2 - 35 damage bonus, 50% lifesteal.
Level 3 - 50 damage bonus, 70% lifesteal.
Monkey King creates a circular formation, in which enemy units will be damaged every 1 second by Monkey King base damage, If Monkey King leaves the circle his formation disperse.
Wukong's Command v2.0:
Monkey King creates a circular formation with his statue around. If Monkey King leaves the circle his formation disperse.
NOTE: it is alternative to Wukong's Command it is not better or worse, it is just a little bit diffrent
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. Primal Spring will deal damage and slow in area based off channeling time.
Level 1 - Primal spring damage 50-125, slow 10%-40%.
Level 2 - Primal spring damage 75-195, slow 15%-60%.
Level 3 - Primal spring damage 100-265, slow 20%-80%.
Monkey King springs out from his tree perch, damaging and slowing enemies based of his lvl of Tree Dance in the area where he lands.
Changes Monkey King's shape to deceive opponents. Taking damage, or dealing damage breaks Monkey King's disguise. Also reduce damage taken to 0.