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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Modern Warfare 1.11 BETA

Submitted by Illidan(Evil)X
This bundle is marked as approved. It works and satisfies the submission rules.

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ABOUT



Modern Warfare is a unique co-operative modern war map for WarCraft 3: The frozen Throne featuring two teams, America and Russia, clashing together. The map is created with LAN games in mind, but is also playable via Battle.net. The player(s) are in command of their team's entire force via shared units, and co-operation is required in order to defeat the enemy.

Resources (credits) are gained by a periodic income as well as destroying enemy units. The credits is needed to purchase new units, upgrades and weaponry for your team.

Your main objective is simple; defeat the opposite team. This is accomplished by destroying all enemy structures.

Storyline

All over the world, countries transport their nuclear waste to Russia for them to store in Siberia; this is how Russia makes a lot of its income. However, for quite a while, instead of storing the nuclear wastes in Siberia, Russia decided to recycle the nuclear waste. Amazingly, they found out how to do it and began to build biological and nuclear weapons to support their military.

More and more the governing over Russia turned into more of a dictatorship and focused strongly on their military strength and defenses within Russia. It took a while before outside countries found out about this new scheme the Russians had been putting in action and every one knew that something was up.

The United States of America (Being the World Power country and a part of the United Nations and NATO) decided to take action and request the Russians to put a halt to their nuclear and biological weaponry production. The Russians refused and in spite of the United States ordering the Russian people to stop what they were doing, they launched a series of missiles towards Finland, Sweden, and Norway. It was obvious at this point that the Russian Federation had plans to conquer their neighbors, starting from the north.

Without hesitation, the United States of America declared war on the Russia and started transporting troops to Europe in a full-scale assault to eliminate the nuclear silos and other missile camps. The United States army landed on France and the United Kingdom and moved their way up towards Russia in very large numbers. While the assault was closing in on Russia from the southwestern part of Russia, the United States issued five groups of Snipers to stealthfully enter Russia and station themselves near suspected Russian military roadways; their objective was to pick off enemy convoys on-sight.

Because of the full-scale assault on Russia from almost all sides, the assault had punched holes in Russia's defensive lines and made it much easier for the Snipers to sneak into enemy territory. The Russian border defenses were very weak and Russia was focusing more on offense than defense.

As the assault forces of the United States moved into Russia, the Russian Federation did not find out that the United States military was in their country until several hours after the United States had arrived, giving the United States a good head-start. The Russians were so focused on producing their nuclear warheads and building an even greater army that they did not bother to think that the United States (Along with some other minor countries) would move into their country on the offensive.

The United States assault teams were divided and began to form bases in Russian territory. The Russians took this as an insult and ordered their armies to destroy the new bases which the Americans had built.

Around March 12, 2012, the war got even more serious and the Russian Federation launched two more missiles at Romania and Austria; the missile headed for Austria was destroyed in flight with the help of space satellites. Many European countries agreed to attack Russia with full force. In the process of this, many Russian towns were raided and one out of the four nuclear silos were captured by the United States of America. The United States was tempted to launch a nuclear missile towards Russia, but believed that it was too much to sacrifice due to their own soldiers being in there already, along with friendly European military. Because of this, the nuclear strike from the United States and other countries was called off.

Two days after the mass assault, a surprise attack from the Russian Federation arrived behind the United States forces and effectively took over Romania as a Russian defensive position/rally point. The United States army and other European armies that were moving in from the West and the Southwestern areas were baffled and took a lot of losses from the back. The ambush from the Russians came through their friendly nations, Ukraine and Bulgaria.

The world was devastated and mass destruction was about to be unleashed on Russia, for almost every country in the world began to despise the corrupt Russian Federation. The losing European factions returned to their home countries to provide a stronger defense against other possible invasions and the rest of the European forces that had been moving in or had already were inside of Russia stationed themselves alongside the Russian borders to ensure that no other nuclear waste or anything else was transported in or out of Russia. At this point, the United States of America was the only country that had been moving in more and more. The bases that were established in Russia from the Americans were now a safe-house and rally point for many friendly soldiers. This is the beginning of Modern Warfare!


Death and Resurrection
I've recreated Modern Warfare from the ground up, tweaking and improving the original concept and adding new units and features.
Why? Because the old map died of sloppy coding and performance issues, and I've not had the will to re-create it from scratch - That was until late December 2008, and I suddenly felt like creating a WarCraft map. With no idea what to create, I decided to go ahead and restart this huge project, since the basic gameplay concept and storyline were already there, as well as some needed models and textures.

This is the result.

For the old (now long dead) map, check out http://www.hiveworkshop.com/forums/resource.php?t=82171


FEATURES



• Fully Battle.net/LAN compatible
• Supports up to 10 players (5 vs 5)
• Unique co-operative gameplay
• Tactical/Special Weaponry
• Performance customization in-game
• Tank turret rotation system
• Custom projectile system
Fullscreen chatbox
• Player ranking w/ save/load possibilities

CREDITS



• Unit models ::: Sourc[e]x
• Environment models ::: Sourc[e]x
• Explosion effect models ::: WILLTHEALMIGHTY
• Terrain Art ::: TheTerran, Punisher_x and Game_Slave
• Programming ::: Sourc[e]x
• Sounds ::: C&C Red Alert, the freesound project
• Music ::: Hans Zimmer (Batman Begins/The Dark Knight)
Multibars ::: Ammorth
• Save/load system ::: PipeDream

SCREENSHOTS


Screenshots

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FINAL NOTES



This map is submitted for open BETA testing. Please report back any found glitches, bugs and errors with a description of what you did to cause them.

Map is protected (!)
Multiple reports says this map is not safe to work over battle.net - though, I've never experienced any crashes so far.
• It's still in a early beta, so don't expect everything to be polished.

Enjoy

~ Illidan(evil)x / Sourc[e]x




Newest: 17/10 - 2009 1.11 BETA
- New Gamemode option: Custom.
- A tiny bit of terraining.
- Fixed a menu unit browser bug.
- Unavailable units are now displayed visually.
- Unit balancing:
+ Increased Avenger HP by 150.
+ Increased Infantry HP by 40.
+ Increased Tunguska Damage by 10.
+ Increased IFV Damage by 20.
+ Increased MBT Damage by 50.
- AI can no longer build unavailable units.
- AI now builds base defence forces as well.
- Fixed several bugs caused by the Source framework.
- Minor bug fixes.
- Map is now working on patch 1.24b+

Changelog (complete)

22/12 - 2008
- Project started.

24/12 - 2008 PRE-ALPHA
- Project first announced.

26/12 - 2008 PRE-ALPHA
- Tank system updated.
- Power generators placed.
- Built units now appears in your teams base.
- Units currently in progress can now be canceled.
- Temporary menu sounds added.
- Minor code and graphic updates.

27/12 - 2008 PRE-ALPHA
- UI textures has been edited.
- UI text has been changed.
- UI models has been changed.
- Day/night cycle has been completely removed.
- Pressing Escape while watching the intro will not any longer mess up the camera.

29/12 - 2008 PRE-ALPHA
- Added preview image.
- Intro cinematic can now be skipped.
- Fixed American voice set.
- Intro cinematic filter reversed.
- Forest terrain slightly edited.
- More UI text changes.
- Tactical weapon prototype created (Unlocked after a minute).
- Menu code optimized.
- Some more stuff I can't remember.

1/1 - 2009 PRE-ALPHA
- Infantry unit model imported - though the unit is not yet fully functional.
- Tank system updated.
- Attacks enabled for some unit types.
- New tactical weapon added - Still not fully functional.
- Some temporary building models added to the terrain.
- Unit 'veterancy' implemented.
- 'Destroyed' counter fully working.
- Minor code updates.

4/1 - 2009 ALPHA 1
- Tactical Weapons can now be canceled (Escape).
- Terrain updates.
- Local buildrate implemented.
- Menu unit browsing adjusted.
- "Chatbox" implemented (alpha).
- Factory implemented (alpha).
- Aircraft system implemented (alpha).
- WIP unit models imported.
- Tactical Nuke available for testing purposes.

10/1 - 2009 ALPHA 2
- Aircraft movement is a bit smoother.
- Projectile System implemented (Alpha).
- Arrow keys enabled for unit browsing.
- Victory/Defeat conditions added.
- Radioactive areas now deals damage to nearby ground units.
- Resources balanced.
- Nuclear Strike sound effect added.
- Infantry attacks ready (not balanced).
- City buildings are now destructable.
- Menu interface sounds imported.

16/1 - 2009 ALPHA 3
- Camera options added to the menu.
- Weather options added to the menu.
- "Accounts" (Alpha) added to the game (lack of a better word).
- A resource bug has been fixed.
- Menu models does not appear as dark.
- New model: Tunguska-M1 (Russia) (Unanimated).
- New model: Humvee (America) (Unanimated and untextured)
- Menu texttags edited for better performance.
- Various more code fixes.

18/1 - 2009 ALPHA 4
- Fixed a major player force bug.
- You can no longer produce units when you've lost your Factory.
- Fucking finally fixed the computer-takes-over-your-units issue.
- Ranking system implemented.
- Save/load code implemented.

21/1 - 2009 ALPHA 5
- Enter menu button re-textured and finalized.
- A hint/tip feature has been added to the game.
- New tactical weapon: Signal Flare (Alpha).
- New tactical weapon: Paratrooper Squad (Alpha).
- Playerlist added to the chatbox (For other players to see your current rank).
- Chatbox is now fullscreen.
- Fixed a minimization bug found in the chatbox system.
- Added some sort of description.
- Limited rank loading to maximum three attempts.
- Imported order command buttons.
- Fixed a bug with the Defense Turrets' missiles.
- Destroying enemy units now gives some credits.
- Account withdraw/deposit sum now adjustable via the Left and Right arrow keys.
- Loadcode is now given out upon victory/defeat.
- M707 HMMWV texture update.
- Font.
- Minor code changes.

23/1 - 2009 1.00 BETA
- M707 HMMWV fully animated.
- New model: M1097 Avenger. America is now only missing a proper Apache texture.
- New model: GAZ-2975 Tigr.
- Fixed a horrible chatbox bug.
- Added a all.<message> feature to chat with the opposite team.
- F/A-22 texture update.
- Event for leaving players added.
- Unit icons implemented.

25/1 - 2009 1.01 BETA
- Tunguska-M1 fully animated.
- BMP-3 IFV attack enabled.
- Fixed a bug in the account system.
- GAZ-2975 texture finished.
- Fixed a bug in the camera system.
- Short beginner FAQ added
- Cleaned up some unnecessary code.
- Minor code adjustments.
- Changed version number.

25/1 - 2009 1.02 BETA
- Land mine hotkey fixed.
- More code cleanup.
- Fixed a bug in the Effect Extension System which would render the game menu invisible at times.

26/1 - 2009 1.03 BETA
- Chatbox resizing implemented. (size.<integer>)
- Very simple AI implemented. (does nothing but builds IFV's at the moment)

2/2 - 2009 1.04 BETA
- Notification message when a player leaves the game.
- Notification message to inform newbies about the FAQ's.
- Hints are now turned ON on game start.
- Tanks can no longer detect land mines that easily.
- "Source" Framework updated (1.0 - 2.2).
- Fixed a major AI bug.

5/2 - 2009 1.05 BETA
- AI now takes the amount of enemy players into consideration.
- AI now builds random units.
- Gamemode voting implemented.
- New Gamemode: Classic.
- New Gamemode: Shattered Alliance.

9/2 - 2009 1.06 BETA
- Fixed some Gameplay Constant related bugs.
- Missile projectile system is now safer.
- New Gamemode: Ground Control.
- New Gamemode: Shattered Ground Control.
- The Air Strike should no longer crash the game.
- Vote time increased.

11/2 - 2009 1.07 BETA
- Fixed a major chatbox bug.
- Added a "repeat last" button (WIP).
- User Interface fixes.
- Players now get experience from destroying enemy units.
- Kill counter is now working again.
- A lot of code cleanup.

15/2 - 2009 1.08 BETA
- Tank System has been rewritten.
- Improved the Aircraft System allocation method.
- Fixed a local texttag message bug.
- Minor bug fixes.

21/3 - 2009 1.10 BETA
- Tank debug message removed.
- Chatbox completely removed.
- Added a player status board.
- Tactical nuclear bomb no longer traps players in cinematic mode.
- Got rid of some silly TriggerSleepAction's.
- The game will now remember the last selected units when entering the menu.
- Flares ability added to the aircrafts and helicopters. (WIP)
- Vehicles can no longer run over infantry.
- Implemented a modified version of Vexorian's BoundSentinel to improve map safety.
- Fixed a couple of game mode related bugs.
- A few more hints has been added.
- Minor bug fixes.

17/10 - 2009 1.11 BETA
- New Gamemode option: Custom.
- A tiny bit of terraining.
- Fixed a menu unit browser bug.
- Unavailable units are now displayed visually.
- Unit balancing:
+ Increased Avenger HP by 150.
+ Increased Infantry HP by 40.
+ Increased Tunguska Damage by 10.
+ Increased IFV Damage by 20.
+ Increased MBT Damage by 50.
- AI can no longer build unavailable units.
- AI now builds base defence forces as well.
- Fixed several bugs caused by the Source framework.
- Minor bug fixes.
- Map is now working on patch 1.24b+


Keywords:
modern warfare, modern, warfare, beta, war, total, conversion
Contents

Modern Warfare 1.11 BETA (Map)

Reviews
Moderator
01:54, 3rd Feb 2009 Septimus: I never experience any error while playing with 3 player. Based on the quality of this map and the description, it definetely worth an approval.
  1. Illidan(Evil)X

    Illidan(Evil)X

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    It appears a lot of players are experiencing random game desynchronizations.
    I'm still searching for a reason why this would happen.

    The Air Strike TW is bugged. It's using a temporary script, and will be replaced later.
     
  2. Eccho

    Eccho

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    fair enough.

    About the desyncronisations, do you mean that people intend to get disconnected from the game, or that its overall desyncronous? I actually tried to host it 2on2 on bnet, just to check how it worked.

    The chatbox is only displaying your own messages, never anyone else no matter if they are team members or all.
    The "unit order" menu seems buggy too. You see when other players are clicking, seeing their floating text when they move around from button to button, and almost every button icon (except two or three) isnt showed at all. The camera and weather setup did show up, but that was after you pressed on them.
     
  3. Darkenneko_003

    Darkenneko_003

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    *Cough*
    You type .all or all. Than your message to show everyone else.
    *Cough*
    Its in the hints.
    *Cough*
    <w<
     
  4. Eccho

    Eccho

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    So I had wrong on that point then, aww._. (or maybe not, but I think I are...)

    Nevertheless, that doesnt fix the issues with the menu
     
    Last edited: Feb 1, 2009
  5. Ghost765

    Ghost765

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    darkenneko, note that he said "never anyone else no matter if they are team members or all."
     
  6. Darkenneko_003

    Darkenneko_003

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    I'm sure it worked even for his case,
    For most of the cases though, No one even looks inside the chatbox, Which I've noticed, and who knows. People just aren't used to new things, just how people aren't used to RPG's to be point and right click kill everything and not something so complicated they have to actual use there brain. Maps like this, are a worthy cause, because People need to learn how not to be so reliant on tutorials and the same thing, over and over.
     
  7. stifler101

    stifler101

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    This is one of the best maps I've seen. I completely agree with the earlier points about how this map feels like a completely different game as opposed to Warcraft 3. I am especially intrigued by the way you made tactical weapons upgrade menu, and would love to know how you did it. Keep up the good work!
     
  8. Illidan(Evil)X

    Illidan(Evil)X

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    It's made with trackables and my "extended effects" library with some custom models.
     
  9. stifler101

    stifler101

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    Is that library on the site somewhere or no?
     
  10. Darkenneko_003

    Darkenneko_003

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    New version,
    Continues to drop other players, Though it tells when they leave in the chat box.
    So Yea, Still haven't fixed that, keep looking for it though, =/
     
  11. Ghost765

    Ghost765

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    what program do you use to play on lan illidan, or do you actually have ur friends come over?
     
  12. RoleplayingKing

    RoleplayingKing

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    If i were to force someone to play this after i started it, theres no way in hell they would know its warcraft.

    This is awesome. And i love the intro...:D

    Good map, great models(mind releasing some?), just good. I haven't done that many tests with it, but what i have seen it is great.
     
  13. Bobo_The_Kodo

    Bobo_The_Kodo

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    Rawr, this is awesome Illidan. Though when me and my brother played on lan, he got desynced a few minutes in. I don't know if it was a problem with out internet or with the game, but if there are frequent reports, you should look into it ...
     
  14. Illidan(Evil)X

    Illidan(Evil)X

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    Warcraft 3

    ...

    Only if.

    No, that library is not available.
     
  15. DeathsBrother

    DeathsBrother

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    Looks very nice, what happened to everything that was shown in older versions?
     
  16. cool_is_i

    cool_is_i

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    new version i c,
    im guessing the DC source hsent been found yet...
     
  17. Skullclaimer

    Skullclaimer

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    This is an awesome game. Although 2 mins in the game my friends lost the connection somehow... Very weird
     
  18. ProfessorZmurge

    ProfessorZmurge

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    The AI is stupid, he always move the units back to base or players do that?
    Why everyone controll the same units? Every player should have his own hangar/garadge or something
     
  19. Illidan(Evil)X

    Illidan(Evil)X

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    I never said the current version of the AI was smart or by any means intelligent.
    If you were playing against a player, the AI was disabled and didn't do a shit.

    I just introduced a game mode called "Shattered Alliance", where the units and economy isn't shared.
     
  20. Wazzz

    Wazzz

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    HAHA!!! This map finally lives!!! Some of the things you've done in this map are so... AWE INSPIRING... I really love the beginning, how you introduce your map and show who made it, that parts awesome! As for the way you chat, build units, etc.... unbelieveable... however, all this aside, I am pissed because every time I try and play it online (when hosted by some1 else), it crashes after a bit. And you say it's compatible for Battle.NET! *Spit!* One thing I can't help but wonder is how you got all those triggers and all those awesome models into your map with a little less than 1 MB left?!? That's incredible! I would really love for you guys to post those models here in a nice pack in the future. Good job!