1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Modelling Contest #25 - Ascension

Discussion in 'Contest Archive' started by Kyrbi0, Jul 27, 2013.

  1. BlinkBoy

    BlinkBoy

    Joined:
    Nov 11, 2004
    Messages:
    2,099
    Resources:
    12
    Models:
    4
    Icons:
    1
    Tools:
    1
    StarCraft II Resources:
    1
    Tutorials:
    3
    JASS:
    2
    Resources:
    12
    all of them, that crude and simple.

    Well is not that much which was needed, just some HI IK solvers, a controller for each limb and the IK Solver Targets for each.
     
  2. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,897
    Resources:
    1
    Models:
    1
    Resources:
    1
    Vermillion, Ballistic... Both are really coming along. I'm glad to see such progress.

    Oh, don't worry. I may (have) be(en) joking, but I wouldn't really call you out as a copy-cat. The original idea sounded closer to Sin'dorei's, is all. What you've got now is definitely different.

    Though I must ask; in what ways it is different from the in-game Guldan/Warlock model? Granted it's been a while since I played TFT, so I'm probably missing something simple, but...
     
  3. Chen

    Chen

    Joined:
    Jul 30, 2013
    Messages:
    2,367
    Resources:
    22
    Models:
    5
    Icons:
    12
    Packs:
    1
    Skins:
    4
    Resources:
    22
    And here's my third WIP:
     

    Attached Files:

  4. Mythic

    Mythic

    Joined:
    Apr 24, 2012
    Messages:
    7,757
    Resources:
    106
    Models:
    90
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    106
    I quit. >.<
     
  5. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,141
    Resources:
    153
    Models:
    140
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    153
    I've redone a number of the animations, and tried to add texture effects in.

    Pastebin

    http://www.hiveworkshop.com/forums/pastebin.php?id=l67zhc

    The fact that Magos refuses to register ingame textures frustrates me. Considering all the hoops I have to jump through just to do the simplest things in Magos, I don't know how its going to turn out for the rest of you.

    Also, just pointing this out, but animations with the 'One' tag, are optional, and simply there for variety, when I submit it publically.
     
    Last edited: Aug 25, 2013
  6. Luorax

    Luorax

    Joined:
    Aug 7, 2009
    Messages:
    1,301
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The same happened to me when I bought my new PC and moved to Win7. It was back in 2011, but Magos has not received any updates since then (AFAIK), so yea.

    Putting magos to War3's main folder solved the issue though, you should give it a try.
     
  7. WhiteDeath

    WhiteDeath

    Joined:
    May 22, 2010
    Messages:
    351
    Resources:
    12
    Models:
    12
    Resources:
    12

    Attached Files:

  8. BlinkBoy

    BlinkBoy

    Joined:
    Nov 11, 2004
    Messages:
    2,099
    Resources:
    12
    Models:
    4
    Icons:
    1
    Tools:
    1
    StarCraft II Resources:
    1
    Tutorials:
    3
    JASS:
    2
    Resources:
    12
    I suggest you change those slashes meshes, for ribbon emitters, it will look more natural.

    Btw at the end, you used 3dsmax for animating or you used mdlVis?
     
  9. takakenji

    takakenji

    Joined:
    Jul 7, 2008
    Messages:
    3,419
    Resources:
    27
    Models:
    23
    Icons:
    4
    Resources:
    27
    shit i totally forgot i was in this i better get to work on something
     
  10. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,491
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Although the textures look detailed, they also look a little monotonous.
     
  11. WhiteDeath

    WhiteDeath

    Joined:
    May 22, 2010
    Messages:
    351
    Resources:
    12
    Models:
    12
    Resources:
    12
    I would have used ribbon emitters but they are more wasteful, and I have already done something similar with ribbon emitters so I wanted to see if I can make it with meshes.
    I haven't had time to learn enough 3dsmax for now, so I used mdlVis.
     
  12. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,141
    Resources:
    153
    Models:
    140
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    153
    So I may have fixed the ingame texture problems, and Magos is finally showing team color. This makes everything alot easier, and means I'll be able to tweak more things more often.

    Anyway, I've been hoping to get some feedback on the reworked animations, and placeholder particles.


    Also, that Shaman looks really nice. Definitely a top 3 model.
     
  13. Chen

    Chen

    Joined:
    Jul 30, 2013
    Messages:
    2,367
    Resources:
    22
    Models:
    5
    Icons:
    12
    Packs:
    1
    Skins:
    4
    Resources:
    22
    Here's a WIP on the hero disease cloud. Joke! I am still thinking for a unit to be herofied that is not still made by others. I'm tired in making the necrolyte
     

    Attached Files:

    Last edited: Aug 26, 2013
  14. Wandering Soul

    Wandering Soul

    Joined:
    Nov 11, 2005
    Messages:
    371
    Resources:
    17
    Models:
    17
    Resources:
    17
    @ Chen Stormstout,
    Well... You can try making a;
    1) Tuskarr Warchief (a mix between a Tuskarr and a Beastmaster)
    2) Draenei/Lost One Reaver (a mix between a Draenei/Lost One and a Demon Hunter)
    3) Sea Titan (a mix between a Sea Giant and a Sunken Ship)
    4) Super Critter (A super-powered critter, what else can I say...)
    5) Infernal Decepticon (an Infernal Cannon capable of morphing into a Decepticon)
     
  15. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,141
    Resources:
    153
    Models:
    140
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    153
    Why not make a Golem? or some kind of mechanical Infernal? We don't see many of those.
     
  16. Chen

    Chen

    Joined:
    Jul 30, 2013
    Messages:
    2,367
    Resources:
    22
    Models:
    5
    Icons:
    12
    Packs:
    1
    Skins:
    4
    Resources:
    22
    I am now working for a Tauren Runemaster. But good idea for the lost one draenei, i forgot draenei is my favorite race. But if I fail making the runemaster' I'll try what you have said

    A Lost One Reaver, what a cool idea. That may be a better idea than the Runemaster.

    I have two questions:

    1.It is needed to submit an icon for the model?
    2.It is ok to accept idea from the others?
     
    Last edited by a moderator: Aug 27, 2013
  17. CroMoX

    CroMoX

    Joined:
    Jan 20, 2011
    Messages:
    479
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Make a worgen/wolf hero. Plenty of options for that since there aren't a large amount of hive.
     
  18. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    ...And what unit would you base it on?
     
  19. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,141
    Resources:
    153
    Models:
    140
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    153
    So, I've just been lulling around waiting on a few more suggestions or criticisms, before I either finalized the model or reworked some of the animations.
     
  20. WhiteDeath

    WhiteDeath

    Joined:
    May 22, 2010
    Messages:
    351
    Resources:
    12
    Models:
    12
    Resources:
    12
    The model's damage points are at about 500(0.5) however the damage points of the Attack Throw is 750 that will be noticeable ingame, you are going to hear a whack and than see the hero hit the unit, you should try to fix that.
    His feet look so tiny.
    Make the TC stones and his eye shiny.
    You have no movement speed applied to the walk animation.
    You have used a very high poly sphere to make the eye.