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Modelling Contest #25 - Ascension

Discussion in 'Contest Archive' started by Kyrbi0, Jul 27, 2013.

  1. Direfury

    Direfury

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    So, I have a little bit of good news. I've started to get the hang of texture wrapping with milkshape. I've completed the mesh for a Skeletal Warrior hero, though I'm not sure if I've strayed a bit too far, giving him full armor, and a large axe. I think I actually will join for now.
     
  2. Systemfre1

    Systemfre1

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    I might try my hand at this.
    Got a few ideas I want to try.

    WIP pic.
    This is at a very very early stage
    ACOLTYE
    [​IMG]
     
    Last edited: Aug 17, 2013
  3. Chucky

    Chucky

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    I'm out, I suck at modelling and I lost all motivation. I can draw and create awesome concepts but when it actually comes to modelling it, unless it's real high poly so I can make details I lose all interest, I don't know...Everyone has cool ideas for a model except me. That sorceress thing is awesome and so is BallisticTerrain's undead. I had an idea of what my knight was going to be like and now I'm blank...yeah, I'm out ! I'm sticking to 2D.
     
  4. BlinkBoy

    BlinkBoy

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    You crazy man, your wips had good talent into them. I suggest you keep going, I'm sure you'll find some motivation, but why surrendering when you got so far?
     
  5. BallisticTerrain

    BallisticTerrain

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    I finished the stand 1 animation a few days ago, but have basically been screwing around since then. Hopefully I'll get it together and do the other ones sometime.
    I'm planning to make: Stand 1, Stand 2, Walk, Attack 1, Attack 2, Spell, Spell Channel, Death, Dissipate, and of course a few portrait animations.
     
  6. Systemfre1

    Systemfre1

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    WIP #2

    Not much further now.
    Until I get to animating it.

    ACOLTYE
    [​IMG]
     
  7. Rui

    Rui

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    @BlinkBoy
    Ah, lol, I thought it was the StarCraft II Zerg broodlord =P
     
  8. Direfury

    Direfury

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    So my textures are a little rusty, but I think I've done a decent enough job.

    Although, I'm still not quite sure about it, but he's still a Skeleton Warrior. Basically. Should I have given him a sword and shield?
     

    Attached Files:

  9. Wandering Soul

    Wandering Soul

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    @Vermillion Edict,
    Keep the axe... But make sure you have a good axe-wielding animations to go with it...
    Remove the skull and you will have a Dullahan (Headless Warrior)...
     
  10. HappyCockroach

    HappyCockroach

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    nice.

    but warcraftize the texture more this time... add details, depth, contours. that was your fault in past contests. a nice idea but a bland texture.

    (i say this with no compromise of making myself a texture which won't suck :p)

    -----

    btw, here goes another wip of my faerie dragon hero. i'm almost done with the mesh. wip1.png wip1_b.png

    concept here
    [​IMG]
     
  11. MiniMage

    MiniMage

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    Looks like the chimera of a Dinosaur, a Prawn and a Fairy
    Thus, Prawnosaurus Fairy? ;O
     
  12. HappyCockroach

    HappyCockroach

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    i shall report you for conceptual vandalism.
     
  13. stonneash

    stonneash

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    Add a belt, It will make him look better
     
  14. Kenntaur

    Kenntaur

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    alright, i'll be scrapping the revenant idea and will be making a gnoll hero instead. wips will be coming soon
     
  15. BlinkBoy

    BlinkBoy

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    I suggest you add more details to the wings and tail of your Prawnosaurus Fairy :grin: you could really benefit from giving shape to your wings. They appear to be a very resalting thrait of your concept.
     
  16. Deolrin

    Deolrin

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    I'm pretty sure they would much better with the texture on.
     
  17. BlinkBoy

    BlinkBoy

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    yeah but some extra shape would also make them look even better.
     
  18. Rui

    Rui

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    The arms of the prawnosaurus should be larger, perhaps? It looks like a baby creature :p
     
  19. HappyCockroach

    HappyCockroach

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    those wings will be alphae'd. so not much geometry detail will be given to them, except more segments so i can animate them properly

    don't be so sure. i had few experiments with texturing before. :v

    their rigging position is around 45º in top view. so, when you look at it from the ortographic views, they look as if their tiny. but maybe they could be a tad bit bigger indeed.
     
  20. Systemfre1

    Systemfre1

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    I think the model is basically finished.
    I will probably change it a bit later, but right now I can start animating.
    [​IMG]