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Modeling mini-contest #1

Discussion in 'Modeling & Animation' started by Pyritie, Sep 5, 2009.

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  1. skrab

    skrab

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  2. Kount

    Kount

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    Thanks but that's just exactly what I did :)
     
  3. skrab

    skrab

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    Post you scene here and I'll take a look.
     
  4. Kount

    Kount

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    If thats not against the content's guidelines, i'd be glad :)

    Thanks for your effort
     

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  5. skrab

    skrab

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    Yes yes the triangle count doubles in the Wc3 preview when you add teamcolor. I don't know exactly why Wc3 preview doubles the triangle count. :(
    But you should stick to the polygon counter :p
     
  6. Kount

    Kount

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    Okay thanks.

    Personally, I don't have a problem with this issue, just wanted to make sure it won't be a problem for this contest either.

    +Rep for your efforts kind sir :pal:
     
  7. Thrikodius

    Thrikodius

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    Cookie to the one who can guess what this is.
    Preview
    [​IMG]
     

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  8. Pyritie

    Pyritie

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    something in isometric view
     
  9. skrab

    skrab

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    Pyritie's dragon without a tail xD
     
  10. Paladon

    Paladon

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    Somekind of creature with wings.
     
  11. Thrikodius

    Thrikodius

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    Not accurate enough.

    Way wrong.

    Not accurate enough.

    But I never said you should get it right so here's cookies:
    [​IMG]
     
  12. Pyramidhe@d

    Pyramidhe@d

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    your green dragon
     
  13. Thrikodius

    Thrikodius

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    Sorry guessing time is over. Please come again 2013.
    (btw... wrong guess)
     
  14. skrab

    skrab

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    There is no way you can make a good looking model with 128 triangles to fit on that rig.
    There is just too many joints..
     
  15. Thrikodius

    Thrikodius

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    You just wait and see. The mesh is done.
    There are 126 triangles and one particle emitter (Pyritite told they count as 2 triangles).
     
  16. Pyritie

    Pyritie

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    No, each PARTICLE counts as two triangles. Not each emitter.
     
  17. Kount

    Kount

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    Actual tri-count depends on the emission rate and particle lifespan, multiply those two, double the result and you have your emitters tri-count. (Not sure if there's other things that factor in, haven't found anything yet)
     
  18. Pyritie

    Pyritie

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    Or just look at the little "Particle count:" number on magos'. :p
     
  19. Kount

    Kount

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    Well yes of course. I do emitters in Max, didn't think about magos :grin:
     
  20. Thrikodius

    Thrikodius

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    Oh... so if I have 126 triangles I can only have a maximum particle count of 1.
     
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