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Modeling Contest #26 - STEAMPUNK

Discussion in 'Contest Archive' started by MiniMage, May 10, 2014.

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  1. Blood Raven

    Blood Raven

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    Here are some of the animations I did. These are not all of them, since i'm not really proud of the rest of them :D
    Note that this is my first animation work EVER, so sorry if they suck (a lot)
    Animation GIFS

    Stand Alternate
    [​IMG]

    Stand
    [​IMG]

    Morph
    [​IMG]

    Attack
    [​IMG]

    Attack Alternate
    [​IMG]

    That's just a WiP, i still have to make a lot kaboom-death-effects and the like.
    P.S. thanks for showing me LICEcap, it rocks! :)
     
  2. -Grendel

    -Grendel

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    the attack could use some more speeding up. right now it looks like its just passing over those gears not really launching them. too slow for me, or at least for what i see in the gifs. not really sure if its that slow in the actual model.
     
  3. HappyCockroach

    HappyCockroach

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    the animations do not suck at all, and the whole thing looks cool, especially the ballista form... however i'd give it something else as projectile maybe. throwing those huge gears look kinda weird to me :v
     
  4. Misha

    Misha

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    Blood Raven@ hm.. stand alternate kinda has gears spinning a bit too quick? or maybe just from a gif o_O and yeah, launching could use a bit more 'oumph'

    Toma@ Rofl XD

    Minimage @ neato :p
     
  5. knight26

    knight26

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    @Blood Raven, In 'alternate stand' you should make the gears spin slowly, while in 'alternate attack' they could spin quickly!(Right now it seems while attacking the bottom gears don't spin at all, they only spin in 'alternate stand'). It'd give a better effect imo(also a more realistic/logical - you need more power for the throw and less power while standing, which means more spin=more power).
    Also, you could have the gear projectile spin a little while being thrown out, kinda like the night elven glaive.
    And I should mention that the regular 'Stand' animation seems a little too static, from what I see only the smoke effect occurs. Perhaps the 'arrow' front gears could kinda move.
     
  6. Kyrbi0

    Kyrbi0

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    Yeah, the Attack animation(s) need just a bit more... "twang", or perhaps "oomph", to be realistic.
     
  7. Blood Raven

    Blood Raven

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    Yeah I was a bit lazy on the Attack animation... :/
    anyway, here's a Walk animation
    [​IMG]
    Might add dirt particles on the wheels later.
     
  8. -Grendel

    -Grendel

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    lookin' "suave" blood raven. really nice.
     
  9. Misha

    Misha

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    any more updates, folks? :)
     
  10. icewolf055

    icewolf055

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    My next WIP (My pc is kinda slow so the gif isnot really good, its fps is way too low xD)
     

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  11. Solu9

    Solu9

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    That's one sweet model you've got there. And that attack animation... drool...
     
  12. Kyrbi0

    Kyrbi0

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    Hey, that is pretty cool!! I am more and more convinced, though, that those flags are unnecessary & distracting.

    But that axe-chain-flail-arm is schweet. Please incorporate some awexome cannon-animations onto that other arm.
     
  13. Heinvers

    Heinvers

    Arena Moderator

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    @icewolf055 that's kind of sweet:p
     
  14. Chen

    Chen

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    WIP:
    Here
    [​IMG]

    It became a steam barbarian lol.
     

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  15. Edge45

    Edge45

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    Thats wierd, mine is not in the Finished entry, anyways
    the deadlines change? I thought it was today

    @icewolf055: thats a good swinging machine, :)
    @Chenralstrasz: lol, Barbarian? :)
     
  16. Chen

    Chen

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    Yup youll find out in the lore when i post it.
     
  17. HappyCockroach

    HappyCockroach

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    well i dont have much progress cos this was a busy week at work, but now at the weekend ill be able to spare a little time to modelling.

    ill post the little i have cos this contest's wip rate is kinda slow :p

    my idea was dragged towards what i'll call (for now) "clockwork chimera". it is a darksteel horror that belongs to a kind of an undead steampunk dystopia. it starts out flying, then loses its wings and only walks. then loses its head and walks headless and clumsy. :)

    and this is the basic shape:
     

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  18. Blood Raven

    Blood Raven

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    FINAL [Blood Raven] [Cogwheel Ballista]

    [​IMG]
    Blueprints
    [​IMG]

    Animation GIFS

    Stand Alternate
    [​IMG]

    Stand
    [​IMG]

    Morph
    [​IMG]

    Attack
    [​IMG]

    Attack Alternate
    [​IMG]

    Walk
    [​IMG]

    WiP's

    WiP 1
    [​IMG]

    WiP 2
    [​IMG]

    WiP 3
    [​IMG]

    WiP 4
    [​IMG]

    WiP 5
    [​IMG]

    WiP 6 (Rigged)
    [​IMG]


    Sorry, I don't have the time to polish it, since right now they're raping our asses with exams in school (you know, end of the schoolyear stuff).
    Note that the model does NOT have any kind of effects (beside a particle emitter) or sounds. Most animations look silly either because they don't have any effects (like death) or they are completely silent. Also, I didn't have time to make a missile for it. Guess i'll make one when releasing it in the model section.
    As unpolished as it might be, this is my final. I *might* release a second final, which is highly unlikely though, so take this one if I don't. Sorry again :/

    UPDATED!!!
    -Added a cheapass particle explosion at death animations and attack/death sounds. Haven't tried them ingame :/
    (3 Hours till the deadline)
     

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    Last edited: Jun 20, 2014
  19. Misha

    Misha

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    aww.. that's a bummer.. but it least you got it done.. ish :)
     
  20. icewolf055

    icewolf055

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    HeroSteamTower Final submission

    Here is my final submission ;) (file size has a beautiful number :xxd:)
     

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