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Modeling Contest 16 - TANKS

Discussion in 'Contest Archive' started by anarchianbedlam, Feb 23, 2010.

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  1. ikillforeyou

    ikillforeyou

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  2. chilla_killa

    chilla_killa

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    I have problems with my decay animation, too.
     
  3. anarchianbedlam

    anarchianbedlam

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    :/ ikillforyou has asked me for help in fixing his decay animation. I am unsure though if i am allowed to actually help him in this matter seeing as it is a contest....

    Pyritie, am i allowed to tell them how to fix their models? I doubt they would get the help they needed in time otherwise.....

    Or we could extend this to the end of the weekend, so theyll have time to figure it out.

    Otherwise we'll be out 2 contestants...

    Pyritie, please advise
     
  4. chilla_killa

    chilla_killa

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    Does the decay animation need a specific length? I heard 60000 frames. But how much is that in Milkshape 3D?

    Why should helping be forbidden? It's not like you do a modelling job for us, or improving the mesh, it's only help to fix it on your own.
     
  5. DonDustin

    DonDustin

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    why don't you put it to the end of your animations list framewise and then just edit the lenght with magos model editor
     
  6. chilla_killa

    chilla_killa

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    It's at the end of the animations.
    How can I edit the lenghth with Magos Model Editor??
     
  7. DonDustin

    DonDustin

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    1. take a look at the picture
    2. go to node manager, open your root bone (which you should use to let the model sink down in the decay animation), go to translation and change the length of it from X-Y to X-X+60000

    It is actually pretty much what Callahan tells in his Dissipate tutorial, only changed a bit to your needs
     

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  8. Argus

    Argus

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    Also, and this is just a suggestion, you might want to consider merging the geosets. It would make geoset animation alot easier.
     
  9. Gyrosphinx

    Gyrosphinx

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    Everything is looking wonderful!

    Though I would probably do a barrelroll down a cliff if Infinitynexus doesen't finish his ├╗bermegaawesome tank!
     
  10. chilla_killa

    chilla_killa

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    Okay this is what I've have:
    Do I have to change the 10416 to 69166?
    Do I have to change anything else?
     

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  11. DonDustin

    DonDustin

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    yes, exactly. The animation should play in correct speed
     
  12. chilla_killa

    chilla_killa

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    -.- Now it doesn't show anything in the decay anim. I guess I will have to remake it completely.
    Does anybody how much 60000 frames in Milkshape 3D are?
     
  13. Slaydon

    Slaydon

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    ehr.. 60000 frames in milkshape is 60000 frames?
     
  14. chilla_killa

    chilla_killa

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    Really funny, in Milkshape my death animation is 25 frames big.
     
  15. General Frank

    General Frank

    3D Modeling Moderator

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    24 frames in Milkshape = 1000 frames (1000 frames = 1000 milliseconds = 1 second) in Magos.
    Ergo: 60*24 = 1440 frames in MS.
     
  16. chilla_killa

    chilla_killa

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    Thanks General Frank
     
  17. General Frank

    General Frank

    3D Modeling Moderator

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    My pleasure to help.
     
  18. chilla_killa

    chilla_killa

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    It still doesn't show. I think I will have to leave the decay animation away. :(
     
  19. Pyritie

    Pyritie

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    helping's fine as long as he does the work
     
  20. chilla_killa

    chilla_killa

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    So has anyone an idea why my decay animation doesn't work?
     

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