Discussion in 'Contest Archive' started by Pyritie, Mar 23, 2009.
Skrab's entry is awesome model-wise, yet the textures DO NOT work with each other.
Yeah, seeing it in game now, Skrab, I'd suggest you use the town hall or barracks texture. The bluish bricks font really work.
Egh, it sucks, looks like you just jammed different shit into one model.
This particle action is way to intense.
+ the well looked better when it didn't have a giant box on top.
Nix you have way too much shit crammed together.
And also I kind off agree. With that glow on the bottom it looks like birth anim. And replace the box with some kind of Murloc Hut roof.
The towers look good with garrison texture but the gateway sux :/
Damn i'll have to make a new mesh..
just fix the unwrap
.. you're right, fuck it, it also doesn't seems to work in-game(waste of time), even though everything looked ok in Magos' Editor
O M G 2 more days >.<
Well, this here is my final submission, I think. I don't have time to fix anything tomorrow...
Quite basically. The skin is absolute crap. It ain't even worth looking at. Looks like something from paint... I suck at skinning, and the entire model is a simple concept.
OK there is it...
Ok, so I had time to improve the model slightly Added a camera, I had forgot, do'h :S
Also added some particles and fixed the "Work"-animation. It now works nicely ^^
The decay is a bit short, though :S It wouldn't let me export an animation over 640 frames in 3DSM5 :S
And thanks for the +rep, RDZ! I'm now at the blue one! =D
EDIT: And, Oo! Nice, Skrab! Really nailed the unwrap now
EDIT 2: Forgot the skin Here it is: http://www.hiveworkshop.com/forums/attachments/f226/53131d1240769073-modeling-contest-13-papylontexture.blp
It's pretty nice. But it would be more awesome if it was hovering above the ground. That would require another Death anim though.
Yeah it would. And in addition, the bottom of the building is nothing special, on the other hand, it's kinda fucked up. just holes... So really not an option :S
Ok I only have problems with:
A: The death anim.
It just kinda disappears. Go look up vids of building demolition. All of them sink into the ground. Buildings do not explode into the sky. They lose stability and colapse. As a side note, I don't understand why people hate my death anim so much. It is completely accurate.
B: The decay anim.
There is just a gate and smoke. I don't really get it. Is there something in the World Editor that can not be seen in the Model Editor?
A: I don't want to make it look realistic its fantasy game everything can happen
B: No need to add much details on the decay animations
just few small fires and the smoke
and also the towers and gateway get some dark illumination color
*some stuff is not visible in Model viewers
Well the decay anim looks a bit weird. I guess it's fine.
As for the death anim: Ok, but it still is kinda strange as how it kinda just disappears.
As for everyone else, do not dis my death anim. It is realistic.
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