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Modeling Contest #13 - Buildings

Discussion in 'Contest Archive' started by Pyritie, Mar 23, 2009.

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  1. frostwhisper

    frostwhisper

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    Skrab's entry is awesome model-wise, yet the textures DO NOT work with each other.
     
  2. Xatoga

    Xatoga

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    Yeah, seeing it in game now, Skrab, I'd suggest you use the town hall or barracks texture. The bluish bricks font really work.
     
  3. NiX_GR_

    NiX_GR_

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    2nd WiP

    almost done
    [​IMG]
     
  4. HappyTauren

    HappyTauren

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    Egh, it sucks, looks like you just jammed different shit into one model.
     
  5. frostwhisper

    frostwhisper

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    This particle action is way to intense.
    + the well looked better when it didn't have a giant box on top.
     
  6. Traxamillion

    Traxamillion

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    Nix you have way too much shit crammed together.
     
  7. Thrikodius

    Thrikodius

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    Double post. :crazz:

    And also I kind off agree. With that glow on the bottom it looks like birth anim. And replace the box with some kind of Murloc Hut roof.
     
  8. skrab

    skrab

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    The towers look good with garrison texture but the gateway sux :/
    Damn i'll have to make a new mesh..
     

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  9. HappyTauren

    HappyTauren

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    just fix the unwrap
     
  10. NiX_GR_

    NiX_GR_

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    .. you're right, fuck it, it also doesn't seems to work in-game(waste of time:cry::cry:), even though everything looked ok in Magos' Editor
     
  11. skrab

    skrab

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    O M G 2 more days >.<
     
  12. frostwhisper

    frostwhisper

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  13. xXMephistoXx

    xXMephistoXx

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    Well, this here is my final submission, I think. I don't have time to fix anything tomorrow...
    Quite basically. The skin is absolute crap. It ain't even worth looking at. Looks like something from paint... I suck at skinning, and the entire model is a simple concept.
    Pic1.jpg
     

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  14. skrab

    skrab

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    OK there is it...
     

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  15. xXMephistoXx

    xXMephistoXx

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    Ok, so I had time to improve the model slightly ;) Added a camera, I had forgot, do'h :S
    Also added some particles and fixed the "Work"-animation. It now works nicely ^^
    The decay is a bit short, though :S It wouldn't let me export an animation over 640 frames in 3DSM5 :S
    And thanks for the +rep, RDZ! :D I'm now at the blue one! =D

    EDIT: And, Oo! Nice, Skrab! :D Really nailed the unwrap now ;)
    EDIT 2: Forgot the skin :p Here it is: http://www.hiveworkshop.com/forums/attachments/f226/53131d1240769073-modeling-contest-13-papylontexture.blp
     

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  16. Thrikodius

    Thrikodius

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    It's pretty nice. But it would be more awesome if it was hovering above the ground. That would require another Death anim though.
     
  17. xXMephistoXx

    xXMephistoXx

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    Yeah it would. And in addition, the bottom of the building is nothing special, on the other hand, it's kinda fucked up. just holes... So really not an option :S
     
  18. Mr. Bob

    Mr. Bob

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    Ok I only have problems with:

    A: The death anim.

    It just kinda disappears. Go look up vids of building demolition. All of them sink into the ground. Buildings do not explode into the sky. They lose stability and colapse. As a side note, I don't understand why people hate my death anim so much. It is completely accurate.

    B: The decay anim.

    There is just a gate and smoke. I don't really get it. Is there something in the World Editor that can not be seen in the Model Editor?
     
  19. skrab

    skrab

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    A: I don't want to make it look realistic :D its fantasy game everything can happen
    B: No need to add much details on the decay animations
    just few small fires and the smoke
    and also the towers and gateway get some dark illumination color

    *some stuff is not visible in Model viewers
     
  20. Mr. Bob

    Mr. Bob

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    Well the decay anim looks a bit weird. I guess it's fine.

    As for the death anim: Ok, but it still is kinda strange as how it kinda just disappears.

    As for everyone else, do not dis my death anim. It is realistic. :mad:
     
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