- Joined
- Apr 30, 2005
- Messages
- 5,499
Snatched from www.starcraft-bunker.com
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Do come with input if you have any info not displayed here.
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General Information
-The new map editor is called “Scumedit” and promises the communtiy the same tools the developers used.
-Blizzard is using Photoshop for texturing.
-Blizzard is using 3D Studio Max for modelling.
-Blizzard is using a self made program called “StarTools” to intergrate custom arts into the game. This program will be released to the communtiy and will sync perfectly with the new improved world editor.
-Starcraft is built on a Direct X9 engine, uses per pixel lighting, normal mapping, high dynamic rane bloom, rendering and tone mapping, as well as intergrated havoc physics.
-Approximately 300 units on screen at once should be possible.
-The protoss Zealot model uses 1500 polygons.
Terrain
(Concept arts of terrain can be found on blizzard's main starcraft 2 website)
Three titelsets have been announced:
-A protoss forested temple world called Bel’Shir
+Features Stone arches and rocky structures.
-The terran space platform called Braxis Alpha shown in the demo videos
+The space platform use heavy industrial structures, energy pipes, generators and exhaust vents
-The fierce Zerg world of Char.
+Bone finger structures extending from the earth, fleshy fins, and lava canyons for Char.
---------------------------------------------------The new map editor is called “Scumedit” and promises the communtiy the same tools the developers used.
-Blizzard is using Photoshop for texturing.
-Blizzard is using 3D Studio Max for modelling.
-Blizzard is using a self made program called “StarTools” to intergrate custom arts into the game. This program will be released to the communtiy and will sync perfectly with the new improved world editor.
-Starcraft is built on a Direct X9 engine, uses per pixel lighting, normal mapping, high dynamic rane bloom, rendering and tone mapping, as well as intergrated havoc physics.
-Approximately 300 units on screen at once should be possible.
-The protoss Zealot model uses 1500 polygons.
Terrain
(Concept arts of terrain can be found on blizzard's main starcraft 2 website)
Three titelsets have been announced:
-A protoss forested temple world called Bel’Shir
+Features Stone arches and rocky structures.
-The terran space platform called Braxis Alpha shown in the demo videos
+The space platform use heavy industrial structures, energy pipes, generators and exhaust vents
-The fierce Zerg world of Char.
+Bone finger structures extending from the earth, fleshy fins, and lava canyons for Char.
Do come with input if you have any info not displayed here.