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Mirroring Units / Overlaying

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Level 3
Joined
Jun 6, 2004
Messages
29
I would like to take the Warden and place the Avatar of Vengence over her which in itself is simple. I just created a sphere ability with AoV as Target Art at origin. The only problem I have is that I would like the AoV's animations to mirror that of the Warden. I dunno how to accoplish this. The only thing I can think of is combining the models together which I cannot do, or to create a dummy unit that is attached. Does anyone know how I could do this? Your ideas would be much appreciated.
 
Level 3
Joined
Jun 6, 2004
Messages
29
I don't want to change the Warden into the Avatar of Vengence. That would be easy. I want to add the AoV as an effect to the Warden. Kinda like a spirit guardian standing over the Warden. I tried using the sphere ability and attached the AoV to the Wardens origin, but it just shows the default animation of the AoV. I want the AoV to mirror the Warden's animations. I don't know if it can be done easily, but I think the effect would be cool.
 
Level 3
Joined
Jun 6, 2004
Messages
29
Yeah I was thinking of mirroring the animations with triggers. I doesn't matter though, soon as the Warden moves the AoV would lag behind due to the follow distance. Unless there is some modifier I'm unaware of. I'm probably just gonna attempt to isolate each body part/attachment and make them into new models so won't need all the triggers.
 
Level 10
Joined
Jul 2, 2004
Messages
690
the only problem is that the warden has some animations the avatar doesnt. and there are more than 1 attack animation.
 
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