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Minimap signal and revealing an area {after acquiring a quest}

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Level 4
Joined
Jul 18, 2008
Messages
66
Hey, need a little help with a basic trigger.
After a cinematic is finished, and a quest is created, I want an area to be revealed (revealed as in when the area is not black, but you can't see the units there) and that a "minimap signal" is sent so that the player knows where the place is.

(The quest is about getting from a place to another one)
 
Level 4
Joined
Mar 19, 2008
Messages
89
Oh, don't worry this is simple and here is the trigger:
  • Untitled Trigger 002
    • Events
      • What ever event it might be
    • Conditions
    • Actions
      • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across Region 004 <gen>
      • Cinematic - Ping minimap for (All players) at (Center of Region 004 <gen>) for 12333.00 seconds
Basically, you create a region where you want the fog of war and ping to be, then use the triggers above!

Hope this helps!
 
Level 4
Joined
Jul 18, 2008
Messages
66
I was looking for that kind of thing, only that the area won't be visible. Kind of a thing between fog of war (completely black) and completely visible. You know, when you have explored an area, but no one is there, then the area has been explored but you can't see what is actually going on since no units are there so spot anything.

And what does the ping thingy do? I didn't see it do anything.
 
Level 5
Joined
Sep 13, 2008
Messages
165
So you want a area to be 'explored' but not visible.

  • Events
    • Map initialization
  • Conditions
  • Actions
    • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war from (Center of (Playable map area)) to a radius of 512.00
    • Cinematic - Ping minimap for (All players) at (Center of (Playable map area)) for 1.00 seconds
Also Fog of War, reveals terrain but not any units there. Black Mask obscures all visibility including terrain type (height can sometimes be distingushable..
 
Level 8
Joined
Feb 20, 2007
Messages
338
Increase your ping time to 10 or 20 seconds - one second and you can miss it. It should ping the minimap (like when you click on the minimap to show other players where you are or are heading) with color set via the percentages.
 
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