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Mini-Mapping Contests: The Drums in the Dungeon

Discussion in 'Map Development' started by Pharaoh_, Aug 25, 2012.

  1. TheWhiteWolf

    TheWhiteWolf

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    Thanks for feedback guys, rep from me :D
    Answers fro issues:
    Movement speed - yes, I will adjust movement and animations speed, thanks hammer :D
    Movement - I am quite aware of that, and I want it that way, because it will be more realistic that way: when 20 enemies swarm you, and you try to go forward and backwards, you will just stumble in place :3
    Animation - thanks, mate :D
    Reverse - idk, it always works for me o_O
    Answers for suggestions:
    Ranged attack targeting - the map will feature a number of interactable objects (like traps, levers, explosive barrels and stuff), and they aren't exactly pointed out, so targeting them would kinda ruin the idea of making player think a little.
    Camera - I am making an interior-only terrain which requires ceiling, so I had problems adjusting the camera so it can see both the floor and the ceiling, and can't see far behind the character.
    Jump - I am making Morph (F4 + F4) ability which will turn you into a tiger made of mana. Among other things, he will run by pressing Up once, and jump when pressing Up twice. There will also be some map parts that will require jumping.
     
  2. Br0

    Br0

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  3. TheWhiteWolf

    TheWhiteWolf

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    I checked it out. It's nice, but nothing too special. Here are my suggestions:
    -Change the camera, it's way too zoomed out.
    -Since you don't have many abilities, you should stuff them with eye-candy. Don't overkill them, but give them some nice custom-model effects.
    -I also suggest making manual attack. Instead of normal auto-attack, trigger an ability which will deal frontal damage.
    -Obviously, terrain.
     
  4. HammerFist132

    HammerFist132

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    Btw how many of u think to they can make it on time.
    I do. Should finish it in one week.
     
  5. rulerofiron99

    rulerofiron99

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    I'll definitely make it on time.

    I already have a lot of content in a highly playable state; just polishing (especially on the storyline and terrain) remains. That, and more content is always good.
     
  6. Kingz

    Kingz

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    I am cutting corners but will make it.
     
  7. TheWhiteWolf

    TheWhiteWolf

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    I have almost finished systems (making them right now) and I suppose making the dungeon after it won't be hard
     
  8. rulerofiron99

    rulerofiron99

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    Don't count on it!

    I was creatively blank for about a week before I finally started the terrain.
     
  9. Kingz

    Kingz

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    I found a system of use for me and thought i share it with you guys:

    Regional Fog

    This should allow me to add some atmosphere boost to my map ^^
     
  10. TheWhiteWolf

    TheWhiteWolf

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    Thanks, Kingz :D

    @rulerofiron99: bro, I get extremely bored in school, so I made a notebook with ideas and plans for this contest, so I have everything planned; the hard part is making the systems and getting them to work together, and the easy part is terraining and other :D

    EDIT: New wip from me. Changed attack combos. Added new controls (F4+F1 - Slam and F4 + F4 - Morph). Added morphed mode with changed moves. Use ESC to spawn creeps in center of the map. I still need to make Bolt collision system and damage triggers.

    EDIT2: hmm, no feedback... it seems that it is time for a new version...
     

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    Last edited: Sep 18, 2012
  11. HammerFist132

    HammerFist132

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    @matija
    sry cannot test it today, but will do it soonest possible.

    About my wip today i will may add it.
    Has one new spell, new combinations. And most of all first phase with last boss, many changis about systems, bosses spells damage, etc. Some spells willl require bigger level to be used. Will add some kind of survive. Btw phase with last boss is just beggining, I have a lot to do with my terrain.
     
  12. rulerofiron99

    rulerofiron99

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    MaTiJa97, you should save different versions of your map.

    EDIT: Melee combat is looking good.

    Ranged aiming is bad; you should nudge the camera left/right on a key press to fine-tune your aiming. Arrow key delay means that you have to hold the key for at least half a second, and at the point that it finally moves, it's gone too far.
     
  13. TheWhiteWolf

    TheWhiteWolf

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    Fun fact: one of creeps in my map looks exactly like Hammer's avatar :D

    EDIT: Full controls.
    Use F1, F2, F3, F4 before or after pressing F4 to use different skills. Get the hang of controls first, then use ESC to spawn skeletons in the middle of the map. THEY WILL ENGAGE YOU IF YOU GET NEAR!!! If you die, feel free to restart the map.
     

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    Last edited: Sep 18, 2012
  14. HammerFist132

    HammerFist132

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    Dont do that xD dont do that. My main boss is in my avatar xD. Lord Marrowgar forever.
     
  15. Kingz

    Kingz

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    @matija

    Looks cool.
    Hope you make it work well.
     
  16. TheWhiteWolf

    TheWhiteWolf

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    @Hammer: Sorry, bro :/ it's kinda like it, but with changed textures.. to be honest, I guess aesthetics (eye candy/the looks) will be the main thing in my map, since I've only got 4 different creep types :)
    @Kingz: thanks bro :D
     
  17. HappyTauren

    HappyTauren

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    Out of this, I do not feel like finishing stuff.
     
  18. Drunken_Jackal

    Drunken_Jackal

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    Same here. Impossible for me to finish mine in 2 weeks time.
    Too much revisions 'n stuff.
     
  19. Aeroblyctos

    Aeroblyctos

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    Oh, come on guys. I'll start doing my entry tomorrow and I've great plans. I'm gonna finish my entry within 2 weeks and it will be awesome. Just like in the last contest, 3 boss phases, dungeon theme, boss run. Takes about one to two weeks. Peace of cake.
     
  20. Kino

    Kino

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    This is true bravery.