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Mini-mapping Contest #9 - Map Size Limited

Discussion in 'Contest Archive' started by eubz, Apr 25, 2014.

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  1. Guramax

    Guramax

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    My WIP 2

    Heya guys! Very busy? hahaha here's my second WIP. It's not yet playable because my triggers are not yet totally working..,
     

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  2. rulerofiron99

    rulerofiron99

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    That's just how it is, unfortunately.

    Get around it by changing the model or making the terrain out of doodads.
     
  3. TheWhiteWolf

    TheWhiteWolf

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    Hm, I'ma go with animations :)

    Hopefully, a playable wip will emerge this evening :D
     
  4. rulerofiron99

    rulerofiron99

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    I'm struggling to get the ancient protector's ranged attack animation without having it appear to be rooted (and vice versa with getting a melee attack while I want it rooted).

    In the "rooted" animations, the legs are hidden and the root is shown. Is there a way to edit the animation to not hide the legs during this animation?

    What I want to do:
    1. Import copies of both attack and attack alternate animations into the model
    2. For attack alternate copy, hide roots and show legs
    3. For attack copy, hide legs and show roots

    EDIT: Looks like I'll be able to eventually work my way through all the nodes using Magos.
     
    Last edited: Jun 8, 2014
  5. Dark-Zalor

    Dark-Zalor

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  6. rulerofiron99

    rulerofiron99

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    - You can't turn while stopped, but the angle still changes while you hold down left/right, so when you move again your camera instantly sets to that angle, which can be disorienting.
    - It wasn't very obvious how to buy a different car, and there isn't really any time to read the tooltips to pick one while you're busy racing.
    - Camera becomes off-centered when near to the map bounds.
    - Camera height changes when going near cliffs.
    - Turning sometimes seemed to simply not work. If this is some effect due to e.g. going through a bush, you need to add some SFX to indicate this.
    - Camera stays behind when you use leap.
    - End the game properly instead of just a game message.

    The use of arrow keys really damages this map. The turning is awkward and has no precision. You should consider adding a mode where you can use right clicks to set your facing angle, and making the camera face down a bit more.
     
  7. Argus

    Argus

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    Here's another WIP. The systems are pretty much in place, all that's left to do is to design the heroes and creeps. I'd love some feedback if anyone has the time to give it a look. Once again, you need to type "start" after selecting your hero to begin.

    @rulerofiron99 I might be able to put together that ancient for you, it's just a bit complicated since the legs aren't animated for the Attack Alternate animation, so you have to transfer the leg animation from the normal attack and fuse it with the rock throwing of the upper body. No promises, but I'll have a look at it tomorrow.
     

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  8. rulerofiron99

    rulerofiron99

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    Going to take a look now.

    EDIT:
    - Fountain encourages players to simply camp in the center of the map and not do anything else. To survive the second hero spawn I kited him around the fountain while getting the felhounds to block the path between me and him while my mana recovered to use Battle Meditation. I suggest you only enable the fountain in the downtime between waves, otherwise the whole game is just camp by the fountain. I saw you made various spots on the terrain, but the way it is now I don't see a reason to use any of them.
    - Spells have quite a high mana cost, so most of the game was just right click and watch.
    - Does the difficulty scale with more players? I played singleplayer and got absolutely wrecked. Got to 20 minutes left on the clock before being overwhelmed.
    - When you come back from Battle Meditation, your health resets to what it was before casting.
    - The small ship doodad below the fountain is a pathblocking nightmare.
    - Periodic spawning of creeps allows you to just sit in one spot and kill them as they come, so no much playing to do. I suggest you split creeps into waves.

    Right now it's too early to give really meaningful feedback, except that everything is very generic, which will obviously change as more content is added. I'll take another look once you've added more heroes and creeps.

    I would greatly appreciate that. I'm just worried if this could be considered teamwork or not. @Judge: Would this be allowed?

    If all else fails; I have been poking a bit deeper in the node manager in Magos, and have so far figured out how to have one of the 4 small roots of the ancient's root animation not appear.

    Small steps :)
     
    Last edited: Jun 8, 2014
  9. Argus

    Argus

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    Thanks! What you want to do with Magos is look at geoset animations instead of the nodes. I threw one together below, but it has some problems as you can see.
     

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  10. rulerofiron99

    rulerofiron99

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    See edit above for my thoughts so far.

    I'm pleased that the melee attacks are working while rooted.

    Wow, this geoset animation thing really does make it simple, many thanks! Now just to figure out these remaining problems... notepad here I come.
     
  11. Kino

    Kino

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    Breath.jpg

    wip 3
     
  12. Imago_

    Imago_

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  13. Quilnez

    Quilnez

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    why I can't update my entry post? the upload always restarted after reaching ~50%?

    EDIT:
    nevermind. succeed
     
    Last edited: Jun 9, 2014
  14. Remixer

    Remixer

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    You can not upload the same file twice, you have to remove the first attachment or change filename :)
     
  15. frettory

    frettory

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    I'm thinking of a single player ORPG with random terrain generation.
     
  16. Shadow Fury

    Shadow Fury

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    It is a good idea but I guess it will need a lot of work and especially time which is running out quickly.
     
  17. Galles

    Galles

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    I am interested in participating in this contest but do not know how to participate, please someone help me, I read the topic most do not know how to participate
     
  18. Frotty

    Frotty

    Wurst Reviewer

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    I think it is crystal clear how to participate.
    Post WIPs of your map, then make a post with a final entry. Just upload your map (unprotected)

    Good luck, you have 11 days left
     
  19. A Void

    A Void

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    The number of contestants is growing almost each day, by now they look to outnumber the last contest. :)
     
  20. TheWhiteWolf

    TheWhiteWolf

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    I am talking to the judges, mods and admins now:

    Since the number of the contestants is enormous, and I believe that judging won't be finished by the end of the summer, can we start another contest while the judging is in process and not yet done?

    By the way, I am looking for people to help me by testing my entry with me. If anyone is interested, answer here, VM or PM me :)
     
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