1.4 alpha feedback log
//////Bugs//////
---Reaper and Magnetic Tower do not increase range when leveling up. Unsure about Regenerator and Mind Control.
---Waygate still teleports when sold, especially with Zerg in reverse
---Factories potential Griefing
---Make it so buildings don't tilt.. trololo (edge of map)
---Turret Base building time is not reduced by building / upgrade credit perk boost.
---Turret Base generates 400(?) light, unsure if this should happen.
//////Suggested Changes//////
---Golem to be updated for secret.
---Golem attack speed changed from 2 seconds to 1, or attack power increased to actually make him useful in base defense combat for burrowers.
---Golem Hit Points changed from 1,000 to 3,000. He will eventually die from later waves.
---Golem Armor changed from 0 to 10. (Providing 37% damage reduction)
---Golem be healed by Regenerators.
---Mining Robots able to mine rubble.
---Nerf Zerg God Kabraxis(jk).
---Review with lower level mineral mining speed. Upper levels seem fine, low level seems too punishing.
-------Possibly longer probation period?
-------50/100 of each Mineral to start with?
-------Credit Perk to receive 'Mineral Package'?
---Zerg to be slowed down to 350-400 speed, nights given 5-10 seconds longer to compensate for first 3 nights.
---New house model, perhaps a Tent (we're miners! :3)
---Diplomacy (Credit Perk) be purchasable with Minerals. Possibly a helpful learning curve for new players.
---Enforce Temple area to not be clustered with too many crystals, blocking off the Zel'Naga Orb.
---A Garrisonable building.
---C:\MineralZ save location to be remade. This was incredibly helpful and NEEDS to come back.
---Credit Shops to generate 100 light (just to be sold in case left behind on accident and destroyed)
---Sunshaft to be added at center for extra effect, (the sunlight shining through into the Temple).
---Some flying spirits / ghosts randomly appearing in fog of war, adding dramatic effect of the temple.
---Mineral Cloning (to be discussed further)
---New Towers (to be discussed further)
---Humorous Loading Bar to come back. "Attempting to divide by Zero" "Teaching Kittens how to Swim" "Assuming Direct Control" "The Cake is a Lie" "It's all Ogre now" etc.
---Regenerator to be given Armor (currently 0)
---Generator to be given Armor (currently 0)
---Research times slightly increased on Credit Perks and Mineral Cargo / Speed upgrades to give enough time to be cancelled if accidentally purchased. (3 seconds?)
---Craftable items
-------Crystal armor for miners to provide more armor and health to survive.
-------More Pickaxe upgrades.
-------Boots of Speed.
-------Higher Cargo.
-------Faster Building.
-------(Above could be inferior to credit upgrades, not stackable, just a thought)
---Regenerative Remedy sound effect (when mining) to be lowered or removed entirely. (Keep purple effect of course)
---Mining sound effect to be lowered in volume slightly.
---Syonic Reaper Turret to return.
---Tesla Towers to remain vanilla (chaining).
---Custom mouse pointer be corrected in click positioning. (should be top left of crystal on the point)
//////Complements//////
---New lighting (from lamp) looks brilliant, Mineral color no longer obscured.
---Overall performance much cleaner, less rendering offscreen objects seems successful
---Mushies give a much more alien feel to environment.
---New block models complement environment nicely.
---Great new opening cinematic, though colors to Miners to be added.. perhaps different Zerg (Hydralisk) to show during cinematic for extra dramatic effect. (The Zerglings are too cute though, must keep).
---Turning Flame Turrets? By the Naaru that's sexy..
AWESOME first test, I can't wait for the next.
//////Bugs//////
---Reaper and Magnetic Tower do not increase range when leveling up. Unsure about Regenerator and Mind Control.
---Waygate still teleports when sold, especially with Zerg in reverse
---Factories potential Griefing
---Make it so buildings don't tilt.. trololo (edge of map)
---Turret Base building time is not reduced by building / upgrade credit perk boost.
---Turret Base generates 400(?) light, unsure if this should happen.
//////Suggested Changes//////
---Golem to be updated for secret.
---Golem attack speed changed from 2 seconds to 1, or attack power increased to actually make him useful in base defense combat for burrowers.
---Golem Hit Points changed from 1,000 to 3,000. He will eventually die from later waves.
---Golem Armor changed from 0 to 10. (Providing 37% damage reduction)
---Golem be healed by Regenerators.
---Mining Robots able to mine rubble.
---Nerf Zerg God Kabraxis(jk).
---Review with lower level mineral mining speed. Upper levels seem fine, low level seems too punishing.
-------Possibly longer probation period?
-------50/100 of each Mineral to start with?
-------Credit Perk to receive 'Mineral Package'?
---Zerg to be slowed down to 350-400 speed, nights given 5-10 seconds longer to compensate for first 3 nights.
---New house model, perhaps a Tent (we're miners! :3)
---Diplomacy (Credit Perk) be purchasable with Minerals. Possibly a helpful learning curve for new players.
---Enforce Temple area to not be clustered with too many crystals, blocking off the Zel'Naga Orb.
---A Garrisonable building.
---C:\MineralZ save location to be remade. This was incredibly helpful and NEEDS to come back.
---Credit Shops to generate 100 light (just to be sold in case left behind on accident and destroyed)
---Sunshaft to be added at center for extra effect, (the sunlight shining through into the Temple).
---Some flying spirits / ghosts randomly appearing in fog of war, adding dramatic effect of the temple.
---Mineral Cloning (to be discussed further)
---New Towers (to be discussed further)
---Humorous Loading Bar to come back. "Attempting to divide by Zero" "Teaching Kittens how to Swim" "Assuming Direct Control" "The Cake is a Lie" "It's all Ogre now" etc.
---Regenerator to be given Armor (currently 0)
---Generator to be given Armor (currently 0)
---Research times slightly increased on Credit Perks and Mineral Cargo / Speed upgrades to give enough time to be cancelled if accidentally purchased. (3 seconds?)
---Craftable items
-------Crystal armor for miners to provide more armor and health to survive.
-------More Pickaxe upgrades.
-------Boots of Speed.
-------Higher Cargo.
-------Faster Building.
-------(Above could be inferior to credit upgrades, not stackable, just a thought)
---Regenerative Remedy sound effect (when mining) to be lowered or removed entirely. (Keep purple effect of course)
---Mining sound effect to be lowered in volume slightly.
---Syonic Reaper Turret to return.
---Tesla Towers to remain vanilla (chaining).
---Custom mouse pointer be corrected in click positioning. (should be top left of crystal on the point)
//////Complements//////
---New lighting (from lamp) looks brilliant, Mineral color no longer obscured.
---Overall performance much cleaner, less rendering offscreen objects seems successful
---Mushies give a much more alien feel to environment.
---New block models complement environment nicely.
---Great new opening cinematic, though colors to Miners to be added.. perhaps different Zerg (Hydralisk) to show during cinematic for extra dramatic effect. (The Zerglings are too cute though, must keep).
---Turning Flame Turrets? By the Naaru that's sexy..
AWESOME first test, I can't wait for the next.
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