October 9, 2021 - version 0.7:
- Disable Orc catapults for AI.
- Add missing blocker to the second ring to prevent Mordor from walking through the wall.
- Disable prevention of shared control for Minas Tirith units.
- Add stairs to the second ring.
- Allow HD mode again.
- Add new custom spell to Gimli: Dwarf Attack.
- Add new custom spell to Gimli: Throwing Axe.
- Add blockers to the second ring.
- Fix stock numbers of different items.
- Remove team color circle animation.
- Add column hero kills to player Minas Tirith.
- Decrease movement speed of Siege Towers.
- Change charges of Dust of Appearance to 100 in the shops.
- Remove black border when changing perspective with the camera.
- Disable Troll Drummers for AI since they always block the front.
- Gate destruction gives XP and gold to Mordor players.
- Add initial damage detection system and fix Sting and Glamdring.
- Add custom shop for Mordor.
- Add Witch King's Mace item.
- Trebuchets and gates give XP and gold for destroying them.
- Houses give gold for destroying them.
- Add quest log entry for houses.
May 5, 2021 - version 0.6:
- Random Hero support for hero selection.
- Remove "Select User" icon from hero tavern.
- Spell "Guard of the Citadel" of Pippin summons 4 Guards of the Citadel.
- Fix decoration archers after videos.
- "Stand Victory" animation for all winning units after the game has ended.
- Rohan Footmen have the "Defend" ability now.
- AI handles Siege Towers separately and sends them to different wall positions.
- AI trains Orc Warriors instead of Easterlings.
- Siege Towers do not follow the rally point.
- AI suicides the remaining Siege Towers when the first gate is destroyed.
- Minas Tirith units can only be selected by one player at a time from the force Minas Tirith: Gates, Trebuchets and Trebuchet target flag.
- Increase Mumak bounty.
- Increase Minas Tirith archer damage.
- Replicate Mumak on death in "Tame Mumak" ability of Legolas and fix it.
- Reduce number of Riders of Rohan.
- Change the owner of all units of the leaving player when a player has to replace him by switching sides.
- Remove the hero of the leaving player when a player has to replace him by switching sides.
- Add the horn of Mordor sound effect after the preparation.
- New spells for the Mouth of Sauron: "Discourage", "Ambassador" and "The Black Gate".
- Fix banners (effects).
- Add stairs to the gate towers of the first wall.
- New ability for Riders of Rohan: "Ride Down". After some time they start charging and riding down ground units. It knocks them back and causes damage and makes the Rider of Rohan much faster. This should reproduce the footage from the movie.
- Add permanent immolation spell to Army of the Dead to simplify killing.
- Add Orc army against the Riders of Rohan to demonstrate the "Ride Down" spell.
- Improve the rock at the front gate.
- Disable "Haradrim Support" ability when Legolas tames a Mumak.
- Add Peter Jackson and camera man as easter egg.
- Add team colored aura ability to all player units.
- Fix counting total trebuchets.
- Rename leaderboard title to for counting Mordor units when the Army of the Dead arrives.
- Make alliances during the preparation Neutral.
- Fix camera pan when switching teams.
- Fix removing floating texts when switching teams.
- Replace not working command button effects with changing the tooltip text of the ability.
- Add decoration skin rack with rangers.
- Fix spell "Protect Women and Children" of Theoden.
- Add a column "Houses" for Minas Tirith to the multiboard.
- Fix fire effect for damaged houses.
- Rename players Gondor and Mordor to "Minas Tirith" and "Sauron's Forces".
- Add Grond reminder message for noobs.
- Add spell "Haradrim Army" to Mumak hero.
- Increase attack range of Trebuchets.
- Replace "Palantir" spell of Saruman with "Powerful Staff". The old spell was pretty useless.
- Reduce Siege Tower limit to 1.
- Reduce food cost of Guard of the Citadel to 6 from 8.
- Prevent Orc Catapults from damaging the White Tree.
- Add more towers with Trebuchets to the upper rings.
- Reduce collision size of Mumakil to 90.
- Add another house to the second ring.
- Simplify "Flame of Anor" which should also improve its performance.
- Add new Mordor hero "Easterling Captain" which replaces Gollum.
- Rally points have an ability now to order all units to follow them.
- Trebuchets have a spell now to go to the next broken trebuchet which helps to repair trebuchets.
Apr 24, 2021 - version 0.6:
- New ulti spell for Faramir "Brothers in Arms".
- New chat commands "-help" and "-mocks".
- Fix counting human players (when switching teams). When no player is left in a team, one will switch from the other team.
- Add boot upgrades.
- More torches.
- New Gothmog spell "Cripple" which cripples multiple units.
- Improve Gandalf's spells.
- Timer text is now "Rohand and Haradrim arrive".
- Initial armies follow rally points by default.
- Do not allow "-repick" while your hero is dead.
- Command effects mark unit types which are spawned.
- AI improvements: Grond attacks the gate, siege towers move to the wall, Gondor closes gates, Gondor defends the White Tree, Gondor moves the trebuchet target in front of the next closed gate.
- Add new hero Pippin and remove Arwen.
- Add the beacon to the map.
- Units use "smart" to follow rally points (fixes attacking).
- Reinforcements from events do not cost supply.
- Reinforcements follow your rally point after the video.
- Fix Shelob's default mode (range).
- Increase speed, damage and HP etc. of the Army of the Dead.
- Fix counting the final army of Mordor and show it in a multiboard.
- Use better version of CityStructure texture.
- Grond always gets the highest spawn priority by default (he does not cost food).
- Units with limits always have a higher spawn priority than units without limits (otherwise, they will never get spawned).
- Add enable/disable ability to Trebuchet target to allow automatic attacks of the target.
- Disable XP gain for trebuchet target.
- Remove mana from Riders of Rohan.
- Show cooldown in the tooltip of "Throw Spear" of Riders of Rohan.
- Do not switch teams automatically when the game has already ended.
- Set correct Z value for projectiles for trebuchets.
- Trebuchets do not cause damage to houses or gates anymore.
- New spell for Shelob "Devour": Eat multiple units.
- Remove blockers from all houses when being destroyed.
- Move portals and decrease the area of effect.
- Fix hotkeys of many hero abilities, items, unit types etc.
- Fix "-autoon" and "-autoff" leading to "-auto X" chat command.
- Fix multiple mock sound effects.
- Add chat commands "-musicon" and "-musicoff".
- Replace many big invisible platforms with small ones.
- Fix the White Tree animation when being repaired.
- Add line with custom columns for Gondor to see the White Tree HP, kills and living trebuchets.
- Add auto repair ability with a hammer appearing and using gold from multiple players if the unit belongs to Gondor.
- Fix flying Nazgul damage against buildings.
- When Gondor kills units, the bounty is distributed to the human players.
- Fix Denethor's Burn for Gondor spell.
- Add chat command "-start" to skip the perparation.
- New Haradrim Mumak hero.
- Spawn villagers when a house is destroyed.
- Reduce hero kill bonus to 150 gold.
- Advanced troop sheets from the start: Spawn more different unit types.
- Limit and reduce limits for Orc Catapults, Battle Trolls, Troll Drummers and Mumakil.
- Replace Aragorn's ulti with "King of the Dead".
- Reduce food cost of Orc Catapults.
- Reselect Siege Towers when removing them from the wall.
- Add damage with special effect when a Siege Tower arrives at the wall (like in the movie).
- Remove Grond and Siege Towers when dying and place a special effect since the models have no death animation.
- Add quest log entry about heroes.
- Add boss icon to Grond.
- Add custom music when Mordor wins.
- Add more items: Banner items, Glamdring etc.
- Add different shop buildings.
- Enemies cannot buy items at the shops anymore.
- Improve terrain.
- Add a small pig farm.
- Improve decoration units with animations.
- Add many initial stairs.
Apr 11, 2021 - version 0.6:
- Update text on the loading screen. Make it shorter and more colors.
- Add new hero "The Watcher" from the first Lord of the Rings movie The Fellowship. He can heal himself from water, spawn tentacles, makes extra damage against buildings and can place himself as siege engine in water and fire across the whole map.
- New ulti spell "Death" for Théoden which increases the attack and movement speed of allied units based on the number of houses still standing in the city.
- New spells for Gandalf: "Light" which spawns a big light from the sky which damages hostile units and causes extra damage to Nazgul. "Flame of Anor" (new ulti) which creates a big shield. All allied units which are inside the shield have increased armour.
- New spells for Aragorn: "King of Gondor" he changes his form to the king of gondor and causes chaos damage for some time. "Athelas" -> based on "Healing Spray".
- Replace spell "Silence" of Faramir with the spell "Summon Madril".
- Change spells for Legolas: "Control Mumak" is his ulti now and is time limited. "Elven Eye" -> basically "Critical Strike".
- Revise all unit spawn tooltips and add the stats of the unit types, the limits aand a hint how the spawn system actually works.
- Add rally points as movable heroes. Spawned units will move to them automatically.
- Increase HP of heroes. They die too fast.
- Create a new citadel based on Doodads instead of the church building.
- Repick is only time limited after the preparation ended and has a longer time limit.
- Videos are a bit shorter now.
- Move camera to the Army of Dead after the video (target location).
- No workers anymore.
- Army of Dead is much stronger and faster now.
- The game ends with the Army of the Dead no more Sauron.
- Army of the Dead has to kill all Mordor units and the unit spawns stop. All units are marked on the map.
- Increase time until Riders of Rohan and Army of the Dead arrive.
- Decrease maximum food for every playing player to avoid lags.
- Reduce HP of the gates.
- Replace the White Tree model by a model which actually is a White Tree.
- New custom model for Easterlings.
- Scale down Trebuchets.
- Add column "auto attack enabled" for the chat commands "-autoon" and "-autooff".
- Fix player colors in messages.
- Arwen has a range combat mode.
- Limit battle trolls and riders of rohan on spawning.
- Spawn one unit every 2 seconds in the order of selected priorities.
- Improve terrain, Doodads, fix some multiboard icons etc.
- Add chat command "-all" to close all gates in the city.
- Show messages for the "-votekick" and "-yes" commands to give meaningful feedback.
- Disable friendly fire from Trebuchets and catapults.
- Use a higher resoultion city texture which affects most of the Gondor models.
- Add wine and beer items.
- Add an icon for "Throw Spear" for the Riders of Rohan.
- Balance units like Riders of Rohan etc.
- Fix the hotkeys of the abilities of Mumakil.
- Show upgrade levels in floating texts above the forges.
- Burning arrows plus upgrade for both sides and archers.
- Many bug fixes etc.
Apr 4, 2021 - version 0.6:
- Fix hero revival facings.
- Remove unnecessary triggers.
- Show hero revival timers to allies.
- Show shorter text for White Tree.
- Try to fix distributing units by clearing the player group etc.
- Add more torches.
- Reduce repair HP for workers.
- Fix facing of spawned/trained units.
- Ping trained units.
- Fix Mordor hero hotkeys, tooltips and icon positions.
- Improve tooltips of Gondor heroes.
- Add custom icons for Grond, Balrog and Mouth of Sauron.
- Fix upgrading researches for Gondor and show a message to allies.
- Change sound channels for sounds during videos.
Apr 3, 2021 - version 0.6:
- Fix counting the limit of Siege towers (include the ones on the wall)
- Add many buildings and towers with trebuchets to the city.
- Fix player leaves message for Mordor.
- Shorter video sequences.
- Fix removing the video transmission on the first player skip.
- Fix hotkeys, icon positions, ability IDs and tooltips for unit types which can be trained.
- Remove Mordor and Gondor training and upgrade buildings. Every Mordor player can spawn Grond but there can only be one. Upgrades for Trebuchets can be done by every Gondor player but they are only applied once.
- Fix tooltips, hotkeys and icon positions for Gondor upgrades.
- Fix hero icons in the multiboard.
- Fix skipping Rohan video (there was a skip action missing at the end which led to two timer dialogs for Army of the Dead).
- Do not allow Trebuchets to attack Gondor houses.
- Replace some orbs with Lord of the Rings item names and icons.
- No more small Orc Ram (didn't fit from the looks anyway).
- Decrease the height of the first wall and siege towers to make the map better playable.
- Make the gate look more like the one in the movie.
- Grond and Mumakil are much smaller now to make the map more playable.
- Added rocks which block some outside areas at the rings.
- Increased the time between Riders of Rohan and Army of the Dead and after Army of the Dead.
- Increased the preparation time.
- Added an additional blocker for the preparation.
- Riders of Rohan will keep fighting on foot after being killed.
- No more formation for archers and they are much weaker now.
- Idle worker icon is used for workers again.
- Removed some unused object data etc.
- The White Tree has less HP.
- Fix Gothmogs Flying Nazgul ability.
- Gondor buildings drop items like Runes when being destroyed which can influence the game.
Apr 2, 2021 - version 0.6:
- Completely revised the map's terrain, size and Doodads: It looks more like in the movie now (round circles, 7 rings etc.) and is much much smaller. This prevents long ways for units, massive lags, stuck units due to AI issues and pauses since Mordor is not really attacking. The old map version was far too big and not round like the city in the movie and the book. It only had 3 rings. I am working on the current terrain and Doodads and will add more buildings from time to time and try to make it look more like in the movie. I have found some useful references like this: Minas2 02012018 and Minas Tirith 3rd Level and G3 and Gt which looks even better than my version. Maybe I have to extract more models and take my time to improve this or even create some models with Blender. However, the terrain/Doodads are not the current focus. I want to make the map playable.
- The map is only 4 vs 4 now since it was even hard to fill 8 slots in Battle.net. It is more similar to the Helm's Deep map now.
- Removed overcomplicated stuff: Siege ladders, rescuing villagers, shamans, flying Nazgul, all the Haradrim units except Mumakil, rangers, Rohan units except Riders.
- Catapults have modi fire and heads now -> one unit type.
- Mordor only trains Grond and the ram and Gondor has no units anymore. This simplifies the game since you don't have to control too many units.
- You have only 1 barrack now which simplifies the game.
- Only two remaining events: Riders of Rohan with Mumakil and Army of the Dead with Sauron. This simplifies the game and the player can train all other units from the start (the siege looks more like in the movie now).
- Small video sequences with sounds from the movie for the events.
- Spawned units for events are distributed for players. They do not belong to Gondor or Mordor anymore.
- All units from non-playing players are automatically removed in the beginning. Only units of human players or computer players with full shared control remain.
- Reduced the map size a bit.
- Max hero level is 10 and no more attribute bonus. Reduced the XP gain rate.
- Lots of balancing: Archers are much weaker now as well as siege towers, gates, grond and the small ram.
- The siege tower areas are smaller so Mumakil and Grond and other siege towers cannnot go over the wall anymore.
- More custom spells for heroes like spawning Rangers for Faramir.
- Hero revival timers are only visible for the owners.
- The spawn timer will be shown in the multiboard now.
- Show only one timer for the next event.
- Gondor and Mordor are not shown anymore in the multiboard.
- Do not show Gondor and Mordor in the score screen.
- Added unit kills and deaths columns to the multiboard.
- No more command flags -> too complicated.
- Fixed a repick bug when you repicked your hero in the beginning.
- Riders of Rohan spawn footman when they die.
- Disabled teleport effect and sound which was quite annoying.
Mar 13, 2021 - version 0.4:
- Auto spawn system for units.
- Command flags for spawned units to set their orders. You do not have to worry about going to your barracks and training units all the time anymore and they only cost supply.
- Gates are next to each other -> shorter paths to attack -> no more stuck units from Mordor and faster gameplay. No more pauses for Gondor!
- Upgrades cost gold and have to be researched manually by each player.
- No income but gold from killing units.
- Units have more distinct abilities: Archers can get into ready position, Rangers and Rohan units have abilities.
- Rohan heroes can be chosen from the start: Eowyn, Eomer, Theoden.
- More Rohan reinforcements.
- Smaller map and Mordor starts next to the walls of Minas Tirith -> allows faster attacking.
- Some custom items: Anduril, Elvenstar,
- Limit number of possible repicks with a timer.
- Add chat command "-votekick X" and "-yes" to votekick players. No more "-host".
- Reduce preperation time.
- Regular Mordor Orcs give lesse gold and XP.
- More custom hero abilities: Flaming Sword (Witch King), Orc Army (Gothmog), Tame Mumak (Legolas)
- Show current upgrades as floating texts.
- Fix upgrading to towers, trebuchets and trebuchets with fire.
- Many bug fixes like training Rohan units, hotkeys, hero descriptions, unit descriptions.
- Reduce HP of Army of the Dead.
- Increase HP of siege towers.
- Grond and the small Orc ram can be recreated from a Siege Workshop.
- Add commands by default (like training Mumakil).
- New loading screen.
Feb 28, 2021:
- Custom models for all kinds of units.
- Troll Drummers
- New heroes: Troll Commander, Balrog, Tree beard, Arwen
- Gandalf can unmount horse
- Kankra can switch to range attack
- Siege Towers are faster
- Catapults are slower
- Gondor has some buildings which can spawn reinforcements (Archimondes Dark Portal spell)
- Towers next to the main gate which can be reached via portals from a room at the back.
- Secret exits are in the back room now.
- Fix issuing mordor units to attack the next gate.
- Add water and harbours with ships.
- Gondor Footman have Defend ability.
- Add dark rangers for Gondor
- Add riderless horses which can be used by Gondor Footmen.
- Gates have much more HP.
- Lembas item.
- Workers can be trained by all players.
- Add command "-units" to ping all units owned by the player.
- Add command "-workers" which pings all workers.
- Barracks produce 40 supply instead of 30.
- Decrease preparation time.
- Repicks are not allow when the hero is dead (allowed faster revivals).
- Remove goblin landmines which could be pretty unfair especially for unit arrivals.
- Add remove siege tower spell.
- Add self destruct spell for siege towers.
- Fix Theoden's revival timer.
- Sauron cannot equip teleport items anymore.
- etc.
Feb 21, 2021:
- Remove intro video which was always annoying.
- The prepare phase is much longer now since Gondor always needs its time.
- Add extra Haradrim building with more units.
- Gimli and Aragorn can switch to range combat.
- Siege Towers can be used at the second wall as well.
- Add blockers between both sides during the preparation phase.
- Custom spell Morgul Blade for the Witch King.
- Add minimap markers for Gondor buildings.
- Open all gates from the start.
- Use fog of war and black masks but add visible regions for both sides.
- Add Nazgul scream abilities.
- Add Nazgul building and limit flying Nazgul to 3.
- Fix ladder and siege tower positions.
- Add secret exits for Gondor.
- Add king Theoden with Riders of Rohan.
- Fix unit tooltips and change some costs.
- Add custom Legolas model.
- Add one more Mordor barracks etc.
- Add bounty for killing heroes and a message as well.
- Fix player color in leaving message.
- etc.
Feb 13, 2021:
- Fix hero icons in multiboard.
- Fix updating camera distance after using "-far".
- Fix a bug which allowed skipping the intro after it has been played.
- Trebuchet and tower upgrades increase damage and armour.
- Fix tooltip mistakes.
- Add fountain guard model and make them available when Sauron spawns.
- Add loading screen description.
- Fix icon positions.
- Add player colors to multiboard and revival timers and "-host" command and leave event etc.
- Add description to villager tooltips that they will give some gold.
- Fix dropping all items when repicking the hero (they got removed before).
- Move shops further away from each other.
- Added quest markers to the gates and Sauron.
- Fix opening/closing gates via abilities.
- Fix storing XP when repicking hero via "-repick".
- Initially increase camera distance.
- No more cinematic transmissions but game messages for events.
- If all players of a force have left the game, try to switch the force for one player to continue the game.
- No more siege damage for riders.