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Might & Magic V2.25 +Ai

Submitted by Dark-Zalor
This bundle is marked as approved. It works and satisfies the submission rules.
Dark-Zalor presents :

Might & Magic V2,25
Created by Dark-Zalor

Map Info



Kael the lord of the Blood Mage order want to retire. So he needs to choose the next master to replace him. He selected
10 of the most powerful mages in his order, for a powerful battle, in the Kiras Temple.

This game is playable with 10 players, it is better to play with at least 4 people.
This game is not supported by Ai.

For any questions or suggestions please send your e-mail at : darkzalor@hotmail.fr

Visit my facebook page at: facebook.com/DarkZalorMapper

Only works with 1.32 version of Warcraft 3 or newer




Features



This game is a Hero Arena game, where each player have to cast spells really technically and fast.
Each player fight with the same mage. The matter of the game is to kill enemies heroes. The game stops when
the total kills number is reached. The maximum kills is calculated in function of the numbers of players in the game (10 x nbrPlayers).
The winner is the player that has killed the most heroes.

Spells :
Heroes spawn with only a basic attack spell. The other ones have to be picked in the arena, there are 70 spells that have very different damages and effects.
The spells are randomly spawn on the ground of the arena every 20 seconds.
There is 5 levels of Spells described below:

Types Color Image in game Duration Damage
Basic purple [​IMG] 120 75
Advanced green [​IMG] 60 100
Master blue [​IMG] 40 140
Legend red [​IMG] 20 250
Divine black [​IMG] 10 400


Each time a game level is passed, some spells from the new category are unlocked and can be randomly found on the ground.

Here is a list of spells that can be found in function of game levels:
Lvl 1 => Basic;
Lvl 2 => Basic | Advanced;
Lvl 3 => Basic | Advanced | Master;
Lvl 4 => Advanced | Master | Legend;
Lvl 5 => Master | Legend | Divine;

Divine spells can be used only once after that the spell is removed from your spellpack.

The controls for the spells are [Q, W, E, R.] A spellpack can only contains 4 spells, if a hero pick a fifth spell, he will loose the spell
il the last slot, his current spells will be moved and the new spell will be in the first position. A hero can have multiple time the same spell.

Bases :
There are 4 similar bases at each corner of the arena. They all have:
- Fountain: restore 4% of max life and mana to heroes
- Portal: teleports the hero that goes througth at a random location in the map
- Shop: sells gems that increases permanently the heroes statistics

Artifacts :
The Artifacts spawn periodically in the area every 10 seconds. The artifacts are carried in the inventory, each hero inventory has 6 slots. They can provide some durability, damage, speed, control, ... They are really important. They disappear after 80 seconds in the arena.
They are all charged, they are not permanent. When a hero uses the last charge of an item, the item disappear.

Modes :
-ds : Double score, double the number kills per player
-hs : Half score, divide by two the number kills per player
-fl : Fast level, set each level duration to 5 min (default 7 min)

Commands :
There is a few commands in this map :
-view : [resetVIEW] to restet the in-game camera.




Screenshots



Full Map

[​IMG]


Base

[​IMG]


Chaos Rain

[​IMG]


Fight

[​IMG]


Cool Battle
[​IMG]

Blizzard

[​IMG]

Flame strike battle

[​IMG]

Night battle

[​IMG]





Addon



V 2,25 :
Add 10 spells
Add 6 Artifacts

V 2,22 :
Add more spells
Add big boss

V 2,2 :
Add spells/Items
Debugging the map

V 1,05 :
Add 5 items
Add 7 spells
Add 3 modes
Correct some bugs

V 1,04 :
Correct a bug on the flamestrike
Add the Spellbook (a really awesome item)
Add multiple heroes models

V 1,03 :
Correct a bug with text in game

V 1,02 :
Correct some bugs

V 1,0 :
Add heroe, Spells, Items, Game mechanics




Credits



Special Thanks:
The Helper
Hive WorkShop
The Warcraft 3 French Community
Blizzard



Also thanks to :

Models :
JetFangInferno
Kitabatake
ratamahatta
wingednosering
GreyArchon
General Frank
Troca
Ki
Zack1996
Frankster
Donut3.5
Mythic
WILL THE ALMIGHTY
Rizz_Boomer



Author's notes



I spent a lot of time and imagination creating that map, I hope you will enjoy it.
If you have some ideas about spells, events, modes, just send me an e-mail at : darkzalor@hotmail.fr

Keywords : Arena, War, Battle, Fight, Items, Death, Kill, Spell, Game, Ability

I appreciate feedback and suggestions!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Contents

Might & Magic V2,25 + Ai (Map)

Reviews
Glint
Interesting gameplay. When I saw the name of the map, the first thing comes in my mind is Heroes of Might and Magic 3. I like the variety of items and abilities you can have. The bugs I found so far when testing this map: - There is an instance when...
deepstrasz
Sacred Fire doesn't say how much it heals. Rather seems like Warcraft III spells and items. OK, there are some other custom spells, that's good. I've killed myself for some reason after taking many spell items. The timer moves the multiboard. It's...
  1. Dark-Zalor

    Dark-Zalor

    Joined:
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    Hi everyone.

    This version support Ai.

    I added a very powerful boss to the game. It spawn periodically and for a short duration. The matter is not to kill it, but just control it to interrupt his spell.

    Have fun and lots of kills
     
    Last edited: Oct 13, 2020
  2. Glint

    Glint

    Joined:
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    Interesting gameplay. When I saw the name of the map, the first thing comes in my mind is Heroes of Might and Magic 3.

    I like the variety of items and abilities you can have.

    The bugs I found so far when testing this map:
    - There is an instance when picking a new ability, the abilities in the command card messes up. Something like abilities in the same hotkey.
    - Name typo with the Goblin Landmine unit.
    - Is Guldan Skull intentionally a permanent item? I noticed majority of the items are perishable.
    - The model for the Thief Bag item suddenly becomes a question mark.
    - Starfall cooldowns and uses mana when using it in daytime. Maybe ordering the unit to stop with "A unit Begins casting an ability" (EVENT_PLAYER_UNIT_SPELL_CAST) event can fix this or add a "Night time" requirement in the ability.
    - Loading this map using the Warcraft 3 command line causes a fatal error. (This might be a Warcraft III issue, 1.31.12164)
     
    Last edited: Dec 31, 2019
  3. deepstrasz

    deepstrasz

    Map Reviewer

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    Actually...
    Might and Magic - Wikipedia
     
  4. noob

    noob

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    I did think about the rpg called might and magic too.
    I am going to check if it is 1.27 compatible.
    (does not seems to be 1.27 compatible)
     
  5. Dark-Zalor

    Dark-Zalor

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    I put it in the description man, sorry but it is 1.29 or newer compatible ^^
     
  6. Glint

    Glint

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    I tried testing the new version but it gives me a not enough memory resource error.

    In the map selection, your map looks like this:

    upload_2020-1-2_9-15-34.png
     
  7. Dark-Zalor

    Dark-Zalor

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    hooo shit I will have a look. I ha ve no problem to test it...

    My version non optimized is good, I used the version 2.53 of that tool to optimize it: W3x2Lni v2.6.0
     
    Last edited: Jan 2, 2020
  8. Glint

    Glint

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    You could try using the latest version of that software first. If the optimized map is still bad, it needs to be reported as a bug.
     
  9. Dark-Zalor

    Dark-Zalor

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    I used my map not optimized it works

    So I optimized it with the last version of W3x2Lni the version v2.6.0 but the program does not launch on my computer, so I left a comment to the creator to fix it. The version 2.5.3 of the program corrupt it...
    :goblin_cry:
    so for the moment I can't correct it....
    I have to wait

    Youpikai the map is back. New version that corrects some bugs and add a hero variation.
    Have fun!!!!
    :goblin_yeah:
     
    Last edited: Jan 4, 2020
  10. Glint

    Glint

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    Tested 1.04, works perfectly fine now. :thumbs_up:

    Further found some bugs:
    - Killing an enemy hero gives XP to other nearby enemy heroes as well. (unless this is intentional)
    - Picking up the Warsong Drum item doesn't give it to the hero sometimes.
    - Rune of Power bonus stays permanent after duration ended. (unless this is intentional)
    - That rare bug in 1.00 still happens in this version, this is what it looks like:


    upload_2020-1-4_7-25-28.png
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Sacred Fire doesn't say how much it heals.
    2. Rather seems like Warcraft III spells and items. OK, there are some other custom spells, that's good.
    3. I've killed myself for some reason after taking many spell items.
    4. The timer moves the multiboard. It's making you dizzy after a while.
    5. Well, game modes won't hurt.
    6. Heart of Aszune's buff has red title instead of green like positive buffs. Same: Voodoo Doll's, Rune of Power.
    7. Some items are confusing since they have and look like Warcraft III ones but do entirely different things. An example: Scourge Bone Chimes.
    8. Dropped items don't seem to disappear.
    9. Kelen's Dagger may randomly put you on the high ground off which you can't get down.
    So, while the concept itself is nice, the gameplay overall is too random.

    Approved.



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