• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Metamorphisis

Status
Not open for further replies.
Level 13
Joined
Jul 15, 2007
Messages
763
Hey,

Im working on my map and im trying to get Metamorphisis to be able to get cancelled, i've tried some ways but failed badly >.<

Anyone know how to enable Metamorphisis to get disabled??

*Update

Shapeshifting skill that lets you deactivate whilst in Cooldown.
 
Last edited:
Level 13
Joined
Jul 15, 2007
Messages
763
Ok, maybe i didnt explain my question clearly - I need metamorphisis/or any shapeshift that lets deactivate it whilst it is in cooldown, because atm when i click it the cooldown doesnt let me use it, but when i use my map testing trigger -r (resets cooldowns) it returns it to the original form. Anyway to fix this? >_<
 
Level 8
Joined
Mar 23, 2007
Messages
302
Units are easy to replace, but u need here a little trick, let us go advanced.
Make 2 Abilities, (always based on the mighty 'channel') 1 ability replaces the unit
and has a CD, the other is given to that Meta unit, now if that 2 ability is klicked
this unit disapears and the orginal one apears. To keep the replaced unit having the CD
u could move it away in a place on the map that cant be seen + make it unveruable.
if it is a hero , then u would mb need a EXP catcher unit, if its a non hero, then this should help.
 
Level 2
Joined
Aug 24, 2008
Messages
16
If im nt wrong, metamorphosis does not set itself as a target. So you shld be able to do the following triggers.

Trigger 1(Change Bak To Normal Form)
-Events-
a unit starts the effect of an ability
-Conditions-
ability being cast equals to <Morph>
-Actions-
set variable = life of triggering unit
set variable2 = mana of triggering unit
replace unit with <Unit in normal form> using new unit's life and mana.
set life of triggering unit to variable
set mana of triggering unit to variable2

Trigger 2(Giv Trigger 1 Ability To Unit)
-Events-
a unit starts the effect of an ability
-Conditions-
ability being cast equals to <Shapeshift>
-Actions-
if conditions equal to true then do actions
-Conditions-
unit-type of triggering unit equals to (new unit type)
-Actions-
Add <Morph> to triggering unit.
 
Status
Not open for further replies.
Top