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#Melee Map1

Submitted by AlwaysAndForever
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
  • Map Size: Playable: 152 x 152 Full: 160 x 160
    Map Size: Medium
    Size Description: Large
    Initial Cliff Level: 7
    Tileset: Lordaeron Summer

    Gold Mine: 4
    Shops: 7
    Small Green Creeps: 4 Total: 20
    Green Creeps: 10 Total: 50
    Red Creeps: 20 Total: 100
  • [20/10/2019] Version 1.00a
    - Fixed patch
    - Fixed spawn locations
    - Fixed creeps
    - Fixed item drops
    - Reset all things to default
    [00/00/0000] Version 1.00b
    [00/00/0000] Version 1.00c
  • Main map created by: AlwaysAndForever
Previews
Contents

#Melee Map1 (Map)

Reviews
mafe
Well to be honest this map seems to be not very well thought out. Technical issues/mistakes or generally unusual stuff: -The map uses patch 1.07. It's complicated, but to get it to latest patch, you must do one of the following two things: 1. Remove...
  1. mafe

    mafe

    Map Reviewer

    Joined:
    Nov 2, 2013
    Messages:
    427
    Resources:
    11
    Maps:
    10
    Tutorials:
    1
    Resources:
    11
    Well to be honest this map seems to be not very well thought out.

    Technical issues/mistakes or generally unusual stuff:
    -The map uses patch 1.07. It's complicated, but to get it to latest patch, you must do one of the following two things:
    1. Remove all changes to items, doodads, etc in the object editor and fix anything else that is mentioned in the mousover text of the "melee map: No" in the bottom right of the editor until it say "melee map: yes".
    2. Set game date to "Melee (latest Patch)".
    -Creeps should be set to camp stance, so that they dont attack players units from far away.
    -Barely any tileset variation in most places.
    -All creep camps drop exactly the same items. Also the item levels should generally not be random.

    Otherwise questionable stuff for a melee map, or just indicating a lack of effort (sorry):
    -Green camps completely out of place.
    -Very large for a 1v1 map.
    -Some creeps have modified levels for no apparent reason.
    -Buggy transitions from ramps to cliffs.

    So overall, this looks more like an early WIP than a finished map to me. It requires a major overhaul in many aspects. Therefre I'll set it to substandard. If you disagree or have explanation why these issues are ok for you, please contact me.