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Megalith Rebirth

Megalith Rebirth



The evil that overtook the rivals of the Aesyr now intends to finish the conflict that was started.
Whose side are you on?


Description:

Some of you may know this map when it was released by Archael several years back but the newer patches made it unplayable. The Deprotected version of the map was lost and I had to rebuild the triggers and some parts of the terrain from scratch. For those of you who are new to the map; Megalith Rebirth is an AoS type map in which you take one of two sides the "Morkefolk" vs the "Aesyr" and battle to destroy the enemy's Shrine. Nothing much new in the genre but the terrain is quite nice, made to feel more realistic in every possible way. Players have 34 heroes to select from (17 for each side) all with custom skills. In Each base there are three Item and two Unit shops some of which are unique for the side. There are also 4 more shops around the map and some of them are very difficult to locate. There are NPC heroes for each of the three lanes for both sides. Fallen heroes drop "spirit charms" which are needed to purchase special items.
In singleplayer type "testmode" (without the quotes) to level up your hero to max and add 100000 gold and 100 spirit stones.


Version 1.0
Map can now be played on newer patches.
Added new heroes, items, skills, scoreboard.
Changed some existing skills, items, icons, models.
Replaced killing spree system.
Version 1.1
Fixed "Gale Wind" mana cost.
Fixed Treefolk Fountains (now changes owner when shrine dies).
Fixed "Frost Skin" Damage.
Fixed Blashyrk Assassin color bug.
Modified Doyen Of Lore's "Lightning Barrier".
Added Regular income (20 gold every 30 seconds).
Added More Items (recipe style).
Version 1.2
Added new terrain with new boss.
Added boss drops (Dragon Lord too).
Use NPC Baal (near center of the map) to fight new boss.
Changed Sanctum Guardian model.
Changed skill "Negation Strike"
Changed some skill icons.
Version 1.2a
Fixed "Baal's Blessing"
Fixed some Killing Spree related things.
Version 1.3
Fixed some items and skills.
Added a new boss (Undead Mage - Actul).
Added boss drops.
Added creeps.
Minor terrain enchantments.
Reduced cost for "Teleport to Valion Isle" from 3 to 1 Spirit Charms.
You can fight the new boss "Actul" only if you enter through the portal to the Valey of Death (top~center - right).
Version 1.4
Fixed some items and skills.
Added 10 new heroes (5 for each side).
Loading screen and preview image changed.
Baal has been moved.
Minor terrain enchantments.
Added cinematic scenery cams at start of the game.
Added "Blood Alliance" quest (from each side's shrines).
Version 1.4a
Trigger optimization, spell & spell description fixes.
Reduced prises on combined items.
Added base protection systems (hero respawn spots)
Added Spirit Charm decay (unpicked spirit charm disappear after 2 min.)
Version 1.4b
Fused Items prices bug quick fix.
"Anger" skill description fix.
Version 1.4c
Added Empowering Runes which drops from creeps (30% chance).
Fixed prices on some items.
Changed some fused item requirements.
Added some new items.
Version 1.4d
Fixed the Ballista Shop spawn location.
Fixed a bug with the treefolk.
Fixed a bug with Gnome Tinker and spree system.
Version 1.5
Fixed bugs associated with Dragon Maiden and Wyrm Maiden
Fixed "Sacrifice" ability so it wont kill caster on low health.
Fixed "Obscurity" ability so it doesn't deal damage anymore.
Fixed glitch with Surtur the Gravel Titan.
Fixed Tome Of Town Portal.
Added 5 unique items which drop only from non-hero creeps at 10% chance.
Version 1.5.1
Changed "Liquify Ground" skill - now hero units don't get instant kill, only half-kill.
Nerfed Dragon Lord.
Added teleport to base function from a special merchant near center of map (costs 1 Spirit Charm).
Added special area "Bandit Stronghold" which can be entered only by a cave near the south coast.
Modified loading screen.
Some minor balance and item fixes.



There was once a skilled sorcerer called Amantis who practiced the chaotic power of fire. Very few of the Magic Guild dared to perform such spells because this type of magic had somewhat unknown and dangerous properties. However, being young and arrogant, Amantis thought that he could master the force of fire without consequence. At first he was remarkably successful, but after a while, strange things began to happen within the dwelling of the Magic Guild.

One day, Amantis lost his mind and killed a brother from the guild. After this incident, he stated that a dark deity called Ctullus had temporarily possessed his body. Frightened that he might lose control again, Amantis asked his brothers of the guild to imprison him within the Valley of Souls with a spell so that he could not do any more harm. And so it was done.

A year later, delegates were sent to check on Amantis, but found no sign of him. On their way home, these mages were attacked by a mysterious creature. Only one of the four mages survived the attack: Berul. Berul described the creature as a half- decayed flaming corpse which wore a circlet belonging to the Magic Guild.

Years past and Berul traveled the world to seek information on the creature which took the life of his brothers and nearly killed him. During his travels, he met an old mystic who claimed he was once in a sect which worshiped the dark god Ctullus. Ctullus had promised the sect incomprehensible power. This promise, however, was a lie. The leader of the sect, a man named Mithral, was possessed by Ctullus. This dark god’s power, however, was weaker than it is today, and thus Mithral managed to break from Ctullus’s dark influence. During the possession Mithral and Ctullus’ minds became one and Mithral could see Ctullus’s vile plans. Ctullus’s only goal was to feed on souls. And what a better place to start with than the Valley of Souls, which, legend had it, was the portal to the netherworld. Fortunately, Mithral managed to banish Ctullus and not so long thereafter, the sect was dissolved and Mithral’s story forgotten.

After conversing with the old mystic, Berul began to wonder many things. If the purpose of Ctullus was to enter the Valley of Souls, could it be possible that Amantis was possessed after he supposedly regained control of his mind? If so, why did he put on this show and not just enter the Valley himself? Why the hoax? Why would he imprison himself?

Berul was so busy trying to unravel the mystery that he overlooked the obvious reasons. Why go to the Valley of Souls alone only to be hunted by the entire Magic Guild when you can pretend to be normal and let the Guild take you there voluntarily? With his possessed mind, Ctullus made an amulet which could neutralize the binding spell cast on him by the brotherhood. However, in a brief moment of sanity, Amantis managed to break the amulet right after he entered the Valley of Souls.



Ages passed and the story of Ctullus became legend ... the legend a myth… and it was almost forgotten. The mysterious creature that dwelled within the valley was renamed “Actul, and the place where he was imprisoned became known as the Valley of Death.
The only known information about this creature comes from an ancient poem passed on from the elders of this region.

On the misty island she lived,
"a woman beyond beauty" the people believed.

A maiden charming and pure,
with golden hair and eyes like precious azure.

Many fell in love at first sight,
but a wizard wanted her beauty to serve his delight.

His heart cruel and cold
filled with greed and envy untold.

The maiden had eyes only for one,
and for that she was cursed, and with her beauty was done.

Misty island was burned by the monster
in which the maiden was turned.




Credits
Concepts,Terrain,Spells and Triggers:
Archael & Meatfactory
Loading Screen & Preview:
Archael & Meatfactory
Testing:
Cidolfas,1)ragonspawn and Aetherine
Skins:
Psylisia_Dragoon,Puffindapenguin,Skalm,
EvilYardGnome,Voyles and Egg.
Models:
Darky28, Spy, Frankster, Tarrasque, JetFangInferno,
shamanyouranus, WILLTHEALMIGHTY, dickxunder,
WhiteDeath, -Grendel, icewolf055, Norinrad, Afronight_76
Icons:
I3lackDeath, PeeKay, Darkfang, Elenai, Infinitynexus,
NFWar, Elainiel, CRAZYRUSSIAN,4eNNightmare, -berz-
FrIkY
Special Thanks:
Adriana,Vexorian,1)ragonspawn Sylvia,Eul,BiG-Lou,
Moonblaze,Dreka,Pandora,MutantMonkey,DigiMajik,
Ryude,Squallish,Nufi,sizbrownsnakes,Bungie,Marlboros,
Thockeyfreek89c,Tikayeliss,Lokitana, tetrajammer, cleavinghammer and many others.
Cheers!

Keywords:
Megalith, Meatfactory, Archael, AoS
Contents

Megalith Rebirth (Map)

Reviews
Vengeancekael - [Contact] Date: 2012/Jun/20 22:02:16 Comment: [Approved] Updated, approved. Resource Moderation - Rules 19:27, 19th Jun 2010 VGsatomi: This used to be a Director's Choice map at Search way back when. Still one of the best...
Wyrm Maiden: Frost wyrm kills don't count towards the Soul Stone counter.

Empowering Runes drops are weird, sometimes there's one for nearly every creep, sometimes I go through the game without seeing a single one.

Empowering Runes drop at random chance (30%) per a creep.

Edit: I also included you in the credits list. Thanks for testing and bug reporting.
 
Last edited:

Deleted member 247165

D

Deleted member 247165

I played this awesome AoS and I want to congratulate you for being the first person who ever made a third person camera MOBA. This one should have been the first stand alone MOBA with 3D camera, not Smite. Terrain is extraordinary, gameplay is good and the atmosphere is perfect. What I don't like is that there are not many heroes. Even though, this deserves 5/5! Good job! :)
 
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